mgs2_mc_cutscene_glitch

This is an old revision of the document!


Note: also possible on MGS3 MC PC version!

Initially found by Jaguar King, if you tab out of the game at certain moments, animations can be delayed or altered based on their inputs. In at least one case you can even freely move the character around.

First finding by Jaguar King:
https://www.twitch.tv/jaguar_king/clip/SteamyMagnificentSaladFloof-cSf-rywQtMgly4Dl

First use for the trick as found by MarlonH8 - Shell 2 Core 1F Full Cutscene Movement & “Microportation”:


Initial coverage of the trick and its early days summarized by Hau5test:


StageEvent(s)Input Manipulation/ResultsAvailable Inputs (estimated)Videos
Aft deckM9 TutorialPossible - Position resets after cutscene - Can head into different directions - Position resets two times during the cutscene - Can equip different Items - Can manipulate aimR2, Down, Square, Down, Right, Down, X, Left, Up, X, L2, RS, Square, R1, Up, Left, Down, Right, Up, X, Right, Down, X, R2, L2, [Up], Down, L2, Down, [Right]
[] = Weapon/Item Menu Inputs can vary depending on your loadout
Deck-A, crew's quartersBroken Door Locking WheelNot possible--
Deck-A, crew's loungeGuard Observation - First entry from Deck-APossible - Optional position reset when skipping cutscene - Can run past the guard(s) to the leftmost wallLeft, R2, RS
Guard Observation - First entry from Deck-CPossible - Optional position reset when skipping cutscene - Can run up to and bump or roll into the guardUp, X, L2, RS, X
Deck-B, crew's quartersPort & Starboard Shadow Observations - Deck-A & Aft deck entriesNot possible--
Deck-C, crew's quartersCamera ObservationPossible - Optional position reset when skipping cutscene - Can run far past the cameraRight, R2, RS
Deck-D, crew's quartersCamera ObservationNot possible--
Storehouse Guard ArrivalNot possible--
Deck-E, the bridgeCoordinate LookupNot possible--
Navigational deck, wingOlga Boss Fight - Quip 1 & 2, Tarp Shot 1 & 2, Lamp ShotNot possible--
Guard ArrivalNot possible--
Engine room“Raven?”Not possible--
Locker CorpseNot possible--
Guard ArrivalPossible - Can stop Snake from peeking - Can run into the guard - Can combine with the L2+R2 glitch to run past the guard or into the sensors, thus triggering a Game OverDown, L2
Deck-2, port----
Deck-2, starboard----
Hold No.1----
Hold No.2Automatic Projector SwitchNot possible--
Manual Projector SwitchNot possible--
Hold No.3ComputerNot possible--
StageEvent(s)Input Manipulation/ResultsAvailable Inputs (estimated)Videos
Strut A Deep Sea DockGuard ObservationPossible - Position resets after cutscene - Can go up to the guard's position - Softlock possible if pausing too earlyR1, Down, Right, Up, Right, Up, L2, RS
Elevator Arrival & EntryNot possible--
Fortune Boss Fight - Upon Hit, Elevator CalledNot possible--
Strut A roofElevator Descension (pre-Fortune)Not possible--
Elevator Ascension (post-Fortune)Not possible--
Strut A Pump RoomNode IntroductionPossible - Position resets after cutscene - Can almost make it onto AB or FA connecting bridge - Can return to Strut A roof, cutscene restarts upon re-entryDown, Right, R2, Down, Right, X, Up, R2
AB connecting bridgeGuard Observation - First entry from Strut APossible - Position resets after cutscene - Can set foot onto the bridgeLeft, Down, Left, L2, RS
Strut B Transformer RoomSocom TutorialPossible - Optional position reset when skipping cutscene - Can run up to the C4 bomb - Can cycle through items and (possibly) weaponsR2, Right, Up, Left, L2, Square, R1, Up, Down, Left, Square, Down
C4 DiscoveryNot possible--
Approaching Seals ShootoutNot possible--
BC connecting bridge----
Strut C Dining HallStillman C4 Bomb Defusal & Sensor A TutorialNot possible--
CD connecting bridgeCamera ObservationNot possible--
Strut D Sediment PoolC4 DiscoveryNot possible--
DE connecting bridgeGuard ObservationPossible - Optional position reset when skipping cutscene - Can run up to the Strut E hallwayUp, Right, L2, RS
Getting spotted by GuardNot possible--
Strut E Parcel RoomOnto Conveyor BeltNot possible--
Ladder Ascension (Emma)Not possible--
Strut E heliportFatman Boss Fight - DefeatNot possible--
EF connecting bridgeClaymore Observation - First entry from Strut FPossible - Optional position reset when skipping cutscene - Can run up to the Strut E hallway while disabling three Claymores on the wayLeft, Up, L2, RS
Getting spotted by GuardNot possible--
Strut F warehouseGuard Observation - First entry from upper FA connecting bridgePossible - Optional position reset when skipping cutscene - Can run up to the Northeastern Lv2 Door - Can run into the Southeastern Room, skipping the cutscene while in here will unload most of the levels textures until the camera makes a hard cutRight, Up, R2, RS
Guard Observation - First entry from lower FA connecting bridgePossible - Optional position reset when skipping cutscene - Can make it to the staircaseRight, Up, L2, RS
FA connecting bridgeCypher Observation - First entry from Strut APossible - Position resets after cutscene - Can almost make it into Strut FRight, Down, Right, R2
Shell 1 Core, 1FElevator Entry (Emma)Not possible--
Shell 1 Core, B1Retinal Scanner ObservationPossible - Position is retained, even after skipping the cutscene - Can easily crash the game when alt-tabbing or just walking close to the door at the wrong moment - Can combine it with the L2+R2 Glitch to enter the locker room or try other kinds of shenanigansDown, R2
Retinal Scanner on RaidenNot possible--
B1 Hall Entry via Retinal ScannerNot possible--
B1 Hall EscapeNot possible--
Shell 1 Core, B1 HallBackup Guard Arrival (Normal difficulty and above)Not possible*
* = Cutscene triggered during gameplay - Seemingly no effect, but could be frame-perfect
--
Listening in on Ocelot, Solidus & OlgaNot possible--
Shell 1 Core, B2 Computer RoomYawning & Running ManNot possible--
Shell 1-2 connecting bridgeSensor ObservationPossible - Position resets after cutscene unless triggering the next cutscene earlyRight, R2, RS
Sensor Scope OutPossible - Optional position reset when skipping cutscene - Can run into the Codec call trigger and into the sensors, resulting in a Game Over - Can disable the Strut D Door's loading zone by walking past it and going slightly OOBL2, Down, Left, Up, O, Up, O, Up, X, Right, Down, O, Up, Left, X, L2
Sensor “Vision” & Shut OffNot possible--
Harrier Boss Fight - Ammo Drop, Harrier Air Strike, Top Approach & Retreat, Post-Missiles RetreatNot possible--
Shell 1-2 connecting bridge - LG connecting bridgeArrival of Guard(s) (Easy difficulty and above)Not possible--
Strut L perimeter - KL connecting bridgeUrinating GuardNot possible--
KL connecting bridgeEmma Lv5 DoorNot possible--
Strut L Sewage Treatment Facility----
Strut L Oil FenceLadder DescensionNot possible--
Shell 2 Core, 1F Air Purification RoomListening in on Olga 1Possible - Can manually move Raiden anywhere, even to B1 or back to KL connecting bridge, cutscene will restart with the door's loading zone unloaded, repeating the Cutscene Glitch allows for a small OOB - Can use node and elevator - Can run into Electrified Floor, skipping the cutscene during the animation will disable it permanentlyFull Movement (pressing X skips the cutscene)
Listening in on Olga 2Not possible--
Prez Room Entry & ExitNot possible--
Elevator Guard Arrival (Normal difficulty and above)Not possible--
Shell 2 Core, B1 Filtration Chamber No.1Staircase Down & Up (with/without Emma)Not possible--
Shell 2 Core, B1 Filtration Chamber No.2Vamp Boss Fight - Pindown Knife ThrowNot possible--
Staircase Down & Up (with/without Emma)Not possible--
Arsenal Gear - StomachSolidus ChokeholdNot possible--
Torture Bed EscapeNot possible--
Arsenal Gear - Jejunum----
Arsenal Gear - Ascending ColonSnake's Arrival & HF. Blade TutorialNot possible--
Arsenal Gear - IleumCypher ArrivalNot possible--
Arsenal Gear - Sigmoid Colon----
Arsenal Gear - Rectum----
On Top of Arsenal GearSolidus ChokeholdNot possible--
Federal HallSolidus Boss Fight - Phase TransitionNot possible*
* = Cutscene triggered during gameplay - Seemingly no effect, but could be frame-perfect
--

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  • mgs2_mc_cutscene_glitch.1728107513.txt.gz
  • Last modified: 2024/10/05 05:51
  • by MarlonH8