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MGS1 Info Dump
This page is not the permanent home of the following information. This will transition old knowledge into the new format of the wiki.
Dump 1 EX PC TANK
PC Extreme Tank : I tried a lot of ways to approach, but the more consistent is to throw a chaff on the right timing and slowly approach to the middle by tapping the right arrow continuosly. With a Chaff thrown at a certain timing (as soon you get past the rock you face at the start) he responds good anyway, in 2 different ways, even if the second case is very tricky with the nade throw. I can get past him the 70% of the times, I don't mind restarting if it saves a good amount of seconds
Dump 2 Liquid
Liquid https://www.youtube.com/watch?v=7l91ETNgXwU
“also worth noting that yes you can perform the infinite punch on liquid in several other positions but I believe that if liquid is sliding away from you before he locks against the outside of the platform that you need to be much more precise with the double tapping making it more likely that liquid can jump out of this loop.” to further expand on the part of being more presice while liquid is sliding away from you: ill reference 132 and note that as liquid is sliding away from snake, you need to double tap as slow as possible until liquid is actually locked on the platform. at that point you must change to a faster rhythm to keep it going. he states in the comments “Your timing must be perfect and you MUST master the infinite combo perfectly” - forensic
Dump 3 Ranks
RANK | EASY | NORMAL | HARD | EXTREME | HOW? |
---|---|---|---|---|---|
1 | Hound | Doberman | Fox | Big Boss | 3 or 4 alerts, 25 kills or less, 1 ration or less, No Continues, 3 hours or less |
2 | Pigeon | Falcon | Hawk | Eagle | 2.5 hours or less |
3 | Piranha | Shark | Jaws | Orca | 250 Kills or more |
4 | Pig | Elephant | Mammoth | Whale | 130 Rations or more |
5 | Cat | Deer | Zebra | Hippopotamus | 80 saves or more |
6 | Koala | Capibara | Sloth | Giant Panda | 18 hours or more |
7 | Chicken | Mouse | Rabbit | Ostrich | Combinations regarding conditions of Ranks 4,5, and 6 |
8 | Puma | Leopard | Panther | Jaguar | Refer to Formula |
9 | Komodo | Dragon | Iguana | Crocodile | Refer to Formula |
10 | Mongoose | Hyena | Jackal | Tasmanian Devil | Refer to Formula |
11 | Spider | Tarantula | Centipede | Scorpion | Refer to Formula |
12 | Flying Squirrel | Bat | Flying Fox | Night Fox | Refer to Formula |
Formula x = number of alerts y = (10x)(number of kills - 25) IF (number of kills - 25) is 0 or less, y is set at 100 [I am not sure if (number of kills - 25) is only relevant when the IF statement is true]
Formula | 0<y<4 | 4<y<8 | 8<y<16 | 16<y<20 | 20<y |
---|---|---|---|---|---|
0<x<30 | Rank 8 | Rank 8 | Rank 10 | Rank 11 | Rank 11 |
30<x<55 | Rank 9 | Rank 10 | Rank 10 | Rank 10 | Rank 12 |
55<x | Rank 9 | Rank 9 | Rank 10 | Rank 12 | Rank 12 |
Dump 8 Rappel
https://www.twitch.tv/videos/211501213
Rappel Jump Order down down-right down down down-left down down-left down-left into down down down-left down
Dump 9 BF EX
“I just made the sickest strat ever. For Blast Furnace EX I throw a stun when I'm near the door, then I go through the door and I quickshot the first guard with the PSG1. Right after It the stun will explode, but the door will be closed so the other guard won't sound the alarm. Meanwhile I equip the nades and I take down the crane with 1 of them, the other guard won't sound the alarm because he'll still be stunned. After I'm done with the lava crossing I cook another nade and I release perfectly when the throw will make the nade land above the second guard, killing him without any alarm
If you're lucky and you need It, you'll also get a ration without timeloss If the nade doesn't land right on him the guard won't even be killed but stunned only, perfect for All Bosses(edited) Throwing 1 nade on cargo elev right above the south-west guard will make him fly off the elev as well, making the fight faster. However, you need to get shot once so you can throw the nade freely” -Tromboncino
Dump 12
Dump 13
The different levels are: EASY: Same diffrcuhy as Ja panese version, Item placement dunng rhe w through is based on this selling. Compared ro rhe settings, the Guards have short eyesight and there many Rations available, NORMAl: Enemies have eyesight [i .e. they can spot Snake from further dista Fewer rations than Easy mode. Bosses are stronge restoration after defeating boss is reduced. Carry items than Easy mode. Item reappearan ce II less quenr. HARD: Enemies have better eyesight r Normal mode. Fewer rations than Normal mode. take more hits to kill than Normal mode. Life resro after defeat ing bosses is not 100 percent and 11.'1 Normal mode. Car ry fewer items than Normal Reappeanng of items less frequent then Normal