mgs1_info_dump

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mgs1_info_dump [2019/03/28 07:08] – [Dump 3 Ranks] Plywoodmgs1_info_dump [2020/06/03 19:05] – text dump plywood
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 to further expand on the part of being more presice while liquid is sliding away from you: ill reference 132 and note that as liquid is sliding away from snake, you need to double tap as slow as possible until liquid is actually locked on the platform. at that point you must change to a faster rhythm to keep it going. he states in the comments "Your timing must be perfect and you MUST master the infinite combo perfectly" to further expand on the part of being more presice while liquid is sliding away from you: ill reference 132 and note that as liquid is sliding away from snake, you need to double tap as slow as possible until liquid is actually locked on the platform. at that point you must change to a faster rhythm to keep it going. he states in the comments "Your timing must be perfect and you MUST master the infinite combo perfectly"
 - forensic - forensic
-====Dump 3 Ranks==== 
- 
-^RANK ^ EASY ^ NORMAL ^ HARD ^ EXTREME ^ HOW? ^ 
-^1 |Hound|Doberman|Fox|Big Boss|3 or 4 alerts, 25 kills or less, 1 ration or less, No Continues, 3 hours or less| 
-^2 |Pigeon|Falcon|Hawk|Eagle|2.5 hours or less| 
-^3 |Piranha|Shark|Jaws|Orca|250 Kills or more| 
-^4 |Pig|Elephant|Mammoth|Whale|130 Rations or more| 
-^5 |Cat|Deer|Zebra|Hippopotamus|80 saves or more| 
-^6 |Koala|Capibara|Sloth|Giant Panda|18 hours or more| 
-^7 |Chicken|Mouse|Rabbit|Ostrich|Combinations regarding conditions of Ranks 4,5, and 6| 
-^8 |Puma|Leopard|Panther|Jaguar|Refer to Formula| 
-^9 |Komodo|Dragon|Iguana|Crocodile|Refer to Formula| 
-^10 |Mongoose|Hyena|Jackal|Tasmanian Devil|Refer to Formula| 
-^11 |Spider|Tarantula|Centipede|Scorpion|Refer to Formula| 
-^12 |Flying Squirrel|Bat|Flying Fox|Night Fox|Refer to Formula| 
- 
-Formula x = number of alerts y = (10x)(number of kills - 25) 
-IF (number of kills - 25) is 0 or less, y is set at 100 [I am not sure if (number of kills - 25) is only relevant when the IF statement is true] 
- 
- 
-^ Formula ^ 0<y<4 ^ 4<y<8 ^ 8<y<16 ^ 16<y<20 ^ 20<y ^ 
-^ 0<x<30 |Rank 8|Rank 8|Rank 10|Rank 11|Rank 11| 
-^ 30<x<55 |Rank 9|Rank 10|Rank 10|Rank 10|Rank 12| 
-^ 55<x |Rank 9| Rank 9|Rank 10|Rank 12|Rank 12| 
- 
  
 ====Dump 8 Rappel==== ====Dump 8 Rappel====
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 Reappeanng of items less frequent then Normal Reappeanng of items less frequent then Normal
  
 +
 +====Dump 14 Twr B Elevator====
 +a) This has been known, at least by Slade, that if you hold ANALOG in a direction just after the final codec screen but before "Too late, Snake! Now die!" Snake will turn his body accordingly. If you hold it in the direction he is already facing, he will inch forward. There's a brief moment where the UI appears before disappearing for the guard dialog. Another Analog oversight!
 +
 +b) If you go straight to the elevator from the top of the tower, Snake will face right at the start of the fight. If you go to the walkway to reset the checkpoint (for Extreme), Snake will face down at the start of the fight.
 +
 +c) The FAMAS ammo will always respawn if you enter and exit the Tower, even on Extreme. The implication being that FAMAS is the intended way to deal with the Twr B Elevator guards.
  
 [[metal_gear_solid:|Return to Metal Gear Solid]] [[metal_gear_solid:|Return to Metal Gear Solid]]
  • mgs1_info_dump.txt
  • Last modified: 2021/08/24 13:43
  • by hau5test