This page is a list of glitches currently known in Metal Gear Solid 2:
The following is a list of glitches that are currently useful for the speedrun itself.
The following is a list of all known (by the community) glitches in the game that do not necessarily have a usecase in the speedrun.
The following are a list of know out of bounds glitches that involve equipping a camera/scope prior to entering the animation for hanging onto a railing or ladder:
It was first found by KikujiroChan. Door Glitches allows for Raiden to hit the load trigger behind a locked door. In most cases, this leads to a softlock as the game can't open the door on the other side after the load transition. Currently, this is only useful for Tengu 1 (and Bomb Disposal 05 in VR Missions). Refer to Tengu 1 Skip for more information on this. Here are the steps on how to perform this:
Door Glitch can also be done with the HF. Blade
An alternative Door glitch that can be performed with either Snake or Raiden. Based on extending your hitbox
after throwing an object like a magazine or grenade, you can turn into a closed door to touch the load zone behind it.
This trick finds particular use in any% runs where we play in the Tanker chapter, after having beaten Olga and going into
the engine room to move on. With this trick we can enter the engine room from the left door and skip having to walk through
the entire engine room.
It was first found by KikujiroChan. This glitch is exclusive to Sons of Liberty and was patched out of Substance and the HD Edition. It allows for Raiden to fall out of bounds. Refer to Elevator Glitch for more information on this. Here are the steps on how to perform this:
Originally discovered by magnum66, here are the steps on how to perform it:
Note: On the PC port of Substance, this can cause the game to crash. To avoid this, spam the pause button in between entering and exit the final set of codecs.
It was first found by the MGS2 VR runner 131913055. The Vent Out Of Bounds applies to many areas in the game where you alternate between two weapons (for Raiden, it needs to be two throw-able weapons like grenades, magazines, etc.) and move in the opposite direction of a vent.