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MGRR - Any% - Hard NG+ - R06
Shortest mission in the entire game. Sam can pose a couple of issues with Pincer timings, and to be more precise, with Dodge Cancels, that can easily turn this fight into a slogfest.
R-06 "Route"
- This fight has little to no downtime, so be quick on executing attacks
- After landing two CP2 hits, Sam can potentially try to cut some rocks for fun
- If, by any case, Sam will charge through these rocks around, the game can crash with a very high chance,
- so before manipping Sam for the 2nd/3rd time, make him go into a proper direction
The fight itself has two potential patterns:
- If Sam will do a short taunt (one hand), after landing a CP2 you have to immediately perform a Doubleslide
- If Sam will do a long taunt (two hands), after landing a CP2 you have to perform 2 Dodges that have to be blocked by Sam
- Finally, in case you’ve forgotten, all CP2’s have two hits inside → Sam has to be hit with the latter.
Bossfight: Sam
Hard Difficulty
- Dodge + CP2
- (Taunt option) Doubleslide / 2x Dodge
- Dodge + CP2
If Sam is still on the ground, dodge into him, then proceed with the rest of the cycle.
- Doubleslide ⇒ P1 ⇒ CP2
- QTE
Normal Difficulty
Jestream Sam NG+ Normal Side by Side examples
Start the same regardless of taunt:
- CP1 then CP2
- if his taunt breaks, follow up with a P3
- jump → cancel into CP2
- Let go of CP2 when Sam begins sliding towards you
- Dodge, then break his dash attack with a double slide
- Lightningstrikes (forward → forward → heavy) can lead Sam into starting the final QTE
- if he stops his taunt he either does 6 light attacks → dodge, double slide into Sam to interrupt
- if he stops his taunt and does one heavy attack → continue with a P3 and do the first slash, then jump.
- aftwards: set up a CP2 and hit him with the right timing, he will be below 10% health for the QTE initiation
Easy Difficulty
various Jetstream Sam Easy NG+ approaches timed
Jestream Sam NG+ Easy - Faster method
- CP1
- CP2 → activate Ripper Mode on 2nd Swing
- Blade mode to continue
- Cancel P1 with Dash to the side
- CP2 with 2nd Swing (no Ripper Mode needed)
- QTE
Jetstream Sam NG+ Easy - Simple method
- CP1
- CP2
- Blade mode to continue fast
- Skyhigh (forward → forward → light attack)
- CP1
- Follow up to QTE
R06 Key Points
- Learn Sam’s intricacies and play around the attacks to figure out the best way you can consistently kill Sam, no matter the attacks or distance
- If you have troubles distancing yourself from Sam (to prevent armour memes), do a dodge to the side/backwards
- Fight always goes the same way, so if you have any troubles with the fight, the chances are, you’re missing some important part of the equation.