mgs2_difficulty_differences

Note that enemies have the same range of vision on Hard and regular Extreme.

From right to left: Very Easy, Easy, Normal and Hard/Extreme.


The enemy range of vision is very long on E-Extreme.


From right to left: Very Easy, Easy, Normal, Hard/Extreme and E-Extreme.

DifficultyVery EasyEasyNormalHardExtremeE-Extreme
Health200120100755030
Ration heal20060503725-

Note that E-Extreme has no rations at all.

Damage values are likely the same as TTS:

  • Guard Shot: 10
  • Guard Melee: 5
  • Explosion (far): 20
  • Explosion (close): 40
  • Bleeding: 1/3s
  • Smoking: 1/s
  • Chaff/stun in hand: 10
-Very EasyEasyNormalHardExtremePickup
M910661464646+15
USP6146463116+15
Socom12173616137+12
M4/AK-74u30124121115191+30
PSG1(-T)10181614141+20(/+5)
RGB66042302418+6
Stinger/Nikita10050403020+10
Grenades503020106+2
Magazine2001501005010+1
Claymore/C41616161612+4*
Book108553+1
Rations106532+1
Pentazemin20151055+5
Bandage10101053+1

*Claymores picked from the ground give +1

Extreme and European Extreme have the same capacities

DifficultyVery EasyEasyNormalHardExtremeE-Extreme
Sleep time9 min9 min5 min3 min3 min40s
KO Time60s60s30s30s30s30s
Tranquilizer, limb0s14s22s22s22s22s
Tranquilizer, body0s6s9s9s9s9s
Punch4810152025
Roll133577
HF Blade (Stun)122333
Body shot3334610
HF Blade (Lethal)112233
  • Chokes = Punches - 1 (e.g. Normal guards take 9 chokes)
  • Pistol punch = 2 punches (only the second punch has increased damage)
  • Rifle punch = 3 punches
  • Roll = 3-4 punches (varies)
  • Kick = 4 punches (Raiden's double kick still equals 4)
  • Nikita punch = 10 punches
  • Limb shot = 0,5 body shot
  • Explosion = 3 body shots

A rifle punch to the head immediately knocks an enemy out.

Additional tranquilizers halve the time to go to sleep.

Waking guards up: shooting > coolant spray > shake down

Bottom of strut A

Normal and below (The player goes to the south end of the room) Hard (The player goes to the space with the scuba gear by hanging) Extreme (On the west wall)

Added on Hard & Extreme

Roof of strut A. The red dot. Sprayed through the fence Strut E. Moving around with the box. Strut D. Under the hatch at the northern part of the room.

Extreme bombs

Strut D. Eastern part of the room under the platform. NG and NG++ Strut D. Northern part of the room under the platform. NG+ On Hard and below, the strut F bomb is against the wall.

On Extreme, the bomb is attached to a box making it possible to spray it from the ground.

  • Enemies don't quit a hold up on their own from Very Easy to Normal. They do from Hard to European Extreme.
  • Some cameras now rotate.
  • Deck B Hatch no longer opens.
  • On Extreme, the player cannot shoot the tarp or the lamp during the Olga fight.
  • Strut B has cameras when it's entered after meeting Stillman.
  • On Extreme, there are already ciphers on the EF connecting bridge when it's first entered.
  • Strut E contains extra cameras.
  • Fortune is much more aggressive on Extreme firing off two shots at a time.
  • On Extreme, Fatman ambushes the player at his bombs much more actively.
  • The president is sleeping and he has to be woken up with explosives.
  • On Very Easy, the player doesn't have to log on to a node for the radar.
  • Countdown timers vary by difficulty.
  • The M9 can be obtained at strut A on Very Easy and Easy.
  • Fatman sometimes drops Socom ammo when knocked down on easier difficulties.
  • On Very Easy, the Shell 1 core caution ends after changing floors with the elevator.
  • Guards don't come to check the situation after the Harrier fight on Very Easy.
  • The Nikita is slightly easier to obtain on lower difficulties.
  • The time Snake appears to help Raiden during the sniping section varies by difficulty.
  • On easier difficulties, the floor boards on the EF connecting bridge respawn for when Shell 1 is re-entered.
  • On Very Easy, the player gets full ammo before the Tengu 1 fight.
  • The number of RAYs the player has to defeat varies by difficulty from as low as 3 to 20.
  • Ranks and how to get them also vary by difficulty and very easy has no ultimate rank.
  • The top ranks in the game by difficulty are Hound (Easy), Doberman (Normal), Fox (Hard) and Big Boss (Extreme)
  • mgs2_difficulty_differences.txt
  • Last modified: 2020/01/10 23:04
  • by plywood