Before the Run
Any% (Very) Easy Disc 1
Difficulty | Guard Bullet | Turret Bullet | Ration | Rank Up HP Gain |
Easy | -64 | -80 | +384 | +Full |
Rank | HP | Boss |
1 | 256 | Start |
2 | 320 | Ocelot |
3 | 384 | Tank |
4 | 448 | Ninja |
5 | 512 | Mantis |
6 | 576 | Wolf 1 |
7 | 640 | Hind-D |
8 | 704 | Wolf 2 |
9 | 768 | Raven |
Dock
There are many possible variants to the Dock, but only one thing is required. You must alter right guard's path, or kill him. If you do not, you will not be able to get on the elevator quickly (assuming stealth).
Heliport
Tank Hangar
If you do not hold up on the analog for the Miller call, Snake will stop crawling. Be sure to move forward on the analog stick at the end of the call, so you won't stop. Feel free to switch to Dpad afterwards if you prefer.
Cell
hold triangle, hold dpad up, let go of triangle, hold X, let go of dpad up and x once standing
Hold up and triangle, release both, then press X to clip the vent. Don't press X too fast, or it won't work.
Medical Room
Armory
Laser Pattern
Earliest point to start moving forward from the corner
Additional Strategies
VE Strategy with MP5
Column 1 Backup, can PPK the guard
Brush up Strategy
One Punch Strategy
3rd Column, aka
TAS Armory - It's all about Snake's spinning after the wake up, if you wake up right under the top-left lasers, you'll make a little turn, fitting properly into the middle area. Notice how I wait until Snake completely turns down after I pickup the PSG1. If you don't wait, you'll bump into the lasers on the right.
Hold The Elevator Strategy (Any%)
Time: 24.067 seconds (Timed at 60fps from HUD appearing to HUD disappearing.)
This is risky and also uses a chaff.
On average Snake will get shot twice, once from the 2nd guard and the other while in the PSG1 room.
The most important part to this is getting the Alert from the first guard. Getting an Alert while the elevator is open keeps the elevator open for the duration of the Alert.
Canyon
Nuke Building 1F
Analog Buffer is equip chaff immediately, PP, P
DPad Buffer is equip chaff immediately, upleft at 3rd shadow, go along the wall.
Nuke Building B1/Commander's Room
Cave
Vent Glitch Hold Method
Communications Tower A
Communications Tower B Ascent
To summarize the Weapon Glitch: lay down, equip weapon 1, take damage, unselect/select item (L1), press and hold Triangle, Mash buttons/directions, Hold R2 when Snake stands up, equip weapon 2.
“Position your thumb at 10 o'clock while climbing the stairs, and 7 o'clock when descending. This way, you hug the exterior walls, run up the stairs in the most direct route, and don't become stuck or stalled on the banisters.” - Official Strategy Guide
Communications Tower B Descent
If you grenade the turrets, remember to pick up enough again before raven when grabbing the stinger a 2nd time after the wolf 2 fight.
Simple Boxclimb found by inSighT_
Full Tutorial by Plywood
Snowfield (Wolf 2)
Before the fight, save 2.5s with the FPV lean trick
—
Stinger Launcher