MGS2 Plant All Dogtags Very Easy Route
This all dogtag Plant route features the Very Easy difficulty specifics done on the PC version of Substance.
For boss encounters/fights, we refer to the main game segments.
ID | Name | Location | Info |
---|---|---|---|
000 | Arsenal Gear, Colon | Solid Snake | |
001 | Strut-A Docks | Knocked Out Guard 1 | |
002 | Strut-A Docks | Knocked Out Guard 2 | |
003 | Strut-A Roof | Roof Guard | |
004 | Strut-A Pump Room | Computer Guard | |
005 | Strut-A Pump Room | Pump Guard | |
006 | AB Connection Bridge | Left Guard | |
007 | AB Connection Bridge | Right Guard | |
008 | Strut-B Transformer Room | Inside Room Guard | |
009 | Strut-B Transformer Room | Hallway Guard | |
010 | BC Connection Bridge | Guard | |
011 | Strut-C Dining Hall | Hall Guard | |
012 | Strut-C Dining Hall | Toilet/Hallway Guard, tough guy | |
013 | CD Connection Bridge | Left Guard | |
014 | CD Connection Bridge | Right Guard | |
015 | Strut-D Sediment Pool | inner circle guard | |
016 | Strut-D Sediment Pool | outer bottom circle guard | |
017 | DE Connection Bridge | Left Guard | |
018 | DE Connection Bridge | Right Guard, tough guy | |
019 | Strut-E Parcel Room | Guard | |
020 | Strut-E Parcel Room | Hidden Guard (post Sniping), tough guy | |
021 | Strut-E Heliport | Snoozing Guard | |
022 | Strut-E Heliport | Harrier Guard, tough guy | |
023 | Strut-F Warehouse | Higher Level Guard | |
024 | Strut-F Warehouse | 2nd Higher Level Guard | |
025 | Strut-F Warehouse | Lower Level Guard | |
026 | FA Connection Bridge | Guard | |
027 | Shell 1 Core - 1F | Left Guard | |
028 | Shell 1 Core - 1F | Elevator Guard | |
029 | Shell 1 Core - 1F | Right Guard | |
030 | Shell 1 Core - B1 | Elevator Guard, tough guy | |
031 | Shell 1 Core - B1 | Left Hall Guard 1 | |
032 | Shell 1 Core - B1 | Left Hall Guard 1, tough guy | |
033 | Shell 1 Core - B2 | Computer Right Guard | |
034 | Shell 1 Core - B2 | D-Mic Guard | |
035 | Shell 1 Core - B2 | Left Computer Guard | |
036 | Shell 1 Core - B2 | Outer Right Guard, Tough Guy | |
037 | KL Connection Bridge | Guard | |
038 | Strut L - Sewage Treatment | Second Guard | |
039 | Strut L - Sewage Treatment | First Guard | |
040 | Shell 2 - Core 1F | Left Sleepy Guard | |
041 | Shell 2 - Core 1F | South Guard | |
042 | Shell 2 - Core 1F | Right Guard | |
043 | Strut-E Heliport | The dropped Stillman Dogtag by Fatman |
Route
Meeting Stillman
Strut A Deep Sea Dock (2)
ID | Name | Location | Info |
---|---|---|---|
001 | Strut-A Docks | Knocked Out Guard 1 | |
002 | Strut-A Docks | Knocked Out Guard 2 |
Get the M9 first when you start the game.
After having touched the node, when the left guard starts waking up,
walk over the right guard and punch his stars out in first person view.
Hold both guards up and get their dogtags before you leave the area.
Strut A roof
Strut A Pump Room
AB connecting bridge (2)
ID | Name | Location | Info |
---|---|---|---|
006 | AB Connection Bridge | Left Guard | |
007 | AB Connection Bridge | Right Guard |
Get the right guard first. You can take 1-2 steps before making a sound on the bridge, so the guard doesn't hear you.
Alternatively you can do a tight cartwheel behind the guard without him noticing you and without him falling over the ledge.
Once you acquired the right guard's dogtag, continue back and follow the path left to get the left guard's dogtag.
Strut B Transformer Room
It is useful to get the Socom Suppressor after having talked to Pliskin.
once acquired, put it on the Socom.
BC connecting bridge
Bomb Defusal Round 1
Depending on going clockwise or counter-clockwise to defuse all bombs, you can collect more or less dogtags during this segment.
counter-clockwise can collect the north Strut-C dogtag before grabbing the sensor B during the bomb defusal.
compared to later after having met Ames and before Harrier in case of the clockwise bomb defusal route.
The guard at the computers in Strut-A can be collected earlier during the counter-clockwise bomb defusal route,
compared to the clockwise route which will collect that dogtag at the end before laving for Fortune.
Clockwise Rotation
Strut C Dining Hall
CD connecting bridge
Strut D, Sediment Pool (2)
ID | Name | Location | Info |
---|---|---|---|
015 | Strut-D Sediment Pool | inner circle guard | |
016 | Strut-D Sediment Pool | outer bottom circle guard |
Walk up and turn around at the corner to meet the inner circle guard. Just hold him up and get his dogtag.
Afterwards walk back and open the left bottom hatch to freeze the bomb. Follow quickly to meet the bottom guard.
Once the 2nd dogtag has been acquired you can move into the next area.
DE connecting bridge
Strut E, Parcel Room (1)
ID | Name | Location | Info |
---|---|---|---|
019 | Strut-E Parcel Room | Guard |
Walk right at the start of the room past the first conveyor.
Wait behind the boxes for the guard to come up and hold him up.
Once the dogtag has been acquired, move onto the Strut-E Heliport.
Strut E, Heliport (1T,1R)
ID | Name | Location | Info |
---|---|---|---|
021 | Strut-E Heliport | Snoozing Guard | |
022 | Strut-E Heliport | Harrier Guard |
Start the room as usual and freeze the bomb under the harrier.
Once you're done, stand up and walk left of the left box to get behind the harrier guard.
Hold him up, get his dogtag and shoot him to not get an alert.
Afterwards walk down the stairs to the left to get the snoozing guard's dogtag.
Strut E Parcel Room
EF Connection Bridge
Strut F, Warehouse (1)
ID | Name | Location | Info |
---|---|---|---|
024 | Strut-F Warehouse | Lower Level Guard |
Start the room as usual and drop down the ledge to freeze the bomb.
Afterwards be careful when dropping from the boxes to NOT knock out the guard.
Get his dogtag. You want to go south into the left room and get the Box 2.
Then leave through the southern bottom level door.
FA Connection Bridge (1)
ID | Name | Location | Info |
---|---|---|---|
025 | FA Connection Bridge | Guard |
Walk up to the guard, make sure to be at the northern edge to not get spotted by the cypher.
Standard hold up, get onwards to Strut A.
Strut A, Pump Room
AB Conection Bridge
Strut B, Transformer Room (1T)
ID | Name | Location | Info |
---|---|---|---|
008 | Strut-B Transformer Room | Inside Room Guard |
On entering the room, turn into the first door to get inside the transformer room.
Walk right to get noticed but not yet spotted by the guard.
Once he walked past you, hold him up and take his dogtag. Defuse the bomb, leave north.
BC Connection Bridge
Strut C Dining Hall
BC Connection Bridge
Strut B, Transformer Room (1)
ID | Name | Location | Info |
---|---|---|---|
009 | Strut-B Transformer Room | Hallway Guard |
Now that the bombs have been taken care of, walk into the right door to not make a noise.
Walk down to the 2nd door and hold up the guard. Wait a second if required to not walk into his line of sight.
AB Connection Bridge
Strut A Pump Room (1)
ID | Name | Location | Info |
---|---|---|---|
004 | Strut-A Pump Room | Computer Guard |
Enter the room and hold up the guard at the computers.
Unlike regular Any%, we leave to the Strut-A Roof via the right door.
Strut A roof (1)
ID | Name | Location | Info |
---|---|---|---|
003 | Strut-A Roof | Roof Guard |
Enter the roof and get the chaffs. This way we don't need to worry about the claymores later after Fortune.
Walk south and hold up the guard. Get the dogtag and leave via the elevator.
Counter-Clockwise Rotation
Strut C Dining Hall
BC Connection Bridge
Strut B, Transformer Room (1)
ID | Name | Location | Info |
---|---|---|---|
008 | Strut-B Transformer Room | Inside Room Guard, tough guy | |
009 | Strut-B Transformer Room | Hallway Guard |
Take care of the bomb first, then walk south and hold up the inside room guard and get out to hold up the hallway guard.
The room guard will stay held up as he has not seen you yet, so you have enough time to collect the dogtag from the hallway guard.
Tranq the guard and get back inside the room to get the 2nd dogtag. Get the socom suppressor and equip both, then threaten the guard.
From here on, you will continue the bomb defusal with the socom and coolant spray, so make sure after you're done, menu once from the Socom
to the coolant spray to have your previous setup correctly.
AB Connection Bridge
Strut A Pump Room (1)
ID | Name | Location | Info |
---|---|---|---|
004 | Strut-A Pump Room | Computer Guard |
Enter the room and hold up the guard at the computers.
Defuse the bomb and get the box 1, leave towards AB Connection bridge.
FA Connection Bridge (1)
ID | Name | Location | Info |
---|---|---|---|
025 | FA Connection Bridge | Guard |
Either get the dogtag now, or on your way to meet Fatman. Destroy the cipher and get up to the guard to get his dogtag. Standard hold up, get onwards to Strut F.
Strut F, Warehouse (1)
ID | Name | Location | Info |
---|---|---|---|
023 | Strut-F Warehouse | Higher Level Guard | |
024 | Strut-F Warehouse | Lower Level Guard |
Start the room and wait at the corner to use the coolant spray to distract the guard.
Sneak behind him and hold him up, to get his dogtag. Continue as usual to freeze the bomb.
After the bomb was taken care of, drop down and hold up the next guard who will be next to the stuns now.
Once the 2nd dogtag was acquried, walk south and get the Box 2 before leaving towards the EF Connection bridge.
EF Connection Bridge
Strut E, Parcel Room (1)
ID | Name | Location | Info |
---|---|---|---|
019 | Strut-E Parcel Room | Guard |
At the start of the room, walk left and crawl under the conveyor. Use coolant rise to get up quickly and be behind the guard.
Hold up the guard and get his dogtag, then leave towards the heliport.
Strut E, Heliport (1T,1R)
ID | Name | Location | Info |
---|---|---|---|
021 | Strut-E Heliport | Snoozing Guard | |
022 | Strut-E Heliport | Harrier Guard |
Start the room as usual and freeze the bomb under the harrier.
Once you're done, stand up and walk left of the left box to get behind the harrier guard.
Hold him up, get his dogtag and shoot him to not get an alert.
Afterwards walk down the stairs to the left to get the snoozing guard's dogtag.
Strut E Parcel Room
Strut C Dining Hall
ID | Name | Location | Info |
---|---|---|---|
011 | Strut-C Dining Hall | Hall Guard |
Walk up and through the kitchen to meet this guard and get his dogtag. It'll make the revisit a bit shorter after having found Ames. You can also chose to ignore this guard and get his dogtag later before the Harrier segment.
CD connecting bridge
Strut D, Sediment Pool (2)
ID | Name | Location | Info |
---|---|---|---|
015 | Strut-D Sediment Pool | inner circle guard | |
016 | Strut-D Sediment Pool | outer bottom circle guard |
Walk up and turn around at the corner to meet the inner circle guard. Just hold him up and get his dogtag.
Afterwards walk back and open the left bottom hatch to freeze the bomb. Follow quickly to meet the bottom guard.
Once the 2nd dogtag has been acquired you can move into the next area.
DE connecting bridge
Strut E Parcel Room
Strut A, Pump Room
Strut A roof (1)
ID | Name | Location | Info |
---|---|---|---|
003 | Strut-A Roof | Roof Guard |
Enter the roof and walk south and hold up the guard.
Get the dogtag and leave via the elevator.
Strut A Deep Sea Dock
Fortune
Fatman Segment
Strut A roof
Strut A Pump Room (1T)
ID | Name | Location | Info |
---|---|---|---|
005 | Strut-A Pump Room | Pump Guard |
For your final visit in the pump room walk into the pump room and hold up the guard.
Once you have his dogtag, leave towards FA connection bridge.
FA connecting bridge
If not already acquired during the bomb defusal, get this dogtag now as your last chance.
ID | Name | Location | Info |
---|---|---|---|
025 | FA Connection Bridge | Guard |
Standard hold up, get onwards to Strut A.
Strut F warehouse
EF connecting bridge
Strut E Parcel Room
Strut E heliport
Fatman
Finding Ames
Strut E heliport (bomb) (1)
ID | Name | Location | Info |
---|
042 | Strut-E Heliport | The dropped Stillman Dogtag by Fatman |
Strut E heliport
Strut E Parcel Room
You can do the “backtracking” segment right now utilizing the Box 2 to teleport to Strut B and acquire the newly spawned guard's dogtags.
Alternative you can do the backtracking segment also after the Ames sequence post PSG-1 pick up. The reason to do it now, you won't walk
through Strut-D just to get the dogtag from the DE Connection Bridge guards just to return back to Strut-D. Right now, you'd only walk through Strut-E twice.
EF connecting bridge
Shell 1 Core, 1F (3)
ID | Name | Location | Info |
---|---|---|---|
026 | Shell 1 Core - 1F | Left Guard | |
027 | Shell 1 Core - 1F | Elevator Guard | |
028 | Shell 1 Core - 1F | Right Guard |
Enter the room, walk down first and left to get the AK-47S.
Continue left and hold up the guard to get his dogtag.
Follow up north quickly to reach the elevator guard.
If you're fast, you can hold him up and get threaten him, then switch back to your AK.
That way you're not getting seen by the right guard coming back up again.
Once he dopped his dogtag, you can hold up the right side guard and get his dogtag.
Then leave with the elevator to B2.
Shell 1 Core, B2 (3R 1T)
ID | Name | Location | Info |
---|---|---|---|
032 | Shell 1 Core - B2 | Computer Right Guard | |
033 | Shell 1 Core - B2 | D-Mic Guard | |
034 | Shell 1 Core - B2 | Left Computer Guard | |
035 | Shell 1 Core - B2 | Outer Right Guard, Tough Guy |
Walk right and hold up the first guard from behind. We get his dogtag last.
Continue inwards and hold up the left guard, his dogtag is #3 in the order.
Finall hold up the two close together guards. Get their dogtags and while they shake,
get the D-Mic. Then get rid of the guards and continue with the bottom left guard.
Finally walk all the way back and threaten the final guard with a socom shot over his head.
Shell 1 Core, B1
Ames
Pre-Harrier Backtracking
Shell 1 Core, B1 (1R 2T)
ID | Name | Location | Info |
---|---|---|---|
029 | Shell 1 Core - B1 | Elevator Guard, tough guy | |
030 | Shell 1 Core - B1 | Left Hall Guard 1 | |
031 | Shell 1 Core - B1 | Left Hall Guard 1, tough guy |
After having found Ames, go left and knock on the storage units to get the first guards attention.
Hold him up from around the corner, try to bump him further left to make noise.
That noise should get the attention of the 2nd guard. Leave south until he's closer.
If the first guard lowers his hands, shoot his knee. He'll stay held up now. Hold up guard 2,
Socom shot over his head for the dogtag. Then take him out, get the first guard's dogtag.
Leave to the elevator and get that elevator guard's dogtag, threaten with a socom shot over his head.
Shell 1 Core, 1F
If not previously acquired, you can get the 2nd guard's dogtag on your way out.
EF connecting bridge
Strut F warehouse
ID | Name | Location | Info |
---|---|---|---|
023 | Strut-F Warehouse | Higher Level Guard |
If not already acquired during the bomb defusal or pre Fatman segment, this is your last time you can get the dogtag from the upper level guard.
Simply grab the sniper PSG-1, then turn left and meet the guard at the hallway as he is looking left. Once the dogtag was acquired, continue as normal.
EF connecting bridge
Strut E Parcel Room
DE connecting bridge (1T, 1R)
ID | Name | Location | Info |
---|---|---|---|
017 | DE Connection Bridge | Left Guard | |
018 | DE Connection Bridge | Right Guard, tough guy |
Go down the bridge and do a cartwheel for the first steps to meet the bottom guard in time.
He is a tough guy, so shoot with the socom over his head. Once you have his dogtag, ideally you
can catch up with the 2nd guard before he spots you. If he does, punch him enough times to knock him
out, then use the coolant spray to have him get up again quickly and get his dogtag that way.
Strut D Sediment Pool
CD Connection Bridge (2)
ID | Name | Location | Info |
---|---|---|---|
013 | CD Connection Bridge | Left Guard | |
014 | CD Connection Bridge | Right Guard |
Simply walk down the bridge and hold up the first guard.
Keep to the left side of the bridge to not get seen by the 2nd guard.
Hold up, dogtag, enter Strut-C.
Strut C, Dining Hall (1R, 1T)
ID | Name | Location | Info |
---|---|---|---|
011 | Strut-C Dining Hall | Hall Guard | |
012 | Strut-C Dining Hall | Toilet/Hallway Guard, tough guy |
If not already acquired during the bomb defusal, get the dining hall guard first.
Enter the Strut C and walk directly to the left door (not the top door) to the dining hall.
Get that guards dogtag, then move out further down the hallway to meet the tough guy at the toilets.
If timed well, he will be looking left or down, so he should be easy to hold up.
Once again hold him up, then threaten with a socom shot over his head. Leave to BC Connection Bridge.
BC Connection Bridge (1)
ID | Name | Location | Info |
---|---|---|---|
010 | BC Connection Bridge | Guard |
The last dogtag for a while.
Get the socom out and shoot next to the guard to distract him.
Shoot out the cypher. Either walk up to the guard and get his dogtag,
or distrat again with a shot by his feet, then walk up to him.
From here on, walk back to Strut-D and get to the Shell 1-2 connection bridge.
Harrier Segment
Strut C, Dining Hall
CD Connection Bridge
Strut D Sediment Pool
Shell 1-2 connecting bridge
Harrier
Meeting the President
Shell 1-2 connecting bridge
KL connecting bridge
Shell 2 Core, 1F Air Purification Room
Shell 2 Core, B1 Filtration Chamber No.1
Prez
Vamp 1 Segment
Shell 2 Core, 1F Air Purification Room
Shell 2 Core, B1 Filtration Chamber No.1
Vamp
Emma Escort Segment
Shell 2 Core, B1 Filtration Chamber No.2
Shell 2 Core, B1 Filtration Chamber No.2 (swim with Emma)
Shell 2 Core, B1 Filtration Chamber No.2
Shell 2 Core, B1 Filtration Chamber No.1
Shell 2 Core, 1F, Air Purification Room (3)
ID | Name | Location | Info |
---|---|---|---|
039 | Shell 2 - Core 1F | Left Sleepy Guard, tough guy | |
040 | Shell 2 - Core 1F | South Guard | |
041 | Shell 2 - Core 1F | Right Guard |
Drag Emma along and hold up each guard as you pass them. For the 2nd guard wait for him to turn first.
KL connecting bridge (1)
ID | Name | Location | Info |
---|---|---|---|
036 | KL Connection Bridge | Guard |
On Very Easy, this guard won't notice you, so just shoot by his feet and then walk towards him to hold him up.
If you utilized Emma Zip in this room, you can cartwheel all the way over to the guard and jump over him. Hold him up from behind, then get onwards to get rid of the fire and leave the room.
Strut L Sewage Treatment Facility (2)
ID | Name | Location | Info |
---|---|---|---|
037 | Strut L - Sewage Treatment | Second Guard | |
038 | Strut L - Sewage Treatment | First Guard |
Walk up to the first guard and hold him up quickly. Get his dogtag, kill him, then hind to the left behind the corner.
The 2nd guard will walk up and check for the dead guard, then you can easily hold him up and get his dogtag.
Strut L Oil Fence
Vamp 2
Final Stretch
Strut E Parcel Room (1T)
ID | Name | Location | Info |
---|---|---|---|
020 | Strut-E Parcel Room | Hidden Guard (post Sniping), tough guy |
Remember to turn turbo off after opening the door or else you might kill his guard behind the level 5 door.
He is a tough guy, so hold up and shoot over his head to get his dogtag.
EF connecting bridge
Shell 1 Core, 1F
Arsenal Gear - Stomach
Arsenal Gear - Jejunum
Arsenal Gear - Ascending Colon (1)
ID | Name | Location | Info |
---|---|---|---|
000 | Arsenal Gear, Colon | Solid Snake |
The final dogtag of the game!
Bump into Snake and press square to start holding him.
Choke him 9 times and release him, so he will be unconscious.
On the floor you can grab him, release him, then he drops his dogtag.