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mgs2_faq [2021/01/05 14:22] – old revision restored (2020/12/30 13:18) mgsr_admin | mgs2_faq [2024/03/16 10:26] (current) – [Troubleshooting] Added Q&A about optimal V's fix version. Lucky Rapidflower | ||
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**Q: What is NG+?** \\ | **Q: What is NG+?** \\ | ||
- | **A:** New Game+. It refers to loading a completed save file for the 2nd round. It enables some benefits such as skipping Stillman' | + | **A:** New Game+. It refers to loading a completed save file for the 2nd round. It enables some benefits such as skipping Stillman' |
**Q: What is NG++?** \\ | **Q: What is NG++?** \\ | ||
- | **A:** New Game++. It refers to loading a completed save file for the 3rd round. It enables some benefits such as skipping Stillman' | + | **A:** New Game++. It refers to loading a completed save file for the 3rd round. It enables some benefits such as skipping Stillman' |
**Q: What is NGOID and GOID?** \\ | **Q: What is NGOID and GOID?** \\ | ||
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* PC: Close the game and reopen. | * PC: Close the game and reopen. | ||
- | * PS2/ | + | * PS2/ |
- | * Xbox: NEEDS MORE INFO. | + | * Xbox: Hold LB, LT, RB, RT, Select, and Start. |
- | * XB1/ | + | * XB1/ |
**Q: What is the Tactical Reload?** \\ | **Q: What is the Tactical Reload?** \\ | ||
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**A:** [[mgs2_versions_platforms_and_regions|Since regions/ | **A:** [[mgs2_versions_platforms_and_regions|Since regions/ | ||
+ | **Q: How long do Alerts, Evasions, and Cautions last?** | ||
+ | |||
+ | < | ||
+ | <span style=" | ||
+ | <span style=" | ||
+ | <span style=" | ||
+ | </ | ||
+ | |||
+ | **Q: How hard is to take out a guard?** | ||
+ | |||
+ | **A:** [[https:// | ||
+ | |||
+ | **Q: How long does Pentazemin last?** | ||
+ | |||
+ | **A:** 30 seconds. If you take multiple, the duration will stack upon itself. For example, 3 pills will last 90 seconds. | ||
+ | |||
+ | **Q: Does the Pentazemin effect carry over into other runs?** | ||
+ | |||
+ | **A:** Yes, but only if you take a game over and click Exit after using it. A continue at any point before or during the run will reset the effect. | ||
+ | |||
+ | - Load a Very Easy savefile at the sniping section on the Oil Fence. | ||
+ | - Take a few hundred pentazemins. Go into first person view to have it respawn. | ||
+ | - Get a Game Over and click Exit. | ||
+ | - Begin the run. | ||
=====Rank Mechanics===== | =====Rank Mechanics===== | ||
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=====Speedrun Mechanics===== | =====Speedrun Mechanics===== | ||
+ | |||
+ | **Q: What is the difference single and multi-segment speedruns? | ||
+ | |||
+ | **A:** A single-segment speedrun means **NO** saves are allowed to be made or loaded **DURING** (this excludes loading the initial NG+/NG++ saves or making a save after score screen has been shown) the run. A multi-segment speedrun allows as many saves to be created during the run and is usually done in more than one sitting. | ||
+ | |||
+ | **Q: Which is faster: single or multi-segment speedruns? | ||
+ | |||
+ | **A:** Multi-Segment. Saving and reloading the save at certain parts of the game can skip portions of codec calls. On PlayStation 3, you can use saves to maximize the timesave from loading trick. | ||
+ | |||
+ | **Q: What Rose calls can be skipped during a multi-segment speedrun?** | ||
+ | |||
+ | **A:** | ||
+ | |||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | </ul> | ||
+ | < | ||
+ | </ | ||
+ | |||
+ | Note: The "Do you remember what day it is" codec midway through Bomb Disposal segment needs be tested too. | ||
**Q: Why do some runners play the Japanese version?** \\ | **Q: Why do some runners play the Japanese version?** \\ | ||
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**A:** Loading trick is a feature of the HD Collection on the PlayStation 3 whereby you can play to a segment, quit the game via the game over screen, enabling faster loads up to that segment. This includes room transitions, | **A:** Loading trick is a feature of the HD Collection on the PlayStation 3 whereby you can play to a segment, quit the game via the game over screen, enabling faster loads up to that segment. This includes room transitions, | ||
+ | |||
+ | For more information on loading trick, visit the [[loading_trick | Loading Trick]] page. | ||
**Q: Why do runners not have the digital camera if they loaded a NG+/NG++ save?** \\ | **Q: Why do runners not have the digital camera if they loaded a NG+/NG++ save?** \\ | ||
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**A:** Equipping the coolant as you rise from prone saves time. While the coolant is equipped, press X then R2. \\ | **A:** Equipping the coolant as you rise from prone saves time. While the coolant is equipped, press X then R2. \\ | ||
+ | |||
+ | **Q: Why do runners pick up the claymore on the EF Connecting Bridge?** \\ | ||
+ | |||
+ | **A:** Its safer as thats the mine that is most likely going to blow up (causing an alert or game over) and also allows for better lines during later visits here. It also allows for players to use the claymore for Fatman (Easy and Normal) or Hold the Elevator strategies in the Shell 1 Core B2 Computer Room. The mines placed on this bridge are the same across all difficulties: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | The most conventional way to pick it up is from the south. To do so, avoid cartwheeling in this room until you get into position then do an aerial into prone to pick up the claymore. After that, do a coolant-rise to stand up faster. | ||
+ | |||
+ | {{: | ||
**Q: Is cartwheeling twice off of the Strut E Helipad stairs worth it?** \\ | **Q: Is cartwheeling twice off of the Strut E Helipad stairs worth it?** \\ | ||
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**A:** Refers to a specific bomb disposal route initially developed by Stealth_Edge. Believed to save a good chunk of time on versions of the game with slow load times such as PlayStation 2, PlayStation 3, etc. \\ | **A:** Refers to a specific bomb disposal route initially developed by Stealth_Edge. Believed to save a good chunk of time on versions of the game with slow load times such as PlayStation 2, PlayStation 3, etc. \\ | ||
+ | |||
+ | **Q: Why do some runners avoid the chaffs after Fortune?** \\ | ||
+ | |||
+ | **A:** After the Fortune fight, the exits on the Strut A Roof have claymores placed on them. Some players opt out of picking up the chaffs here. The benefit to this is consistently avoiding getting blown up by the claymore and also having slightly cleaner menus for the rest of the run, however it means that the perimeter sequence after Harrier is slightly slower. The mines on the roof are placed in the same locations across all difficulties: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | **Q: How do I get the guard in the Retinal Scanner room of the Shell 1 Core to walk faster? \\ | ||
+ | |||
+ | **A: Knock above the wall line and not too south. Avoid continuously knocking. \\ | ||
**Q: What is Ames RNG?** \\ | **Q: What is Ames RNG?** \\ | ||
**A:** On NG+ and NG++, Ames can spawn in numerous positions across the room. \\ | **A:** On NG+ and NG++, Ames can spawn in numerous positions across the room. \\ | ||
+ | |||
+ | {{: | ||
**Q: What is God Ames?** \\ | **Q: What is God Ames?** \\ | ||
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**A:** Refers to the cartwheel runners do on the Shell 1-2 Connecting Bridge after the Harrier fight. \\ | **A:** Refers to the cartwheel runners do on the Shell 1-2 Connecting Bridge after the Harrier fight. \\ | ||
+ | |||
+ | **Q: How do you the avoid the mini-cutscene that plays from the falling platforms on the Shell 1-2 Connecting Bridge?** \\ | ||
+ | |||
+ | **A:** Do an aerial when you reach the end of the second platform to avoid the cutscene. \\ | ||
+ | |||
+ | {{: | ||
**Q: What is Swim Glitch?** \\ | **Q: What is Swim Glitch?** \\ | ||
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**A:** Refers to a strat where the player bumps Emma into the loadzone of the KL Connecting Bridge. Can save 2-3 seconds, but highly discouraged on the HD Edition version of the game since Emma can fall beneath the level and cause a softlock. \\ | **A:** Refers to a strat where the player bumps Emma into the loadzone of the KL Connecting Bridge. Can save 2-3 seconds, but highly discouraged on the HD Edition version of the game since Emma can fall beneath the level and cause a softlock. \\ | ||
+ | |||
+ | **Q: How to do I stop Emma from falling?** \\ | ||
+ | |||
+ | **A:** There are a couple of things you can do. First, avoid zooming as much as possible. Second, only equip the sniper rifle(s) when standing on where the Thermal Goggles spawns. | ||
+ | |||
+ | {{mgs2: | ||
=====Troubleshooting===== | =====Troubleshooting===== | ||
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**A:** [[https:// | **A:** [[https:// | ||
+ | |||
+ | **Q: Which version of V's fix should I use?** \\ | ||
+ | |||
+ | **A:** If you prefer tighter movement (like most runners) consider v1.7.2. Otherwise, favour newer versions. | ||
**Q: How can I fix the deadzones on PC?** \\ | **Q: How can I fix the deadzones on PC?** \\ | ||
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**Q: How can I setup turbo?** \\ | **Q: How can I setup turbo?** \\ | ||
- | **A:** On console, you'll need either external hardware like a GIMX adapter or a turbo controller itself. On PC, V's fix has turbo controls built into it. | + | **A:** On console, you'll need either external hardware like a GIMX adapter or a turbo controller itself. On PC, V's fix has turbo controls built into it. [[https:// |
**Q: My game froze during credits, what do I do?** \\ | **Q: My game froze during credits, what do I do?** \\ | ||
**A:** On the HD Edition, specifically the PlayStation 3, the game can crash for no apparent reason during the Credits. Runners refer to this as " | **A:** On the HD Edition, specifically the PlayStation 3, the game can crash for no apparent reason during the Credits. Runners refer to this as " | ||
+ | |||
+ | **Q: What are the optimal settings for V's fix?** \\ | ||
+ | |||
+ | * Be careful of setting Effect Quantity to Low, as this can cause the bleed bug slowing down the game if the player character is bleeding. | ||
+ | * Setting Effect Quantity to Medium can help if you find the water effects distracting. | ||
+ | * If you prefer the classic red look of the Thermal goggles, set the Model Quality to Low. | ||
+ | * Playing the game with high Internal Resolution (8k) can cause graphical glitches, at least at Tengu 2. | ||
+ | * Rest of the settings really depend on your hardware and preference. | ||
+ | |||
+ | **Q: My controls are all mixed up on PC (i.e: X is to pause, L3 is for codec, etc.), how do I fix this?** \\ | ||
+ | |||
+ | **A:** This usually means DS4Windows is having trouble "Using Exclusive Mode." Here are some common fixes: | ||
+ | |||
+ | * Either uninstall or completly exit out of programs such as Steam, Nvidia Geforce Experience, or any other program that might try to use the DS4. | ||
+ | |||
+ | * Make sure you have the correct and newer version of [[https:// | ||
+ | |||
+ | * Use the community-made XML profile and import it into DS4Windows then select that profile on the controller you're using. This can be found in the [[mgs2_resources | resources]] page. | ||
+ | |||
+ | * In DS4Windows, go to Settings and check "Hide DS4 Controller" | ||
+ | |||
+ | * In V's Fix, select Controls > Gamepad > Xbox. Then for Buttons Layout, choose PS2 Type. | ||
+ | |||
+ | * Band-Aid Solution: Click on the DS4Windows window while playing MGS2. This can sometimes fix the issue. | ||
+ | |||
+ | * Have a look at the page dedicated to setting up controllers on the V's fix github page [[https:// | ||
+ | |||
+ | **Q: The GOG version keeps deleting / resetting my saves, what do I do?** \\ | ||
+ | |||
+ | **A:** GOG might be overwriting your saves from a cloud. Try disabling sync from GOG's settings. | ||
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[[metal_gear_solid_2: | [[metal_gear_solid_2: |