mgs1_info_dump

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PC Extreme Tank : I tried a lot of ways to approach, but the more consistent is to throw a chaff on the right timing and slowly approach to the middle by tapping the right arrow continuosly. With a Chaff thrown at a certain timing (as soon you get past the rock you face at the start) he responds good anyway, in 2 different ways, even if the second case is very tricky with the nade throw. I can get past him the 70% of the times, I don't mind restarting if it saves a good amount of seconds

Liquid https://www.youtube.com/watch?v=7l91ETNgXwU

“also worth noting that yes you can perform the infinite punch on liquid in several other positions but I believe that if liquid is sliding away from you before he locks against the outside of the platform that you need to be much more precise with the double tapping making it more likely that liquid can jump out of this loop.” to further expand on the part of being more presice while liquid is sliding away from you: ill reference 132 and note that as liquid is sliding away from snake, you need to double tap as slow as possible until liquid is actually locked on the platform. at that point you must change to a faster rhythm to keep it going. he states in the comments “Your timing must be perfect and you MUST master the infinite combo perfectly” - forensic

RANK EASY NORMAL HARD EXTREME HOW?
1 HoundDobermanFoxBig Boss3 or 4 alerts, 25 kills or less, 1 ration or less, No Continues, 3 hours or less
2 PigeonFalconHawkEagle2.5 hours or less
3 PiranhaSharkJawsOrca250 Kills or more
4 PigElephantMammothWhale130 Rations or more
5 CatDeerZebraHippopotamus80 saves or more
6 KoalaCapibaraSlothGiant Panda18 hours or more
7 ChickenMouseRabbitOstrichCombinations regarding conditions of Ranks 4,5, and 6
8 PumaLeopardPantherJaguarRefer to Formula
9 KomodoDragonIguanaCrocodileRefer to Formula
10 MongooseHyenaJackalTasmanian DevilRefer to Formula
11 SpiderTarantulaCentipedeScorpionRefer to Formula
12 Flying SquirrelBatFlying FoxNight FoxRefer to Formula

Formula x = number of alerts y = (10x)(number of kills - 25) IF (number of kills - 25) is 0 or less, y is set at 100 [I am not sure if (number of kills - 25) is only relevant when the IF statement is true]

Formula 0<y<4 4<y<8 8<y<16 16<y<20 20<y
0<x<30 Rank 8Rank 8Rank 10Rank 11Rank 11
30<x<55 Rank 9Rank 10Rank 10Rank 10Rank 12
55<x Rank 9 Rank 9Rank 10Rank 12Rank 12

https://www.twitch.tv/videos/211501213

Rappel Jump Order down down-right down down down-left down down-left down-left into down down down-left down

“I just made the sickest strat ever. For Blast Furnace EX I throw a stun when I'm near the door, then I go through the door and I quickshot the first guard with the PSG1. Right after It the stun will explode, but the door will be closed so the other guard won't sound the alarm. Meanwhile I equip the nades and I take down the crane with 1 of them, the other guard won't sound the alarm because he'll still be stunned. After I'm done with the lava crossing I cook another nade and I release perfectly when the throw will make the nade land above the second guard, killing him without any alarm

If you're lucky and you need It, you'll also get a ration without timeloss If the nade doesn't land right on him the guard won't even be killed but stunned only, perfect for All Bosses(edited) Throwing 1 nade on cargo elev right above the south-west guard will make him fly off the elev as well, making the fight faster. However, you need to get shot once so you can throw the nade freely” -Tromboncino

The different levels are: EASY: Same diffrcuhy as Ja panese version, Item placement dunng rhe w through is based on this selling. Compared ro rhe settings, the Guards have short eyesight and there many Rations available, NORMAl: Enemies have eyesight [i .e. they can spot Snake from further dista Fewer rations than Easy mode. Bosses are stronge restoration after defeating boss is reduced. Carry items than Easy mode. Item reappearan ce II less quenr. HARD: Enemies have better eyesight r Normal mode. Fewer rations than Normal mode. take more hits to kill than Normal mode. Life resro after defeat ing bosses is not 100 percent and 11.'1 Normal mode. Car ry fewer items than Normal Reappeanng of items less frequent then Normal

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  • Last modified: 2019/03/28 07:08
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