abch2

  • Throw the Stun at the orange shadow before the door
  • Run along the bottom of the catwalk going to the sidle point
  • Nikita is the simplest to use to destroy the crane, line yourself up near the sidle point, fire up. Tactical Reload to destroy precisely

Vulcan Raven Boss Subpage

Underground Base 2

  • There are 7 spots the PAL Key (and Bomb) can spawn
  • This only happens if you have 10 or more Alerts before entering the room

  • The rat can hear you shoot regardless of distance, so unequip with R1 to avoid this. For example, the rat is by the turret and you shoot by the stairs.
  • Jumping into the ditch will spook the rat, regardless of distance.

MG-REX Boss Subpage

Liquid Snake Boss Subpage

  • During Phase 2, Liquid will counterattack even if you finish with a kick on Hard and Extreme

  • You can PPK to finish Liquid off at 12 HP on all difficulties besides Easy
  • You cannot throw Liquid to finish the fight if you knock him down with 0 HP on Normal, Hard and Extreme. Instead, PPK

Various 2, 1 and 0 throw setups

another bottom left side no throw setup by Tromboncino

  • Only pick up the ration in the parking lot!
  • Guards deal 80 damage (10%) in the parking lot on EZ, and 42 damage during the driving sequence
  • 19 shots while driving will Kill Snake
  • There are two bottlenecks in the Parking Lot sequence. Your ally will not say “Snake, hold on!” until 9:34.60 on the timer. Therefore, your time can be no faster than 9:31.66. Video example here!
  • Aim at the corner of the metal for Checkpoint 1

  • Aim at the corner of the door to the left after Checkpoint 2 to aim for the left guard

  • Guards take 6 shots each on HD

Liquid Jeep

  • Liquid Jeep - 26
  • Phase 1 (Swerve 1) - 5
  • Phase 2 (Tunnel Bumper) - (2 transition) 4
  • Phase 3 (Swerve 2) - 4
  • Phase 4 (Columns) - (2 transition) 5
  • Phase 5 (Side by Side) - 4 [11 total for phase 4 and 5]

Return to Metal Gear Solid

  • abch2.txt
  • Last modified: 2024/10/03 16:07
  • by hau5test