mgs2_a_wrongdoing

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A Wrongdoing has five possible endings:

  • Good Ending, Lethal Fatman
  • Good Ending, Non-Lethal Fatman
  • Bad Ending, Lethal Fatman
  • Bad Ending, Non-Lethal Fatman
  • Retirement Ending

A Good Ending is based on whether the player used the D-Mic on Jennifer in the Shell 1 Core, B1 Hall, whereas a Bad Ending is just heading straight to Fatman after visiting Ames. Beating Fatman by either lethal or non-lethal means also affects the final script prior to the credit sequence. A Retirement Ending is just heading back into the elevator on the Strut A Roof.

The language of the captions affects how many pages the player has to skip during the run. The less pages, the faster it is. For A Wrondoing (tested on Substance), the order of languages from least pages to most is as follows:

  1. Japanese
  2. French, Italian
  3. Spanish
  4. English, German

Note: Korean needs to be tested.

The following tables are the amount of pages to skip for all endings in A Wrongdoing:

Bad Ending:

RoomsEnglishFrenchGermanItalianJapaneseSpanishKorean
Strut A Roof 6 5 6 5 4 6
Strut F Warehouse 111011108 11
Strut E Heliport #1 5 4 5 4 4 4
Strut E Heliport #2 (Lethal Fatman) 3 3 3 3 3 3
Strut E Heliport #2 (Non-Lethal Fatman)6 5 6 5 5 5
Total (Lethal Fatman) 252225222024
Total (Non-Lethal Fatman) 282428242226

Good Ending:

RoomsEnglishFrenchGermanItalianJapaneseSpanishKorean
Strut A Roof 6 5 6 5 4 6
Strut F Warehouse 111011108 11
Shell 1 Core, B1 Hall #1 5 4 5 4 4
Shell 1 Core, B1 Hall #2 8 8 9 8 9
Shell 1 Core, 1F 2 2 2 2 2
Strut E Heliport #1 4 3 3 3 3
Strut E Heliport #2 (Lethal Fatman) 9 9 109 9
Strut E Heliport #2 (Non-Lethal Fatman)
Total (Lethal Fatman) 45414641 44
Total (Non-Lethal Fatman)

Retirement Ending:

RoomsEnglishFrenchGermanItalianJapaneseSpanishKorean
Strut A Roof #1 6 5 6 5 4 6
Strut A Roof #2 2 2 2 2 2
Total 8 7 8 7 8

Bad Ending

A Wrong Doing is the shortest Snake Tale, by virtue of the fact you can choose whether or not to rescue the hostages in the Shell 1 Core. The speedrun route genreally does not rescue them, however you are free to do so.

All Snake Tales can be done NG (New Game) or NG+ (New Game Plus). The main difference between either choice is the added M9 to Snakes inventory from the offset. Making a no alerts, no kills run easier and faster to accomplish, due to the fact you don't need to route in an M9 pickup. For A Wrong Doing fighting Fatman Non Lethally (NL) is faster if you can pull off 3 headshots when he's down, demonstrated in the video. [add video]

The basic route is fairly straightforward, from the Strut A roof, head right into Strut A. Go down the stairs and stick right, through the door to the FA Connecting bridge.

From there head down the stairs, rolling on the last set somewhere in the middle. Go straight, turn into the right and ascend the next set of stairs, rolling as the guard sees you will “damage boost” Snake saving a second or so. The guard will run into the door way leading to Strut F to call for backup, either bump into him or Punch him to stop the call long enough to enter Strut F.

From Strut F head north and left. Go by the guards left side, he shouldn't see you here. Head straight ahead to meet with Ames. Skipping the text again by holding Triangle and right on the DPAD. Head towards the EF connecting bridge.

Unlike the Plant Chapter, the EF Bridge does not have claymore mine's to worry about. However there are still cyphers and a guard overlooking the bridge with binoculars. The fastest route is to run directly down the centre of the bridge, shooting the cyphers in 3rd Person, by holding L1 to run and run. If you have trouble with this, using FPV is fine also.

Strut A Roof:

  • The basic route is fairly straightforward, from the Strut A roof, head right into Strut A Pump Room. Unequip the M9 to prepare for Stair Glides.

Strut A Pump Room:

  • Go down the stairs and stick right, through the door to the FA Connecting bridge.

FA Connecting Bridge:

  • Take the stairs down to avoid the cyphers then go back up again from the other side. Use Stair Glides as much as possible.
  • The guard will shoot you and run away to call for backup. Fire two M9 shots in third-person and he should fall asleep before the alert goes off.
  • Roll into the door to save a bit of time as well.

Strut F Warehouse:

  • Go by the guards left side, he shouldn't see you here. Head straight ahead to meet with Ames.
  • If you plan on using the M9 in the coming rooms, keep it equipped before meeting Ames so that it remains on previous.

EF Connecting Bridge:

  • Unlike the Plant Chapter, the EF Connecting Bridge does not have claymore mines to worry about. However there are still cyphers overlooking the bridge. There are a couple of ways to go through this room, either avoiding the cypher's vision or destroying it. This depends on whether you plan to equip the USP.
  • M9 Route: Don't menu any weapon other than the M9 that is on your previous from the prior room. When you reach to the end of the northern part of the EF Connecting Bridge, roll to avoid being spotted by the Cypher.
  • USP Route: From NONE, menu the USP (this is to maximize stair glides later on). Take out the northern cypher in either third person or first person (see video below).

Strut E Parcel Room:

  • Head to the right and up the staircase to get to the Heliport. A camera will spot Snake on the way and hold up the guard blocking your path. Depending on your menus, you should have NONE on your previous, use this to stair glide.
  • If you picked up an alert on the EF Connecting Bridge, equip the USP. In third-person, shoot the first guard twice and bump into him. As you approach the stairs, shoot the other guard in third-person and roll into him. Snake will most likely get shot by the final guard.

Strut E Heliport:

  • Depending on your menus, you should have NONE on your previous, use this to stair glide.
  • When you approach over two-thirds up the final staircase, roll and crash into the stairs while equipping the coolant at the same time for better menu-ing later on.

Boss Fight: Fatman

Good Ending

Retirement Ending

Strut A Roof:

  • From the start, roll back into the elevator and that's it!
  • Make sure you play on the optimal language depending on your platform.

Return to Snake Tales

  • mgs2_a_wrongdoing.1612659031.txt.gz
  • Last modified: 2021/02/07 00:50
  • by PlatonicGuy