adt_plant_ve

MGS2 Plant All Dogtags Very Easy Route

This all dogtag Plant route features the Very Easy difficulty specifics done on the PC version of Substance.
For boss encounters/fights, we refer to the main game segments.

IDNameLocationInfo
000Arsenal Gear, ColonSolid Snake
001Strut-A DocksKnocked Out Guard 1
002Strut-A DocksKnocked Out Guard 2
003Strut-A RoofRoof Guard
004Strut-A Pump RoomComputer Guard
005Strut-A Pump RoomPump Guard
006AB Connection BridgeLeft Guard
007AB Connection BridgeRight Guard
008Strut-B Transformer RoomInside Room Guard
009Strut-B Transformer RoomHallway Guard
010BC Connection Bridge Guard
011Strut-C Dining Hall Hall Guard
012Strut-C Dining Hall Toilet/Hallway Guard, tough guy
013CD Connection Bridge Left Guard
014CD Connection Bridge Right Guard
015Strut-D Sediment Poolinner circle guard
016Strut-D Sediment Poolouter bottom circle guard
017DE Connection BridgeLeft Guard
018DE Connection BridgeRight Guard, tough guy
019Strut-E Parcel RoomGuard
020Strut-E Parcel RoomHidden Guard (post Sniping), tough guy
021Strut-E HeliportSnoozing Guard
022Strut-E HeliportHarrier Guard, tough guy
023Strut-F WarehouseHigher Level Guard
024Strut-F Warehouse2nd Higher Level Guard
025Strut-F WarehouseLower Level Guard
026FA Connection BridgeGuard
027Shell 1 Core - 1FLeft Guard
028Shell 1 Core - 1FElevator Guard
029Shell 1 Core - 1FRight Guard
030Shell 1 Core - B1Elevator Guard, tough guy
031Shell 1 Core - B1Left Hall Guard 1
032Shell 1 Core - B1Left Hall Guard 1, tough guy
033Shell 1 Core - B2Computer Right Guard
034Shell 1 Core - B2D-Mic Guard
035Shell 1 Core - B2Left Computer Guard
036Shell 1 Core - B2Outer Right Guard, Tough Guy
037KL Connection BridgeGuard
038Strut L - Sewage TreatmentSecond Guard
039Strut L - Sewage TreatmentFirst Guard
040Shell 2 - Core 1FLeft Sleepy Guard
041Shell 2 - Core 1FSouth Guard
042Shell 2 - Core 1FRight Guard
043Strut-E HeliportThe dropped Stillman Dogtag by Fatman

Route

IDNameLocationInfo
001Strut-A DocksKnocked Out Guard 1
002Strut-A DocksKnocked Out Guard 2

Get the M9 first when you start the game.
After having touched the node, when the left guard starts waking up,
walk over the right guard and punch his stars out in first person view.
Hold both guards up and get their dogtags before you leave the area.

IDNameLocationInfo
006AB Connection BridgeLeft Guard
007AB Connection BridgeRight Guard

Get the right guard first. You can take 1-2 steps before making a sound on the bridge, so the guard doesn't hear you.
Alternatively you can do a tight cartwheel behind the guard without him noticing you and without him falling over the ledge.
Once you acquired the right guard's dogtag, continue back and follow the path left to get the left guard's dogtag.

It is useful to get the Socom Suppressor after having talked to Pliskin.
once acquired, put it on the Socom.

Depending on going clockwise or counter-clockwise to defuse all bombs, you can collect more or less dogtags during this segment.

counter-clockwise can collect the north Strut-C dogtag before grabbing the sensor B during the bomb defusal.
compared to later after having met Ames and before Harrier in case of the clockwise bomb defusal route.

The guard at the computers in Strut-A can be collected earlier during the counter-clockwise bomb defusal route,
compared to the clockwise route which will collect that dogtag at the end before laving for Fortune.

Strut C Dining Hall

CD connecting bridge

Strut D, Sediment Pool (2)

IDNameLocationInfo
015Strut-D Sediment Poolinner circle guard
016Strut-D Sediment Poolouter bottom circle guard

Walk up and turn around at the corner to meet the inner circle guard. Just hold him up and get his dogtag.
Afterwards walk back and open the left bottom hatch to freeze the bomb. Follow quickly to meet the bottom guard.
Once the 2nd dogtag has been acquired you can move into the next area.

DE connecting bridge

Strut E, Parcel Room (1)

IDNameLocationInfo
019Strut-E Parcel RoomGuard

Walk right at the start of the room past the first conveyor.
Wait behind the boxes for the guard to come up and hold him up.
Once the dogtag has been acquired, move onto the Strut-E Heliport.

Strut E, Heliport (1T,1R)

IDNameLocationInfo
021Strut-E HeliportSnoozing Guard
022Strut-E HeliportHarrier Guard

Start the room as usual and freeze the bomb under the harrier.
Once you're done, stand up and walk left of the left box to get behind the harrier guard.
Hold him up, get his dogtag and shoot him to not get an alert.
Afterwards walk down the stairs to the left to get the snoozing guard's dogtag.

Strut E Parcel Room

EF Connection Bridge

Strut F, Warehouse (1)

IDNameLocationInfo
024Strut-F WarehouseLower Level Guard

Start the room as usual and drop down the ledge to freeze the bomb.
Afterwards be careful when dropping from the boxes to NOT knock out the guard.
Get his dogtag. You want to go south into the left room and get the Box 2.
Then leave through the southern bottom level door.

FA Connection Bridge (1)

IDNameLocationInfo
025FA Connection BridgeGuard

Walk up to the guard, make sure to be at the northern edge to not get spotted by the cypher.
Standard hold up, get onwards to Strut A.

Strut A, Pump Room

AB Conection Bridge

Strut B, Transformer Room (1T)

IDNameLocationInfo
008Strut-B Transformer RoomInside Room Guard

On entering the room, turn into the first door to get inside the transformer room.
Walk right to get noticed but not yet spotted by the guard.
Once he walked past you, hold him up and take his dogtag. Defuse the bomb, leave north.

BC Connection Bridge

Strut C Dining Hall

BC Connection Bridge

Strut B, Transformer Room (1)

IDNameLocationInfo
009Strut-B Transformer RoomHallway Guard

Now that the bombs have been taken care of, walk into the right door to not make a noise.
Walk down to the 2nd door and hold up the guard. Wait a second if required to not walk into his line of sight.

AB Connection Bridge

Strut A Pump Room (1)

IDNameLocationInfo
004Strut-A Pump RoomComputer Guard

Enter the room and hold up the guard at the computers.
Unlike regular Any%, we leave to the Strut-A Roof via the right door.

Strut A roof (1)

IDNameLocationInfo
003Strut-A RoofRoof Guard

Enter the roof and get the chaffs. This way we don't need to worry about the claymores later after Fortune.
Walk south and hold up the guard. Get the dogtag and leave via the elevator.

Strut C Dining Hall

BC Connection Bridge

Strut B, Transformer Room (1)

IDNameLocationInfo
008Strut-B Transformer RoomInside Room Guard, tough guy
009Strut-B Transformer RoomHallway Guard

Take care of the bomb first, then walk south and hold up the inside room guard and get out to hold up the hallway guard.
The room guard will stay held up as he has not seen you yet, so you have enough time to collect the dogtag from the hallway guard.
Tranq the guard and get back inside the room to get the 2nd dogtag. Get the socom suppressor and equip both, then threaten the guard.
From here on, you will continue the bomb defusal with the socom and coolant spray, so make sure after you're done, menu once from the Socom
to the coolant spray to have your previous setup correctly.

AB Connection Bridge

Strut A Pump Room (1)

IDNameLocationInfo
004Strut-A Pump RoomComputer Guard

Enter the room and hold up the guard at the computers.
Defuse the bomb and get the box 1, leave towards AB Connection bridge.

FA Connection Bridge (1)

IDNameLocationInfo
025FA Connection BridgeGuard

Either get the dogtag now, or on your way to meet Fatman. Destroy the cipher and get up to the guard to get his dogtag. Standard hold up, get onwards to Strut F.

Strut F, Warehouse (1)

IDNameLocationInfo
023Strut-F WarehouseHigher Level Guard
024Strut-F WarehouseLower Level Guard

Start the room and wait at the corner to use the coolant spray to distract the guard.
Sneak behind him and hold him up, to get his dogtag. Continue as usual to freeze the bomb.
After the bomb was taken care of, drop down and hold up the next guard who will be next to the stuns now.
Once the 2nd dogtag was acquried, walk south and get the Box 2 before leaving towards the EF Connection bridge.

EF Connection Bridge

Strut E, Parcel Room (1)

IDNameLocationInfo
019Strut-E Parcel RoomGuard

At the start of the room, walk left and crawl under the conveyor. Use coolant rise to get up quickly and be behind the guard.
Hold up the guard and get his dogtag, then leave towards the heliport.

Strut E, Heliport (1T,1R)

IDNameLocationInfo
021Strut-E HeliportSnoozing Guard
022Strut-E HeliportHarrier Guard

Start the room as usual and freeze the bomb under the harrier.
Once you're done, stand up and walk left of the left box to get behind the harrier guard.
Hold him up, get his dogtag and shoot him to not get an alert.
Afterwards walk down the stairs to the left to get the snoozing guard's dogtag.

Strut E Parcel Room

Strut C Dining Hall

IDNameLocationInfo
011Strut-C Dining Hall Hall Guard

Walk up and through the kitchen to meet this guard and get his dogtag. It'll make the revisit a bit shorter after having found Ames. You can also chose to ignore this guard and get his dogtag later before the Harrier segment.

CD connecting bridge

Strut D, Sediment Pool (2)

IDNameLocationInfo
015Strut-D Sediment Poolinner circle guard
016Strut-D Sediment Poolouter bottom circle guard

Walk up and turn around at the corner to meet the inner circle guard. Just hold him up and get his dogtag.
Afterwards walk back and open the left bottom hatch to freeze the bomb. Follow quickly to meet the bottom guard.
Once the 2nd dogtag has been acquired you can move into the next area.

DE connecting bridge

Strut E Parcel Room

Strut A, Pump Room

Strut A roof (1)

IDNameLocationInfo
003Strut-A RoofRoof Guard

Enter the roof and walk south and hold up the guard.
Get the dogtag and leave via the elevator.

IDNameLocationInfo
005Strut-A Pump RoomPump Guard

For your final visit in the pump room walk into the pump room and hold up the guard.
Once you have his dogtag, leave towards FA connection bridge.

If not already acquired during the bomb defusal, get this dogtag now as your last chance.

IDNameLocationInfo
025FA Connection BridgeGuard

Standard hold up, get onwards to Strut A.

IDNameLocationInfo
042Strut-E HeliportThe dropped Stillman Dogtag by Fatman

You can do the “backtracking” segment right now utilizing the Box 2 to teleport to Strut B and acquire the newly spawned guard's dogtags.
Alternative you can do the backtracking segment also after the Ames sequence post PSG-1 pick up. The reason to do it now, you won't walk
through Strut-D just to get the dogtag from the DE Connection Bridge guards just to return back to Strut-D. Right now, you'd only walk through Strut-E twice.

IDNameLocationInfo
026Shell 1 Core - 1FLeft Guard
027Shell 1 Core - 1FElevator Guard
028Shell 1 Core - 1FRight Guard

Enter the room, walk down first and left to get the AK-47S.
Continue left and hold up the guard to get his dogtag.
Follow up north quickly to reach the elevator guard.
If you're fast, you can hold him up and get threaten him, then switch back to your AK.
That way you're not getting seen by the right guard coming back up again.

Once he dopped his dogtag, you can hold up the right side guard and get his dogtag.
Then leave with the elevator to B2.

IDNameLocationInfo
032Shell 1 Core - B2Computer Right Guard
033Shell 1 Core - B2D-Mic Guard
034Shell 1 Core - B2Left Computer Guard
035Shell 1 Core - B2Outer Right Guard, Tough Guy

Walk right and hold up the first guard from behind. We get his dogtag last.
Continue inwards and hold up the left guard, his dogtag is #3 in the order.
Finall hold up the two close together guards. Get their dogtags and while they shake,
get the D-Mic. Then get rid of the guards and continue with the bottom left guard.
Finally walk all the way back and threaten the final guard with a socom shot over his head.

IDNameLocationInfo
029Shell 1 Core - B1Elevator Guard, tough guy
030Shell 1 Core - B1Left Hall Guard 1
031Shell 1 Core - B1Left Hall Guard 1, tough guy

After having found Ames, go left and knock on the storage units to get the first guards attention.
Hold him up from around the corner, try to bump him further left to make noise.
That noise should get the attention of the 2nd guard. Leave south until he's closer.

If the first guard lowers his hands, shoot his knee. He'll stay held up now. Hold up guard 2,
Socom shot over his head for the dogtag. Then take him out, get the first guard's dogtag.

Leave to the elevator and get that elevator guard's dogtag, threaten with a socom shot over his head.

If not previously acquired, you can get the 2nd guard's dogtag on your way out.

IDNameLocationInfo
023Strut-F WarehouseHigher Level Guard

If not already acquired during the bomb defusal or pre Fatman segment, this is your last time you can get the dogtag from the upper level guard.
Simply grab the sniper PSG-1, then turn left and meet the guard at the hallway as he is looking left. Once the dogtag was acquired, continue as normal.

IDNameLocationInfo
017DE Connection BridgeLeft Guard
018DE Connection BridgeRight Guard, tough guy

Go down the bridge and do a cartwheel for the first steps to meet the bottom guard in time.
He is a tough guy, so shoot with the socom over his head. Once you have his dogtag, ideally you
can catch up with the 2nd guard before he spots you. If he does, punch him enough times to knock him
out, then use the coolant spray to have him get up again quickly and get his dogtag that way.

IDNameLocationInfo
013CD Connection Bridge Left Guard
014CD Connection Bridge Right Guard

Simply walk down the bridge and hold up the first guard.
Keep to the left side of the bridge to not get seen by the 2nd guard.
Hold up, dogtag, enter Strut-C.

IDNameLocationInfo
011Strut-C Dining Hall Hall Guard
012Strut-C Dining Hall Toilet/Hallway Guard, tough guy

If not already acquired during the bomb defusal, get the dining hall guard first. Enter the Strut C and walk directly to the left door (not the top door) to the dining hall.
Get that guards dogtag, then move out further down the hallway to meet the tough guy at the toilets.
If timed well, he will be looking left or down, so he should be easy to hold up.
Once again hold him up, then threaten with a socom shot over his head. Leave to BC Connection Bridge.

IDNameLocationInfo
010BC Connection Bridge Guard

The last dogtag for a while.
Get the socom out and shoot next to the guard to distract him.
Shoot out the cypher. Either walk up to the guard and get his dogtag, or distrat again with a shot by his feet, then walk up to him.

From here on, walk back to Strut-D and get to the Shell 1-2 connection bridge.

Harrier Segment

IDNameLocationInfo
039Shell 2 - Core 1FLeft Sleepy Guard, tough guy
040Shell 2 - Core 1FSouth Guard
041Shell 2 - Core 1FRight Guard

Drag Emma along and hold up each guard as you pass them. For the 2nd guard wait for him to turn first.

IDNameLocationInfo
036KL Connection BridgeGuard

On Very Easy, this guard won't notice you, so just shoot by his feet and then walk towards him to hold him up.

If you utilized Emma Zip in this room, you can cartwheel all the way over to the guard and jump over him. Hold him up from behind, then get onwards to get rid of the fire and leave the room.

IDNameLocationInfo
037Strut L - Sewage TreatmentSecond Guard
038Strut L - Sewage TreatmentFirst Guard

Walk up to the first guard and hold him up quickly. Get his dogtag, kill him, then hind to the left behind the corner.
The 2nd guard will walk up and check for the dead guard, then you can easily hold him up and get his dogtag.

Final Stretch

IDNameLocationInfo
020Strut-E Parcel RoomHidden Guard (post Sniping), tough guy

Remember to turn turbo off after opening the door or else you might kill his guard behind the level 5 door.
He is a tough guy, so hold up and shoot over his head to get his dogtag.

IDNameLocationInfo
000Arsenal Gear, ColonSolid Snake

The final dogtag of the game!
Bump into Snake and press square to start holding him.
Choke him 9 times and release him, so he will be unconscious.
On the floor you can grab him, release him, then he drops his dogtag.

  • adt_plant_ve.txt
  • Last modified: 2023/02/23 09:52
  • by hau5test