Before the Run
- Select English on Integral to save 7 seconds at Nuclear statistics!
Any% Hard Disc 1
Dock
- Unless you are going for Rank 1 or Big Boss, you want to farm alerts in the Dock.
- There are many possible variants to the Dock, but only one thing is required. You must alter right guard's path, or kill him. If you do not, you will not be able to get on the elevator quickly (assuming stealth).
- If you alter the left guard's path, you must alter it further or kill him. Unaltered, he leaves the elevator area just before the elevator arrives (assuming stealth).
- You can use the credits as visual cues for stealth. Head up the left path when CG Artists Takashi Mizutani and Hideki Sasaki appear. The final credit is Assistant Director Yoshikazu Matsuhana.
- Instead of knocking on the wall, you can let the elevator guard exit. This is slower.
Heliport
- Initial dpad movement is simple and the same on every difficulty to manipulate the Helipad guard
- Quick equip Chaff on Heliport Pickup if you performed RAM Manipulation
- Stealthy position at the searchlights
Tank Hangar
- If you do not hold up on the analog for the Miller call, Snake will stop crawling. Be sure to move forward on the analog stick at the end of the call, so you won't stop. Feel free to switch to Dpad afterwards if you prefer.
- Once out of the vent, stand up quickly by pressing triangle and X shortly after another. This will skip the stand up animation play out.
Cell
Easier method to Vent Glitch - holding buttons
hold triangle, hold dpad up, let go of triangle, hold X, let go of dpad up and x once standing
- Hold up and triangle, release both, then press X to clip the vent. Don't press X too fast, or it won't work.
Step Count Out of Bounds
- Down 2 Steps
- Left 6 Steps
- Up Left 3 Steps
- Up 7 (edit: 8?) Steps
- Right Into Door
Medical Room
Armory
Earliest point to start moving forward from the corner
Additional Strategies
Column 1 Backup, can also PPK the guard
Brush up Strategy
One Punch Strategy
- 3rd Column, aka TAS Armory - It's all about Snake's spinning after the wake up, if you wake up right under the top-left lasers, you'll make a little turn, fitting properly into the middle area. Notice how I wait until Snake completely turns down after I pickup the PSG1. If you don't wait, you'll bump into the lasers on the right.
Canyon
Nuke Building 1F
- Analog Buffer is equip Chaff when going to crawl, PP,P
- DPad Buffer is equip Chaff when going upleft at 3rd shadow
Nuke Building B1/Commander's Room
Cave
Vent Glitch Hold Method
Communications Tower A
Boba Skip - 50% successrate on first try
Chaff/Stun damage alignment - click picture for fullscreen
More infos about Boba skip can be found here
Further info on the old glitchless Tower A can be found in Glitchless
Communications Tower B Ascent
- Otacon Cutscene Trigger
- “Position your thumb at 10 o'clock while climbing the stairs, and 7 o'clock when descending. This way, you hug the exterior walls, run up the stairs in the most direct route, and don't become stuck or stalled on the banisters.” - Official Strategy Guide
Communications Tower B Descent
If you grenade the turrets, remember to pick up enough again before raven when grabbing the stinger a 2nd time after the wolf 2 fight.
Simple Boxclimb found by inSighT_
Full Tutorial by Plywood
- The correct position for the lineup strategy, look at his kneepad position on the stairs
Snowfield (Wolf 2)
Stinger Launcher
- Alternatively, you can grab the ration on the way up to floor 9
- Don't forget to pick up the grenade pack outside of the door to Stinger
- Throw a chaff as you enter the elevator