Differences
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| mgs2_difficulty_differences [2020/12/16 22:46] – PlatonicGuy | mgs2_difficulty_differences [2025/06/03 12:27] (current) – [Enemy range of vision] Lucky Rapidflower | ||
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| =====Difficulty Differences===== | =====Difficulty Differences===== | ||
| ====Enemy range of vision==== | ====Enemy range of vision==== | ||
| - | Note that enemies have the same range of vision on Hard and regular Extreme. | ||
| - | |||
| - | |||
| {{: | {{: | ||
| Line 15: | Line 12: | ||
| From right to left: Very Easy, Easy, Normal, Hard/ | From right to left: Very Easy, Easy, Normal, Hard/ | ||
| + | |||
| + | Note that in some areas the enemy range of vision is the same on all difficulties. | ||
| ====Health values==== | ====Health values==== | ||
| ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ | ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ | ||
| ^Health|200|120|100|75|50|30^ | ^Health|200|120|100|75|50|30^ | ||
| - | ^Ration heal|200|60|50|37|25|-^ | ||
| - | Note that E-Extreme has no rations at all. | ||
| - | Damage dealt by attacks: | + | * On Very Easy, rations are a full heal |
| + | * On other difficulties, | ||
| + | * E-Extreme has no rations at all | ||
| + | |||
| + | General damage table: | ||
| * Guard Shot: 10 | * Guard Shot: 10 | ||
| * Guard Melee: 5 | * Guard Melee: 5 | ||
| Line 31: | Line 32: | ||
| * Chaff/Stun explodes in player' | * Chaff/Stun explodes in player' | ||
| - | Damage dealt by bosses varies by difficulty. | + | Damage dealt by bosses |
| ====Weapon & item capacity==== | ====Weapon & item capacity==== | ||
| Line 39: | Line 40: | ||
| ^Socom|121|73|61|61|37|+12^ | ^Socom|121|73|61|61|37|+12^ | ||
| ^M4/ | ^M4/ | ||
| - | ^PSG1(-T)|101|81|61|41|41|+20(/ | + | ^PSG1(-T)|101|81|61|41|41|+20(+10/+5)^ |
| ^RGB6|60|42|30|24|18|+6^ | ^RGB6|60|42|30|24|18|+6^ | ||
| ^Stinger/ | ^Stinger/ | ||
| Line 51: | Line 52: | ||
| *Planted claymores picked from the ground give +1 | *Planted claymores picked from the ground give +1 | ||
| - | ====Enemy strength==== | + | ====Guard strength==== |
| ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ | ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ | ||
| + | ^Health|3000|3000|3000|4000|6000|10000^ | ||
| + | ^Stun stamina|3|7|9|14|19|24^ | ||
| ^Sleep time|9 min|9 min|5 min|3 min|3 min|40s^ | ^Sleep time|9 min|9 min|5 min|3 min|3 min|40s^ | ||
| - | ^KO Time|60s|60s|30s|30s|30s|30s^ | ||
| - | ^Tranquilizer, | ||
| - | ^Tranquilizer, | ||
| - | ^Punch|4|8|10|15|20|25^ | ||
| - | ^Roll|1|3|3|5|7|7^ | ||
| - | ^HF Blade (Stun)|1|2|2|3|3|3^ | ||
| - | ^Body shot|3|3|3|4|6|10^ | ||
| - | ^HF Blade (Lethal)|1|1|2|2|3|3^ | ||
| - | * Chokes = Punches - 1 (e.g. Normal guards take 9 chokes) | + | * The tengus fought in Arsenal Gear have 3000 health on all difficulties. |
| - | * Pistol punch = 2 punches (only the second punch has increased damage) | + | |
| - | * Rifle punch = 3 punches | + | |
| - | * Roll = 3-4 punches (varies) | + | |
| - | * Kick = 4 punches (Raiden' | + | |
| - | * Nikita punch = 10 punches | + | |
| - | * Limb shot = 0.5 body shot | + | |
| - | * Explosion = 3 body shots | + | |
| - | A rifle punch to the head immediately knocks an enemy out. | + | |
| - | Additional tranquilizers halve the time to go to sleep. | + | Lethal damage table: |
| + | * Torso shot on any guard / limb shot on attack team guard or tengu: 1000 | ||
| + | * Limb shot on regular guard: 500 | ||
| + | * Explosion: 3000 (6000 in VR/alt missions) | ||
| + | * Lethal HF Blade: 1500 (note that a single attack can hit several times) | ||
| - | Waking | + | Enemy armor mechanics: |
| + | * Regular attack team guards | ||
| + | * Each shot to this armor deals 256 damage. | ||
| + | * On Very Easy, the armor offers no protection. | ||
| + | |||
| + | Stun stamina damage table: | ||
| + | * Punch: 1 | ||
| + | * Choke: 1 | ||
| + | * Kick (including Raiden' | ||
| + | * 2nd punch w/ weapon equipped: 2 | ||
| + | * Roll: 3 | ||
| + | * Throw: 5 | ||
| + | * Rifle punch: 3 | ||
| + | * Nikita punch: 10 | ||
| + | * Non-lethal HF Blade: 6 | ||
| + | * Close to stun grenade explosion during Guard Rush and Tengu fights: 3 (outside of these fights it is an instant KO) | ||
| + | |||
| + | Stun mechanics: | ||
| + | * For a guard to get knocked out, they either need their stun stamina to be reduced to -1 or have it reduced to 0 while getting knocked down or choked. | ||
| + | * On Very Easy and Easy, guards stay knocked out for 60s. | ||
| + | * On Normal and harder, guards stay knocked out for 30s. | ||
| + | * A punch to the head with a weapon or a punch to the crotch is an instant KO. | ||
| + | |||
| + | Tranquilizer mechanics: | ||
| + | * Guards have 3000 tranq stamina on all difficulties. | ||
| + | * A tranq to the torso will deal 1000 tranq damage. | ||
| + | * A tranq to a limb will deal 500 tranq damage. | ||
| + | * On Very Easy, a single tranq will immediately put a guard to sleep. | ||
| + | * On Easy, every tranq to a limb and the torso will deal 3 and 6 tranq damage respectively each frame (=180/s and 360/s). | ||
| + | * On higher difficulties, | ||
| + | |||
| + | Guard sleep/KO time reduction table: | ||
| + | * Attacking: 30s | ||
| + | * Drag and drop: 20s | ||
| + | * Coolant spray: 100 frames every other frame = 50s every second | ||
| + | |||
| + | Note that time in MGS2 is based on frames, meaning 1s = 60 frames. | ||
| ====Bosses==== | ====Bosses==== | ||
| Line 81: | Line 108: | ||
| ^Difficulty^Very Easy^Easy^Normal^Hard^(E-)Extreme^Snake Tales^ | ^Difficulty^Very Easy^Easy^Normal^Hard^(E-)Extreme^Snake Tales^ | ||
| ^Attack - USP|5|5|8|15|30|45^ | ^Attack - USP|5|5|8|15|30|45^ | ||
| - | ^Head|32|32|32|32|32|24^ | + | ^Headshot|32|32|32|32|32|24^ |
| - | ^Body|24|20|20|20|25|15^ | + | ^Body shot|24|20|20|20|25|15^ |
| * Olga has 128 health on all difficulties | * Olga has 128 health on all difficulties | ||
| Line 106: | Line 133: | ||
| ^Difficulty^Very Easy^Others^ | ^Difficulty^Very Easy^Others^ | ||
| - | ^Head|60|40^ | + | ^Headshot|60|40^ |
| - | ^Body|14|1^ | + | ^Body shot|14|1^ |
| ^Punch|14|2^ | ^Punch|14|2^ | ||
| ^Kick|21|3^ | ^Kick|21|3^ | ||
| Line 128: | Line 155: | ||
| ^Missile Barrage|17|22|26|30|50^ | ^Missile Barrage|17|22|26|30|50^ | ||
| - | * The Stinger deals at base 175 damage regardless of difficulty | + | * The Stinger deals at base 175 damage |
| * On Extremes, the cluster bomb always leaves the player on 1 HP and on fire | * On Extremes, the cluster bomb always leaves the player on 1 HP and on fire | ||
| * Also on Extremes, the vulcan cannon attack includes a missile | * Also on Extremes, the vulcan cannon attack includes a missile | ||
| Line 138: | Line 165: | ||
| ^Knife throw|5|10|18|22|24^ | ^Knife throw|5|10|18|22|24^ | ||
| ^Melee knife|4|12|24|26|30^ | ^Melee knife|4|12|24|26|30^ | ||
| - | ^Head Wound|48|40|32|24|16^ | + | ^Head wound shot|48|40|32|24|16^ |
| - | ^Head|21|17|14|10|7^ | + | ^Headshot|21|17|14|10|7^ |
| - | ^Limb|9|8|6|4|3^ | + | ^Limb shot|9|8|6|4|3^ |
| ^Explosive|24|20|14|12|8^ | ^Explosive|24|20|14|12|8^ | ||
| ^Explosive in water (Stamina)|16|8|4|2|2^ | ^Explosive in water (Stamina)|16|8|4|2|2^ | ||
| Line 201: | Line 228: | ||
| {{: | {{: | ||
| Normal and below (The player goes to the south end of the room) | Normal and below (The player goes to the south end of the room) | ||
| + | ---- | ||
| {{: | {{: | ||
| Hard (The player goes to the space with the scuba gear by hanging) | Hard (The player goes to the space with the scuba gear by hanging) | ||
| + | ---- | ||
| {{: | {{: | ||
| - | Extreme | + | Extremes |
| + | ---- | ||
| === Added on Hard & Extreme === | === Added on Hard & Extreme === | ||
| {{: | {{: | ||
| Roof of strut A. The red dot. Sprayed through the fence | Roof of strut A. The red dot. Sprayed through the fence | ||
| + | ---- | ||
| {{: | {{: | ||
| Strut E. Attached to the northern part (Extreme) or eastern part (Hard) of a moving box. | Strut E. Attached to the northern part (Extreme) or eastern part (Hard) of a moving box. | ||
| + | ---- | ||
| {{: | {{: | ||
| Strut D. Under the hatch at the northern part of the room. | Strut D. Under the hatch at the northern part of the room. | ||
| + | ---- | ||
| === Extreme bombs === | === Extreme bombs === | ||
| {{: | {{: | ||
| Strut D. Eastern part of the room under the platform. NG and NG++ | Strut D. Eastern part of the room under the platform. NG and NG++ | ||
| + | ---- | ||
| {{: | {{: | ||
| Strut D. Northern part of the room under the platform. NG+ | Strut D. Northern part of the room under the platform. NG+ | ||
| + | ---- | ||
| {{: | {{: | ||
| On Hard and below, the strut F bomb is against the wall. | On Hard and below, the strut F bomb is against the wall. | ||
| + | ---- | ||
| {{: | {{: | ||
| - | |||
| On Extreme, the bomb is attached to a box making it possible to spray it from the ground. | On Extreme, the bomb is attached to a box making it possible to spray it from the ground. | ||
| Line 253: | Line 286: | ||
| * On easier difficulties, | * On easier difficulties, | ||
| - | ====Best ranks==== | + | ====Ranks==== |
| + | The following table shows the maximum stats you could have for the top ranks from the difficulties Easy to European Extreme on Tanker-Plant only (Very Easy does NOT have a Rank 1). These were taken by bmn from the PC Port of Substance: | ||
| ^Difficulty^Easy^Normal^Hard^Extreme^E-Extreme^ | ^Difficulty^Easy^Normal^Hard^Extreme^E-Extreme^ | ||
| ^Rank Name|Hound|Doberman|Fox|Big Boss|Big Boss^ | ^Rank Name|Hound|Doberman|Fox|Big Boss|Big Boss^ | ||
| + | ^Time |3: | ||
| + | ^Saves|8|8|8|8|8^ | ||
| + | ^Continue |0|0|0|0|0^ | ||
| + | ^Alerts|3|3|3|3|3^ | ||
| + | ^Kills|0|0|0|0|0^ | ||
| + | ^Rations|0|0|0|0|0^ | ||
| + | ^Special Items|Unused|Unused|Unused|Unused|Unused^ | ||
| ^Max damage taken (DMGA MMOUNT)|1270 (~10.6 bars)|1050 (10.5 bars)|775 (~10.33 bars)|500 (10 bars)|280 (~9.33 bars)^ | ^Max damage taken (DMGA MMOUNT)|1270 (~10.6 bars)|1050 (10.5 bars)|775 (~10.33 bars)|500 (10 bars)|280 (~9.33 bars)^ | ||
| + | ^Shots Fired|700|700|700|700|700^ | ||
| + | ^Radar|Off|Off|Off|Off|Off^ | ||
| [[metal_gear_solid_2: | [[metal_gear_solid_2: | ||