Before the Run
- Select English on Integral to save 7 seconds at Nuclear statistics!
Any% (Very) Easy Disc 1
Difficulty | Guard Bullet | Turret Bullet | Ration | Rank Up HP Gain |
---|---|---|---|---|
Easy | -64 | -80 | +384 | +Full |
Rank | HP | Boss |
---|---|---|
1 | 256 | Start |
2 | 320 | Ocelot |
3 | 384 | Tank |
4 | 448 | Ninja |
5 | 512 | Mantis |
6 | 576 | Wolf 1 |
7 | 640 | Hind-D |
8 | 704 | Wolf 2 |
9 | 768 | Raven |
Dock
- Unless you are going for Rank 1 or Big Boss, you want to farm alerts in the Dock.
- There are many possible variants to the Dock, but only one thing is required. You must alter right guard's path, or kill him. If you do not, you will not be able to get on the elevator quickly (assuming stealth).
- If you alter the left guard's path, you must alter it further or kill him. Unaltered, he leaves the elevator area just before the elevator arrives (assuming stealth).
- You can use the credits as visual cues for stealth. Head up the left path when CG Artists Takashi Mizutani and Hideki Sasaki appear. The final credit is Assistant Director Yoshikazu Matsuhana.
- Instead of knocking on the wall, you can let the elevator guard exit. This is slower.
Heliport
- Initial dpad movement is simple and the same on every difficulty to manipulate the Helipad guard
- Quick equip Chaff on Heliport Pickup if you performed RAM Manipulation
- Stealthy position at the searchlights
Tank Hangar
- Once out of the vent, stand up quickly by pressing triangle and X shortly after another. This will skip the stand up animation play out.
- If you do not hold up on the analog for the Miller call, Snake will stop crawling. Be sure to move forward on the analog stick at the end of the call, so you won't stop. Feel free to switch to Dpad afterwards if you prefer.
- You can run straight to the elevator and hope the elevator is fast, saving a chaff grenade for later. This strategy is reliant on good luck, or else you will be spotted.
- If you do get spotted, crawling under the Tank is a good hiding place.
- You can also throw the guard approaching the elevator, but it is slower and harder.
Cell
Easier method to Vent Glitch - holding buttons
hold triangle, hold dpad up, let go of triangle, hold X, let go of dpad up and x once standing
- Hold up and triangle, release both, then press X to clip the vent. Don't press X too fast, or it won't work.
Medical Room
- Floor Cue
- Window Cue
- Unlike most items, the ketchup can't be used in the item menu. It needs to be used outside of the menu.
Armory
- Easiest thing to do is use dpad upright from the wall in the PSG1 room.
- Unless you are going for the fastest approaches, you are bottlenecked, so it does not need to be very fast
Earliest point to start moving forward from the corner
Additional Strategies
VE Strategy with MP5
Column 1 Backup, can PPK the guard
Brush up Strategy
One Punch Strategy
- 3rd Column, aka TAS Armory - It's all about Snake's spinning after the wake up, if you wake up right under the top-left lasers, you'll make a little turn, fitting properly into the middle area. Notice how I wait until Snake completely turns down after I pickup the PSG1. If you don't wait, you'll bump into the lasers on the right.
Hold The Elevator Strategy (Any%)
- Time: 24.067 seconds (Timed at 60fps from HUD appearing to HUD disappearing.)
- This is risky and also uses a chaff.
- On average Snake will get shot twice, once from the 2nd guard and the other while in the PSG1 room.
- The most important part to this is getting the Alert from the first guard. Getting an Alert while the elevator is open keeps the elevator open for the duration of the Alert.
Canyon
Nuke Building 1F
- Analog Buffer is equip chaff immediately, PP, P
- DPad Buffer is equip chaff immediately, upleft at 3rd shadow, go along the wall.
Nuke Building B1/Commander's Room
- It's more valuable to pick up the Nikita on Normal than Easy, due to ammo needs
Cave
- If you are new, use the handkerchief/scarf to avoid getting attacked
Vent Glitch Hold Method
Communications Tower A
Boba Skip - 50% successrate on first try
Chaff/Stun damage alignment - click picture for fullscreen
More infos about Boba skip can be found here
Further info on the old glitchless Tower A can be found in Glitchless
Communications Tower B Ascent
- To summarize the Weapon Glitch: lay down, equip weapon 1, take damage, unselect/select item (L1), press and hold Triangle, Mash buttons/directions, Hold R2 when Snake stands up, equip weapon 2.
- Otacon Cutscene Trigger
- “Position your thumb at 10 o'clock while climbing the stairs, and 7 o'clock when descending. This way, you hug the exterior walls, run up the stairs in the most direct route, and don't become stuck or stalled on the banisters.” - Official Strategy Guide
Communications Tower B Descent
If you grenade the turrets, remember to pick up enough again before raven when grabbing the stinger a 2nd time after the wolf 2 fight.
Simple Boxclimb found by inSighT_
Full Tutorial by Plywood
- The correct position for the lineup strategy, look at his kneepad position on the stairs
Snowfield (Wolf 2)
Stinger Launcher
- Throw chaff and hold downright on EZ in the starting hallway
- Alternatively, you can grab the ration on the way up to floor 9
- Don't forget to pick up the grenade pack outside of the door to Stinger
- Throw a chaff as you enter the elevator