Big Shell: Pre-Stillman
Strut A Deep Sea Dock
Strut A Roof
Strut A Pump Room
AB Connecting Bridge
BC Connecting Bridge
Strut C Dining Hall
Big Shell: Bomb Disposal Segment (Part 1)
Strut C Dining Hall
BC Connecting Bridge
AB Connecting Bridge
Strut A Pump Room
Note: You MUST pick up the box here if you plan on doing Conveyor Belt Route.
FA Connecting Bridge
Strut F Warehouse
EF Connecting Bridge
Strut E Parcel Room
Strut E heliport
Note: You MUST pick up the box here if you plan on doing Conveyor Belt Route.
Strut E Parcel Room
Strut C Dining Hall
CD Connecting Bridge
Strut D Sediment Pool
DE Connecting Bridge
Strut E Parcel Room
Strut A Pump Room
Strut A Roof
Strut A Deep Sea Dock
Boss Fight: Fortune
This guide will only focus on the standard strategy for Fortune. Please refer to the MGS2 Boss Fight: Fortune page for more advanced strategies and information on the fight.
Big Shell: Bomb Disposal Segment (Part 2)
Strut A Roof
Tap R2 to bring out the M9 and avoid the claymores here. Using the box to avoid the claymores can be useful.
Possible Damage cancel setups and Dpad paths
Strut A Pump Room
FA Connecting Bridge
Strut F Warehouse
EF Connecting Bridge
Strut E Parcel Room
Strut E heliport
Boss Fight: Fatman
This guide will only focus on the standard strategy for Fatman. Please refer to the MGS2 Boss Fight: Fatman page for more advanced strategies and information on the fight.
Big Shell: Heading to Ames
Strut E heliport
Strut E Parcel Room
EF Connecting Bridge
Strut F Warehouse
EF Connecting Bridge
Shell 1 Core, 1F
Shell 1 Core, B2 Computer Room
Shell 1 Core, B1
Shell 1 Core, B1 Hall
Big Shell: Heading to the President
Shell 1 Core, B1
Shell 1 Core, 1F
EF Connecting Bridge
Strut F Warehouse
EF Connecting Bridge
Strut E Parcel Room
DE Connecting Bridge
Strut D Sediment Pool
Shell 1-2 connecting bridge
Boss Fight: Harrier
This guide will only focus on the standard strategy for Harrier. Please refer to the MGS2 Boss Fight: Harrier page for more advanced strategies and information on the fight.
Shell 1-2 connecting bridge
Strut L Perimeter / KL Connecting Bridge
Shell 2 Core, 1F Air Purfication Room
Shell 2 Core, B1 Filtration Chamber No.1
Shell 2 Core, 1F Air Purfication Room
Big Shell: Emma Escort
Shell 2 Core, B1 Filtration Chamber No.1
Boss Fight: Vamp 1
This guide will only focus on the standard strategy for Vamp 1. Please refer to the MGS2 Boss Fight: Vamp 1 page for more advanced strategies and information on the fight.
Shell 2 Core, B1 Filtration Chamber No.2
Shell 2 Core, B1 Filtration Chamber No.2 (swim with Emma)
Shell 2 Core, B1 Filtration Chamber No.2
Shell 2 Core, B1 Filtration Chamber No.1
Shell 2 Core, 1F Air Purfication Room
KL Connecting Bridge
The best position to stand when spraying is the black line to the top of the fire. A good audio cue is when the phone begins to ring.
The visual cue to stop spraying at the fire is when the black smoke appears.
Strut L Sewege Treatment Facility
Strut L Oil Fence
Boss Fight: Vamp 2
This guide will only focus on the standard strategy for Vamp 2. Please refer to the MGS2 Boss Fight: Vamp 2 page for more advanced strategies and information on the fight.
Strut E Parcel Room, B1
EF Connecting Bridge
Shell 1 Core, 1F
Arsenal Gear
Arsenal Gear: Stomach
Arsenal Gear: Jejunum
Arsenal Gear: Ascending Colon
Tengu 1
This guide will only focus on the standard strategy for Tengu 1. Please refer to the MGS2 Boss Fight: Tengu 1 page for more advanced strategies and information on the fight.
Tengu 2
This guide will only focus on the standard strategy for Tengu 2. Please refer to the MGS2 Boss Fight: Tengu 2 page for more advanced strategies and information on the fight.
MG-Rays
This guide will only focus on the standard strategy for MG-Rays. Please refer to the MGS2 Boss Fight: MG-Rays page for more advanced strategies and information on the fight.
Torture Sequence
Solidus
This guide will only focus on the standard strategy for Solidus. Please refer to the MGS2 Boss Fight: Solidus page for more advanced strategies and information on the fight.
Credits and Score Screen
Skip the cutscenes after finishing off Solidus and the cutscenes after the credits sequence. Time will end at the Score Screen and Rank will be shown after that.
<html><span style=“color:Aquamarine”>HD Edition (PlayStation 3):</span> On this version and platform, sometimes the credits can lock up (called a 'Credit Freeze'). Unfortunately, this means a run that has this can NOT go on the leaderboards as it has no score screen. <br></html>
<html><span style=“color:Aquamarine”>Sons Of Liberty:</span> The rank screen will NOT show your final rank. For <span style=“color:Cyan”>Rank 1</span>, a score screen with a time of 3:00:00 or less, 8 or less Saves, 0 Continues, 3 Alerts, 0 Kills, and 0 Rations, and no special items used is enough for the leaderboards to consider it a Hound Rank.<br></html>
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