Before the Run
- Select English on Integral to save 7 seconds at Nuclear statistics!
All Bosses Hard Disc 1
Dock
- Unless you are going for Rank 1 or Big Boss, you want to farm alerts in the Dock.
- There are many possible variants to the Dock, but only one thing is required. You must alter right guard's path, or kill him. If you do not, you will not be able to get on the elevator quickly (assuming stealth).
- If you alter the left guard's path, you must alter it further or kill him. Unaltered, he leaves the elevator area just before the elevator arrives (assuming stealth).
- You can use the credits as visual cues for stealth. Head up the left path when CG Artists Takashi Mizutani and Hideki Sasaki appear. The final credit is Assistant Director Yoshikazu Matsuhana.
- Instead of knocking on the wall, you can let the elevator guard exit. This is slower.
Heliport
- Initial dpad movement is simple and the same on every difficulty to manipulate the Helipad guard
- Quick equip Chaff on Heliport Pickup if you performed RAM Manipulation
- Stealthy position at the searchlights
Tank Hangar
- If you do not hold up on the analog for the Miller call, Snake will stop crawling. Be sure to move forward on the analog stick at the end of the call, so you won't stop. Feel free to switch to Dpad afterwards if you prefer.
- Once out of the vent, stand up quickly by pressing triangle and X shortly after another. This will skip the stand up animation play out.
Cell
- As you approach the DARPA Chief vent, mash circle to enter the vent as early as possible (Vermillion Vent)
- Quick equip Card in Cell if you performed RAM Manipulation
Guard Encounter
Armory
Armory South (Revolver Ocelot)
Grenade Ocelot Tutorial for all difficulties
Tank Hangar
Easier method to Vent Glitch - holding buttons
hold triangle, hold dpad up, let go of triangle, hold X, let go of dpad up and x once standing
Alternative Vent Glitch
- Hold up and triangle, release both, then press X to clip the vent. Don't press X too fast, or it won't work.
Canyon (Tank)
- For avoiding the mines
Nuke Bldg 1F
- Analog Buffer is equip Chaff when going to crawl, PP,P
- DPad Buffer is equip Chaff when going upleft at 3rd shadow
Nuke Bldg B1
Nuke Bldg B2
Clip out of bounds using the box damage animation glitch
how to perform:
- You need to wait a little bit after the codec before you move but not too long, 2 seconds is good
- Hold right until Snake sticks to the wall
- Tap down once to look down
- Punch once and go in FPV right at the end of the punch
- Aim for the visual cue
- Equip the box and wait for the animation to be over then hold right
More info:
https://metalgearspeedrunners.com/wiki/doku.php?id=mgs1_glitches#box_electric_floor_animation_glitch
Lab (Ninja)
Nuke Bldg B2
Nuke Bldg B1
Get out of the elevator and shoot your gun to the bottom left to hit Meryl.
Getting her attention has her run to the bathroom.
You can quickly grab the box if you want to perform the cave vent gltich to go out of bounds.
Psycho Mantis
iLL_Pazzo & Tromboncino's Claymore phase skip is the new meta to beat Mantis into the phase skip (Meryl falling over)
Explanation for Easy difficulty
https://www.youtube.com/watch?v=8APeemOLizk
Execution on Extreme difficulty
Here's the old method as done by Repeatzzzzz
for reaching the phase skip without the claymore:
- 15 socom shots, 101 famas
Cave
Vent Glitch Hold Method
For both going up and returning back through the cave
Underground Passage
PSG-1 Backtrack
Wolf 1
Medical Room
- Begin video at 2:12 for All Bosses.
- If you need to take a bathroom break, call Colonel early, mash through the codec, then wait by the door.
- You will need to mash through the longest codec in the game in All Bosses, good luck!
Communications Tower A
Boba Skip - 50% successrate on first try
Chaff/Stun damage alignment - click picture for fullscreen
More infos about Boba skip can be found here
Further info on the old glitchless Tower A can be found in Glitchless
Communications Tower B Ascent
- “Position your thumb at 10 o'clock while climbing the stairs, and 7 o'clock when descending. This way, you hug the exterior walls, run up the stairs in the most direct route, and don't become stuck or stalled on the banisters.” - Official Strategy Guide
Hind-D
Communications Tower B Descent
unequip grenade, three to right for chaff after passing 1-4 turrets
alternative grenade turret tutorial
Snowfield (Wolf 2)
Before the fight, willingfully fail the lean trick to not require walking back to the start of the arena. By failing the lean trick you will be knocked back further than the regular cutscene knockback.
Visual guides
Ingame view super-wide screenshot (click for fullscreen)