acid2ngplus

This strategy is similar to the Cost Reduction Strategy used in the first Ac!d game. The changes from one game to the next are mostly due to the new card limitations implemented in Ac!d 2 as well as the addition of upgraded cards and the Jack card. Use Cost -6, -8, -10, -12, and Jonathan Ingram/Jonathan Ingram+ cards to keep Cost as low as possible (preferably 0). Equip Jack whenever possible so that Snake or Venus receive +1 to movement for three turns. Use Running Man/Running Man+ and Ocelot Unit/Ocelot Unit+ for movements larger than 3 blocks. Use Action++ (Snake only) when Rest is lower than 4. Use Raiden+ to flip over certain gaps/walls and to take out guards that stand in your way. Use Johnny Sasaki/Johnny Sasaki+ or Briefing/Briefing+ if you need better/more cards in your hand. This will be the strategy utilized for the majority of the run.

Again, this strategy is very similar to the Infinite Turn Strategy used in the first Ac!d game. With the introduction of upgraded cards, linkage cards, and the Mr. Sigint card, the ability to maintain the player's turns can be substantially improved. This strategy allows the player to continually prioritize Snake's and Venus's turns over the guards, effectively giving them “infinite turns”. The characters' turns are maintained by prioritizing cards in a certain order - using Extra Turn/Extra Turn+ (at the very least), Action ++ (Snake only), and Double Action/Double Action+Cost. Use Mr. Sigint as early as possible (as long as Rest is plentiful) to enable 3 card drawing. Use Johnny Sasaki/Johnny Sasaki+, Briefing/Briefing+, or Olga G/Olga G+ if you are low on cards in your hand or if you need better cards. If you have enough Rest, use cards you don’t need for movement. This strategy is used for boss fights and some other stages. Refer to the Card Priority below:

CARD PRIORITY:
Action++ (Snake Only)
Double Action/Double Action+Cost
Extra Turn/Extra Turn+
Mr. Sigint

Sentences that are bold and italic indicate a cutscene that will interrupt Snake’s/Venus’s movement.

To reduce clutter, Venus's deck will only be shown for the stages she is playable.

If a guard spots Snake or Venus and then moves in the same turn or on their next turn, all other guards will receive +4 cost.

If Snake or Venus accumulate 1028 cost or more, the game will softlock.

Even with Quick Mode (Always) enabled in options, the game will speed up if you press triangle after Snake's or Venus's turn.

SNAKE’S STARTING DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 1
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
291 Jack 1
355 Briefing+ 2
404 Cost -8 2
410 Cost -12 2
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

VENUS’S STARTING DECK: (Edit before starting NG+) Deck Size: 30

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

If you need a reference to just deck changes for each stage, check out the MGA2 Deck Change Reference.

Tutorial 1

Advance to the goal.

Tutorial 2

Advance to the goal by running behind the guard.

Tutorial 3

With one GRU card, move North 3 blocks and enter crawl mode. On the next Rest, move North through the vent, stand again once Snake is through it, and advance to the goal.

Tutorial 4

Move 2 blocks North, press Snake against either the left or right wall and knock, then move towards the goal on the opposite side from which wall you knocked on. After the guard has moved around the other side, advance to the goal.

Tutorial 5

Immediately use an M1911a1 card to kill the guard. If it misses, use the other M1911a1 card in your hand.

Tutorial 6

Use a GRU card to move up the ladder and then two blocks East. Equip an M16a2 card and end Snake's turn. On the next turn, use another M16a2 on the equipped card to kill the guard.

GO TO OPTIONS
Ensure Movie Skip is on.
Ensure Quick Mode (Always) is on.
Exit Options.

DECK CHANGES
Venus only; don't change Snake's deck.
PRESS TRIANGLE TO SWITCH TO VENUS.
In Deck Tab:
REMOVE ALL FIM-92B
END

Equip Snake's Starting Deck if necessary (see below).

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 1
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
291 Jack 1
355 Briefing+ 2
404 Cost -8 2
410 Cost -12 2
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

Move Snake down the stairs and into the small room located on the South side (left side of the screen if you haven't changed the camera angle). Move to the subgoal located by the computer terminal. After the cutscene, go back outside of the room and advance West towards the goal.

NO DECK CHANGES

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 1
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
291 Jack 1
355 Briefing+ 2
404 Cost -8 2
410 Cost -12 2
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

Approach the nearby goal located to the North by the computer terminal from the right side. After the cutscene, move Snake up the stairs then move East along the southern wall to avoid being spotted by the camera. Proceed to the goal at the terminal nearby. After the cutscene, Move Snake two blocks North, then three blocks West and enter prone mode. Crawl under the divider, then stand back up and immediately run North to the next room. Be careful not to run too far to the West when leaving the room or the camera will spot Snake. Run down the next set of stairs and to the subgoal at the last computer terminal. After the cutscene, run to the exit directly to the North.

NO DECK CHANGES

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 1
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
291 Jack 1
355 Briefing+ 2
404 Cost -8 2
410 Cost -12 2
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

If you get a Raiden card in the first few hands before entering the building, try to save it. Move Snake East and up the first set of stairs, then into the building. Approach the guard so that you are lined up directly behind him, then use a Raiden card. If you don't have one at this point, run up to him and Punch him. Reduce cost to zero and end the turn, then punch him again on your follow up turn to knock him out. Run through the lasers (will cause an instant alert) guarding the Western exit to the building and up the next flight of stairs that bring you into the taller building. Run between the two cubicles on the path where the set of lasers and fire extinguisher are and proceed to the end goal at the computer terminal on the Northwest side of the room.

DECK CHANGES
Snake only; don't change Venus's deck.

Edit Tab:
REMOVE ALL Running Man
REMOVE ALL Ocelot Unit
REMOVE ALL Raiden+
REMOVE ALL Running Man+
REMOVE ALL Ocelot Unit+
ID Tab:
ADD x4 [130] Cyborg Ninja
ADD x2 [163] Metal Gear Gander
ADD x2 [431] Mass-Produced Ray
ADD x2 [447] Metal Gear Gander+
END

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 1
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
168 J. Ingram 2
291 Jack 1
355 Briefing+ 2
404 Cost -8 2
410 Cost -12 2
434 Johnny Sasaki+ 2
452 J. Ingram+ 2
130 Cyborg Ninja 4
163 Metal Gear Gander 2
431 Mass-Produced Ray 2
447 Metal Gear Gander+ 2

Eliminate all guards to complete the mission. Don't move Snake from the starting position. Use Metal Gear Gander/Metal Gear Gander+ or Mass-Produced Ray cards to eliminate all or the majority of guards. There is a very small chance that these cards can kill Snake. If he gets hit two or three times, you can use Cyborg Ninja to finish off any remaining guards as a backup. Use cost reduction cards to keep cost as low as possible.

DECK CHANGES
Snake only; don't change Venus's deck.

Edit Tab:
REMOVE ALL Cyborg Ninja
REMOVE ALL Metal Gear Gander
REMOVE ALL Mass-Produced Ray
REMOVE ALL Metal Gear Gander+
ID Tab:
ADD x2 [157] Running Man
ADD x1 [175] Ocelot Unit
ADD x3 [435] Raiden+
ADD x2 [441] Running Man+
ADD x2 [459] Ocelot Unit+
END
SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 1
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
168 J. Ingram 2
291 Jack 1
355 Briefing+ 2
404 Cost -8 2
410 Cost -12 2
434 Johnny Sasaki+ 2
452 J. Ingram+ 2
157 Running Man 2
175 Ocelot Unit 1
435 Raiden+ 3
441 Running Man+ 2
459 Ocelot Unit+ 2

Section A

On Snake's first turn, use a card that brings his cost up to at least 4, then reduce it to zero. This will bring the cost of all the patrol bots in the area up to 4. Don't spend more than 4 cost in the area and advance to the subgoal.

Section B

Immediately head through the door to the East. Once you end a movement into the following room, a short cutscene will play. Move through the door to the Northwest. Climb up the ladder in the pink room, move past the patrol bot, and head through the door to the East. If the bot prevents you from climbing the ladder due to an alert phase in the previous section, just wait for it to move. Once through the door, run North 4 blocks and enter crawl mode. Move Snake through the short vent and then enter stand mode. Run through the door to the Northwest to complete the stage.

NO DECK CHANGES

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 1
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
291 Jack 1
355 Briefing+ 2
404 Cost -8 2
410 Cost -12 2
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

Head back the same way you took in the last stage. Crawl through the vent to the Southeast, enter stand mode, run South 4 blocks, and enter the pink room through the western door. Run past the Patrol Bot, climb down the ladder, and move through the door to the West. Instead of heading South here, run up the ramp to the West. Advance to the goal at the North side of the map.

NO DECK CHANGES

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 1
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
291 Jack 1
355 Briefing+ 2
404 Cost -8 2
410 Cost -12 2
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

Section A

Incur cost on Snake, then reduce it to zero and end his turn. Head down the stairs in the Northeast corner of the room. Lasers along the way will set off an alert, and a cutscene will play. Head through the door to the East. You may need to use Punch or a Raiden+ card to get around Sukiyaki boxes the block the way. Once you've left the room, head through the northern door. A cutscene will interrupt Snake's movement on the first block in this room. A guard may block the stairs to the North, so use Punch or a Raiden+ card to get around him. Climb the stairs to the subgoal.

Section B

Enter the room and head West along the northern wall to avoid being shot at by the turret. Run up the set of stairs, and use Punch or Raiden+ if any guards stand in your way to the next set. A turret will interrupt your movement on the stairs here. Proceed to the goal in the Northwest by either using Punch or a Raiden+ card on the guard in the way.

DECK CHANGES
Snake only; don't change Venus's deck.

In Deck Tab:
ADD x2 Action++
REMOVE ALL Cost -6
REMOVE ALL Cost -10
REMOVE ALL Running Man
REMOVE ALL J. Ingram
REMOVE ALL Ocelot Unit
REMOVE ALL Jack
REMOVE ALL Cost -8
REMOVE ALL Cost -12
REMOVE ALL Raiden+
REMOVE ALL Running Man+
REMOVE ALL J. Ingram+
REMOVE ALL Ocelot Unit+

ID Tab:
ADD x2 [060] Briefing
ADD x3 [066] Double Action:Cost+
ADD x3 [068] Double Action
ADD x2 [073] Extra Turn
ADD x1 [188] Mr. Sigint
ADD x2 [199] Arsenal Gear
ADD x2 [364] Extra Turn+
ADD x2 [433] Olga G.+
ADD x2 [481] Arsenal Gear+
ADD x2 [526] Action+Linkage+
END

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 3
148 Johnny Sasaki 2
355 Briefing+ 2
434 Johnny Sasaki+ 2
060 Briefing 2
066 Double Action:Cost+ 3
068 Double Action 3
073 Extra Turn 2
188 Mr. Sigint 1
199 Arsenal Gear 2
364 Extra Turn+ 2
433 Olga Gurlukovich+ 2
481 Arsenal Gear+ 2
526 Action+Linkage+ 2

The Infinite Deck strategy is utilized for this stage. Defeat Haram Sarab by prioritizing Snake's Turn and using Arsenal Gear/Arsenal Gear+ cards until he is dead. Snake does not need to move from his starting position.

Boss HP Per Difficulty:
Easy: 800
Normal: 1000

NO DECK CHANGES

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
060 Briefing 2
062 Action++ 3
066 Double Action:Cost+ 3
068 Double Action 3
073 Extra Turn 2
148 Johnny Sasaki 2
188 Mr. Sigint 1
199 Arsenal Gear 2
355 Briefing+ 2
364 Extra Turn+ 2
433 Olga Gurlukovich+ 2
434 Johnny Sasaki+ 2
481 Arsenal Gear+ 2
526 Action+Linkage+ 2

VENUS’S DECK: Deck Size: 30

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

Immediately end Snake's turn; only Venus is used for this stage.

Move Venus through the door to the Northeast. Climb up the ladder in the pink room, and exit via the Eastern door. Move North 4 blocks and enter crawl mode. Crawl through the vent, and enter Stand mode. Move to the goal at the Northwest end of the room.

DECK CHANGES
Snake only; don't change Venus's deck.

In Deck Tab:
REMOVE ALL Arsenal Gear
REMOVE ALL Arsenal Gear+
ID Tab:
ADD x2 [147] Olga G.
ADD x2 [535] Super Dragon
END
SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
060 Briefing 2
062 Action++ 3
066 Double Action:Cost+ 3
068 Double Action 3
073 Extra Turn 2
148 Johnny Sasaki 2
188 Mr. Sigint 1
355 Briefing+ 2
364 Extra Turn+ 2
433 Olga Gurlukovich+ 2
434 Johnny Sasaki+ 2
526 Action+Linkage+ 2
147 Olga Gurlukovich 2
535 Super Dragon 2

VENUS’S DECK: Deck Size: 30

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

The Infinite Deck strategy is utilized for this stage. Defeat Vince by building Snake's cost and then using an M47 Dragon or Super Dragon card on him. Prioritize the Double Action:Cost+ at the start of any turn to maximize your cost accumulation. Refer to the table below.

DECK CHANGES
Snake only; don't change Venus's deck.

In Deck Tab:
REMOVE ALL Olga G.
REMOVE ALL Super Dragon
ID Tab:
ADD x2 [182] Shagohod
ADD x2 [465] Shagohod+
END
SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
060 Briefing 2
062 Action++ 3
066 Double Action:Cost+ 3
068 Double Action 3
073 Extra Turn 2
148 Johnny Sasaki 2
188 Mr. Sigint 1
355 Briefing+ 2
364 Extra Turn+ 2
433 Olga Gurlukovich+ 2
434 Johnny Sasaki+ 2
526 Action+Linkage+ 2
182 Shagohod 2
465 Shagohod+ 2

VENUS’S DECK: Deck Size: 30

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

Immediately end Snake's turn; Only Venus needs to move for the first part of this stage. Move her through the door to the East. Crawl through the vent to the Southeast of the room, enter stand mode, run South 4 blocks, and enter the pink room through the western door.

After the cutscene, Snake will be moved into the room. End Venus's turn and utilize the Infinite Deck Strategy with Snake to defeat the 14 Sukiyaki-Box robots. Move Snake down the ladder, then 2 blocks East, and 2 block South so that he has a Sukiyaki Box adjacent to the East, and a “server block” to the South. Use a Shagohod or Shagohod+ card to defeat all enemies.

NO DECK CHANGES

This stage is just a cutscene. Skip it.

DECK CHANGES
Snake only; don't change Venus's deck.

In Deck Tab:
REMOVE ALL Briefing
REMOVE x2 Action++
REMOVE ALL Double Action:Cost+
REMOVE ALL Double Action
REMOVE ALL Extra Turn
REMOVE ALL Shagohod
REMOVE ALL Mr. Sigint
REMOVE ALL Extra Turn+
REMOVE ALL Olga+
REMOVE ALL Shagohod+
REMOVE ALL Action+Linkage+
ID Tab:
ADD x2 [115] Cost -6
ADD x2 [121] Cost -10
ADD x2 [157] Running Man
ADD x2 [168] J. Ingram
ADD x1 [175] Ocelot Unit
ADD x1 [291] Jack
ADD x2 [404] Cost -8
ADD x2 [410] Cost -12
ADD x3 [435] Raiden+
ADD x2 [441] Running Man+
ADD x2 [452] J. Ingram+
ADD x2 [459] Ocelot Unit+
END

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 1
148 Johnny Sasaki 2
355 Briefing+ 2
434 Johnny Sasaki+ 2
115 Cost -6 2
121 Cost -10 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
291 Jack 1
404 Cost -8 2
410 Cost -12 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

VENUS’S DECK: Deck Size: 30

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

Run North up the train track until you make it to the last ladder on the left. Reach the goal with both characters.

DECK CHANGES
ID Tab:
ADD x2 [494] KODOQUE+
PRESS TRIANGLE TO SWITCH TO VENUS
ADD x2 [494] KODOQUE+
END
SNAKE'S DECK: Deck Size: 32

Card Number Name Number of Cards
062 Action++ 1
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
291 Jack 1
355 Briefing+ 2
404 Cost -8 2
410 Cost -12 2
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2
494 KODOQUE+ 2

VENUS’S DECK: Deck Size: 32

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2
494 KODOQUE+ 2

Snake or Venus need to use a KODOQUE+ to wipe out the guards all at once (if more than one guard is killed in one turn but not all of them, reinforcements with higher HP will appear). If Snake does have KODOQUE+, move two blocks North and use it.

If Snake doesn't have KODOQUE+ in his first hand, mulligan and reduce cost to zero. If Venus has KODOQUE+ in the first or second hand (bear in mind that she has 3 Rest), move her two blocks North and one Block West, facing towards the guards. Then, use the KODOQUE+ card.

If neither character has the KODOQUE+ card in their first turns, use mulligan cards and reduce cost to zero. The guards will move and acquire cost. If the nearest guard moves two blocks South, Snake or Venus may have to punch the guard off the train so that a KODOQUE+ card can be optimally used in that position.

DECK CHANGES
ID Tab:
REMOVE ALL KODOQUE+
PRESS TRIANGLE TO SWITCH TO VENUS
REMOVE ALL KODOQUE+
END
SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 1
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
291 Jack 1
355 Briefing+ 2
404 Cost -8 2
410 Cost -12 2
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

VENUS’S DECK: Deck Size: 30

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

All guards start with 10 cost. Advance Snake and Venus to the goal downstairs in the Northwest side of the room.

NO DECK CHANGES

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 1
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
291 Jack 1
355 Briefing+ 2
404 Cost -8 2
410 Cost -12 2
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

VENUS’S DECK: Deck Size: 30

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

Don't move Snake on this stage; only Venus needs to get to the secret underground entrance. Move her through the western (left) door. In the hallway, proceed through the next western (left) door. End her turn as soon as she enters the room. The patrol bot will move towards the room dividers. Move Venus to the block in the Northwest corner and enter Crawl mode. Crawl through the vent to the North and enter Stand mode. The secret underground entrance is the block between the two most Eastern aquariums on the Northern wall (OR between the second and third aquarium).

NO DECK CHANGES
This stage is just a cutscene. Skip it.

NO DECK CHANGES

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 1
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
291 Jack 1
355 Briefing+ 2
404 Cost -8 2
410 Cost -12 2
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

VENUS’S DECK: Deck Size: 30

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

Considering how large the starting area is, it's really important to keep cost to zero as much as possible on this stage. For Snake's and Venus's first turn, incur cost and reduce it to zero without moving so that every guard in the area will have at least 4 cost.

Proceed to the first guard and use Punch to knock him out, then head down the balcony to the final ladder and climb down. Move through the giant door, into the larger room. Proceed up the ramp on the West side and through the door. In this room, move down the ramp and through the guards to the West of the electrified floor (Raiden and Punch will be useful here). Advance to the subgoal to the North.

In this subarea, Venus needs Stealth+ and Solid Snake(MGS2)+ equipped. If they're not equipped, mulligan at the entrance to the room until you have them both equipped. Only Venus needs to get to the goal. Move her up the ladder. If the shielded unit prevents her from being able to hang off the railing where the orange flooring is, use Punch on him until he is knocked out and/or out of the way. Hang on the railing and drop down. Advance to the ladder on the Southwest side. You will either need to use Raiden or Punch the guard standing in front of the ladder. Do not move to the block where the oil spill is, or Venus will lose her equipped cards.

Once Venus is up the ladder, either use a Raiden card to land on the flamethrower unit, or run up to him and Punch him off the balcony. Proceed to the next ladder and climb it, then run up to the ladder heading back down. Climb down to the bottom floor again, and head towards the goal where the PSG1 is.

DECK CHANGES
Snake only; don't change Venus's deck.
In Deck Tab:
ADD x2 Action++
REMOVE ALL Cost -6
REMOVE ALL Cost -10
REMOVE ALL Running Man
REMOVE ALL Jonathan Ingram
REMOVE ALL Ocelot Unit
REMOVE ALL Jack
REMOVE ALL Cost -8
REMOVE ALL Cost -12
REMOVE ALL Cost Raiden+
REMOVE ALL Running Man+
REMOVE ALL Jonathan Ingram+
REMOVE ALL Ocelot Unit+
ID Tab:
ADD x2 [060] Briefing
ADD x3 [066] Double Action:Cost+
ADD x3 [068] Double Action
ADD x2 [073] Extra Turn
ADD x2 [147] Olga G.
ADD x1 [188] Mr. Sigint
ADD x2 [364] Extra Turn+
ADD x2 [433] Olga G.+
ADD x2 [526] Action+Linkage+
ADD x2 [535] Super Dragon
END

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 3
148 Johnny Sasaki 2
355 Briefing+ 2
434 Johnny Sasaki+ 2
060 Briefing 2
066 Double Action:Cost+ 3
068 Double Action 3
073 Extra Turn 2
147 Olga Gurlukovich 2
188 Mr. Sigint 1
364 Extra Turn+ 2
433 Olga Gurlukovich+ 2
526 Action+Linkage+ 2
535 Super Dragon 2

VENUS’S DECK: Deck Size: 30

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

Snake will utilize the Infinite Deck strategy for this fight. Maintain his turn and accumulate at least 87 cost before using a Super Dragon to defeat Golab.

DECK CHANGES
In Deck Tab:
REMOVE ALL Olga G.
ID Tab:
ADD x2 [254] M47 Dragon
PRESS TRIANGLE TO SWITCH TO VENUS
ADD x4 [008] FIM-92B
ADD x4 [565] FIM-92A
END

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
060 Briefing 2
062 Action++ 3
066 Double Action:Cost+ 3
068 Double Action 3
073 Extra Turn 2
148 Johnny Sasaki 2
188 Mr. Sigint+ 1
355 Briefing+ 2
364 Extra Turn+ 2
433 Olga Gurlukovich+ 2
434 Johnny Sasaki+ 2
526 Action+Linkage+ 2
535 Super Dragon 2
254 M47 Dragon 2

VENUS’S DECK: Deck Size: 38

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2
008 FIM-92B 4
565 FIM-92A 4

Skip Snake's and Venus's first turn. KODOQUE will either expose its missile slots on its “arms” or will prepare for a laser attack. If it is preparing for the laser attack, continue to skip your characters' turns until it arms its missiles. Have Snake use the Infinite Turn strategy with M47 Dragon cards and Super Dragon cards to blow up both of KODOQUE's arms. Since those cards have different damage values, pay attention to how much damage Snake will deal in accordance with his cost before attacking. Snake needs at least 50 cost if using M47 Dragon cards and needs at least 34 cost if using Super Dragon cards. If his cost is too low to destroy either of KODOQUE's arms, just accumulate more cost.

Once Snake has shot both of KODOQUE's arms off, end his turn without using an Extra Turn/Extra Turn+ card. Continually end Venus's turn until KODOQUE gets a turn. It should now bend down and prepare an ultimate attack. Have Venus finish it off by keeping cost to zero and using FIM-92B and FIM-92A cards.

DECK CHANGES
In Deck Tab:
REMOVE ALL Briefing
REMOVE x2 Action++
REMOVE ALL Double Action:Cost+
REMOVE ALL Double Action
REMOVE ALL Extra Turn
REMOVE ALL M47 Dragon
REMOVE ALL Extra Turn+
REMOVE ALL Olga+
REMOVE ALL Mr. Sigint+
REMOVE ALL Action+Linkage+
REMOVE ALL Super Dragon
PRESS TRIANGLE TO SWITCH TO VENUS
REMOVE ALL FIM-92B
REMOVE ALL FIM-92A
PRESS TRIANGLE TO SWITCH TO SNAKE
ID Tab:
ADD x2 [115] Cost -6
ADD x2 [121] Cost -10
ADD x2 [157] Running Man
ADD x2 [168] J. Ingram
ADD x1 [175] Ocelot Unit
ADD x1 [291] Jack
ADD x2 [404] Cost -8
ADD x2 [410] Cost -12
ADD x3 [435] Raiden+
ADD x2 [441] Running Man+
ADD x2 [452] J. Ingram+
ADD x2 [459] Ocelot Unit+
END

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 1
148 Johnny Sasaki 2
355 Briefing+ 2
434 Johnny Sasaki+ 2
115 Cost -6 2
121 Cost -10 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
291 Jack 1
404 Cost -8 2
410 Cost -12 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

VENUS’S DECK: Deck Size: 30

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

Get both characters across the map to the goal on the other side. Start out by having both Snake and Venus incur cost and then reduce it to zero in the same turn. This will ensure that all the enemies on the stage have at least 4 cost. Use either a Raiden+ card or use Punch to deal with the guard holding a shield that blocks the path just past the first ladder. Once you've dealt with the guard, you can use a Raiden+ card to flip across the gap in order to save the moment, or just run around along the path if you don't have one. Continue North to the goal.

NO DECK CHANGES

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 1
148 Johnny Sasaki 2
355 Briefing+ 2
434 Johnny Sasaki+ 2
115 Cost -6 2
121 Cost -10 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
291 Jack 1
404 Cost -8 2
410 Cost -12 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

VENUS’S DECK: Deck Size: 30

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

Advance to the goal. There are three Tengu guards on this stage that start out with 0 cost. Make sure to move both characters through the first doorway to avoid being blocked by the first Tengu. You can either bait the second Tengu away from the next doorway, or use Punch to knock him out of the way. Climb down the ladder in the next room, and use Punch to knock the third Tengu into the High Tech Soldier. Climb the next ladder and enter the last room. A short cutscene will play when Snake ends his turn in this room.

DECK CHANGES
Snake only; don't change Venus's deck.
In Deck Tab:
ADD x2 Action++
REMOVE ALL Cost -6
REMOVE ALL Cost -10
REMOVE ALL Running Man
REMOVE ALL Jonathan Ingram
REMOVE ALL Ocelot Unit
REMOVE ALL Jack
REMOVE ALL Cost -8
REMOVE ALL Cost -12
REMOVE ALL Cost Raiden+
REMOVE ALL Running Man+
REMOVE ALL Jonathan Ingram+
REMOVE ALL Ocelot Unit+
ID Tab:
ADD x2 [060] Briefing
ADD x3 [066] Double Action:Cost+
ADD x3 [068] Double Action
ADD x2 [073] Extra Turn
ADD x2 [147] Olga G.
ADD x1 [188] Mr. Sigint
ADD x2 [364] Extra Turn+
ADD x2 [433] Olga G.+
ADD x2 [526] Action+Linkage+
ADD x2 [535] Super Dragon
END

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 3
148 Johnny Sasaki 2
355 Briefing+ 2
434 Johnny Sasaki+ 2
060 Briefing 2
066 Double Action:Cost+ 3
068 Double Action 3
073 Extra Turn 2
147 Olga Gurlukovich 2
188 Mr. Sigint 1
364 Extra Turn+ 2
433 Olga Gurlukovich+ 2
526 Action+Linkage+ 2
535 Super Dragon 2

VENUS’S DECK: Deck Size: 30

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

Move Snake 2 blocks North to bring Chaigadiel within range of an attack. He has 2000 HP, so Snake will need at least 134 cost to defeat him with a single Super Dragon card. Snake will utilize the Infinite Deck strategy. As an alternative, you can reference Snake's ATK value with the Dragon Card before actually firing it to ensure that enough damage is dealt. Prioritize Double Action+Cost at the start of every turn to raise the cost of all cards before using them.

NO DECK CHANGES

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
060 Briefing 2
062 Action++ 3
066 Double Action:Cost+ 3
068 Double Action 3
073 Extra Turn 2
147 Olga Gurlukovich 2
148 Johnny Sasaki 2
188 Mr. Sigint 1
355 Briefing+ 2
364 Extra Turn+ 2
433 Olga Gurlukovich+ 2
434 Johnny Sasaki+ 2
526 Action+Linkage+ 2
535 Super Dragon 2

VENUS’S DECK: Deck Size: 30

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

Snake will utilize the Infinite Deck to defeat Vince. He does not need to move from the starting position. Snake needs at least 108 cost to defeat him with one Super Dragon card. Again, utilize Double Action+Cost as early in each turn as possible to accumulate cost more rapidly.

DECK CHANGES
Snake only; don't change Venus's deck.
ID Tab:
ADD x2 [254] M47 Dragon
END
SNAKE'S DECK: Deck Size: 32

Card Number Name Number of Cards
060 Briefing 2
062 Action++ 3
066 Double Action:Cost+ 3
068 Double Action 3
073 Extra Turn 2
147 Olga Gurlukovich 2
148 Johnny Sasaki 2
188 Mr. Sigint 1
355 Briefing+ 2
364 Extra Turn+ 2
433 Olga Gurlukovich+ 2
434 Johnny Sasaki+ 2
526 Action+Linkage+ 2
535 Super Dragon 2
254 M47 Dragon 2

VENUS’S DECK: Deck Size: 30

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

Snake will utilize the Infinite Deck to defeat Metal Gear. He does not need to move from his starting position. Snake needs at least 47 cost if using the Super Dragon card on any of the targets throughout the fight, or at least 70 cost if using M47 Dragon cards. A short cutscene will play after you've destroyed the first three targets. Defeat two more to finish the fight.

DECK CHANGES
Snake only; don't change Venus's deck.
In-Deck Tab:
REMOVE ALL M47 Dragon
REMOVE ALL Super Dragon
ID Tab:
ADD x2 FIM-92B
END
SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
060 Briefing 2
062 Action++ 3
066 Double Action:Cost+ 3
068 Double Action 3
073 Extra Turn 2
147 Olga Gurlukovich 2
148 Johnny Sasaki 2
188 Mr. Sigint+ 1
355 Briefing+ 2
364 Extra Turn+ 2
433 Olga Gurlukovich+ 2
434 Johnny Sasaki+ 2
526 Action+Linkage+ 2
008 FIM-92B 2

Despite leaving Snake's deck set up for the Infinite Deck strategy, he will NOT use it for this fight. Move Snake to the corner railing on the East side of the stage and face West so that his back is to a railing and his left side is to a railing. Keep cost as low as possible and at least 3 cards in Snake's hand at all times. Venus will continually run up to Snake and use Punch on him. Once Snake has made it to that corner and Venus is adjacent to him from the West, use Punch to knock her off the balcony.

DECK CHANGES
In Deck Tab:
REMOVE ALL Briefing
REMOVE x2 Action++
REMOVE ALL Double Action:Cost+
REMOVE ALL Double Action
REMOVE ALL Extra Turn
REMOVE ALL Olga
REMOVE ALL Mr. Sigint
REMOVE ALL Extra Turn+
REMOVE ALL Olga+
REMOVE ALL Action+Linkage+
REMOVE ALL FIM-92A
ID Tab:
ADD x2 [115] Cost -6
ADD x2 [121] Cost -10
ADD x2 [157] Running Man
ADD x2 [168] J. Ingram
ADD x1 [175] Ocelot Unit
ADD x1 [291] Jack
ADD x2 [404] Cost -8
ADD x2 [410] Cost -12
ADD x3 [435] Raiden+
ADD x2 [441] Running Man+
ADD x2 [452] J. Ingram+
ADD x2 [459] Ocelot Unit+
END

SNAKE'S DECK: Deck Size: 30

Card Number Name Number of Cards
062 Action++ 1
148 Johnny Sasaki 2
355 Briefing+ 2
434 Johnny Sasaki+ 2
115 Cost -6 2
121 Cost -10 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
291 Jack 1
404 Cost -8 2
410 Cost -12 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

VENUS’S DECK: Deck Size: 30

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2

Start the stage off by incurring cost and reducing it to zero on both characters. All of the patrol bots will now have at least 4 cost. Use Raiden+ cards to flip across the gap to either platform (West or North of the corner railing by the start of the stage). Ideally, you'll have each character move to a different platform so that you don't waste time moving a character out of the way for the other character to flip to the same platform. After each character has flipped across the first gap, now have each of them use another Raiden+ to flip to the platform in the Northwest. There is a patrol bot blocking a ladder that must be knocked out of the way using Punch. Raiden+ cannot be used to land on the patrol bot. Climb down the ladder and approach the final two patrol bots guarding the exit from the left. Use Punch on each Patrol Bot so that you knock each of them one block North.

DECK CHANGES
Venus Only; don't change Snake's deck.
In Deck Tab:
ADD x4 [008] FIM-92B
ADD x4 [565] FIM-92A
END

VENUS’S DECK: Deck Size: 38

Card Number Name Number of Cards
115 Cost -6 2
121 Cost -10 2
148 Johnny Sasaki 2
157 Running Man 2
168 J. Ingram 2
175 Ocelot Unit 1
355 Briefing+ 2
371 Stealth+ 1
404 Cost -8 2
410 Cost -12 2
428 Solid Snake (MGS2)+ 1
434 Johnny Sasaki+ 2
435 Raiden+ 3
441 Running Man+ 2
452 J. Ingram+ 2
459 Ocelot Unit+ 2
008 FIM-92B 4
565 FIM-92A 4

Venus must destroy all patrol bots to clear the stage. Reinforcements will appear in waves once all the patrol bots on screen are destroyed. There are 7 patrol bots in total. Use the FIM-92B and FIM-92A card and keep cost at zero.

Mash through the cutscenes until a cutscene showing Venus and Dr. Takiyama appears on the screen. This cutscene is unskippable. Once it ends, the ending credits will play. After the credits are over, a skippable cutscene showing Snake in bandages will appear. After you've skipped this cutscene, hold triangle to skip the following dialog. RTA ends at the Clear screen that appears. Press Circle to close this screen, then save your cleared file for IGT.

  • acid2ngplus.txt
  • Last modified: 2019/11/12 20:04
  • by coppert4nk