mg_msx_faq

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mg_msx_faq [2022/03/12 14:41] – minor cleanup discranolamg_msx_faq [2022/09/03 09:16] (current) – formatting hau5test
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 =====MG MSX FAQ===== =====MG MSX FAQ=====
 =====Game Mechanics===== =====Game Mechanics=====
-**Q: How many versions of Metal Gear are there?**+**Q: How many versions of Metal Gear are there?** \\ 
 +**A:** Three. For more detailed info check out this page: \\ 
 +[[metal_gear_2:mgx12versions|MGMSX Regions, Versions and Platforms]].
  
-**A:** Three. For more detailed info check out this page: [[metal_gear_2:mgx12versions|MGMSX Regions, Versions and Platforms]]. +----
-  +
-**Q: What qualifies for a guard spotting/noticing me?**+
  
 +**Q: What qualifies for a guard spotting/noticing me?** \\
 **A:** Guards will only notice you if they see Snake’s lower body within their range of vision (waist down). **A:** Guards will only notice you if they see Snake’s lower body within their range of vision (waist down).
-  
-**Q: A bomb I placed disappeared after I used the menu, what gives?** 
  
-**A:** Opening the menu removes any placed items from the current game screen. +----
-  +
-**Q: The floor is opening up under Snake, wtf?!**+
  
-**A:** At certain parts through the gamethere are several pitfall traps you need to avoid otherwise they will kill you. The detailed guide will tell you how to avoid them. +**QA bomb I placed disappeared after I used the menuwhat gives?** \\ 
-  +**A:** Opening the weapon menu removes any placed items from the current game screen.
-**QWhen do I rank up?**+
  
 +----
 +
 +**Q: The floor is opening up under Snake, wtf?!** \\
 +**A:** At certain parts through the game, there are several pitfall traps \\
 +you need to avoid otherwise they will kill you. \\
 +The detailed guide will tell you how to avoid them.
 +
 +----
 +
 +**Q: When do I rank up?** \\
 **A:** Every fifth hostage is one rank. **A:** Every fifth hostage is one rank.
-  
-**Q: What good is hitting an enemy once and stunning it?** 
  
-**A:** When stunned, enemies can't detect you and you can move through them as if they don't exist.+----
  
-**Q: What alerts are mandatory?**+**Q: What good is hitting an enemy once and stunning it?** \\ 
 +**A:** When stunned, enemies can't detect you and you can move \\ 
 +through them as if they don't exist.
  
-**A:** (1) The rocket guards atop building 1, (1) roof of building 2, (3) The screen before building 3, (3) first screen of building 3.  +----
-  +
-**Q: What tells you a wall is breakable, even with explosives?**+
  
-**A:** When you have Snake punch a wall, if a question mark appears above him the wall is breakable.+**Q: What alerts are mandatory?** \\ 
 +**A:**There are 8/9 total forced alerts in Metal Gear (MSX). 
 +  * (1) The rocket guards atop building 1 (1 extra if playing on Easy difficulty) 
 +  * (1) roof of building 2 
 +  * (3) The screen before building 3 
 +  * (3) first screen of building 3
  
-=====Big Boss Requirements=====  +---- 
-**Q: What are the requirements for Big Boss rank?**+ 
 +**Q: What tells you a wall is breakable, even with explosives?** \\ 
 +**A:** When you have Snake punch a wall, \\ 
 +if a question mark appears above him the wall is breakable. 
 + 
 +---- 
 + 
 +**Q: How far away can you place the bombs before they don't work anymore for opening a wall?** \\ 
 +**A:**  
 +{{youtube>r2Tzgep8voc?}} 
 + 
 +---- 
 + 
 +**Q: When does a kill count in Boss Survival and the timer for that boss stops?** \\ 
 +**A:** A kill on a boss counts as soon as the boss health value is reaching 0. \\ 
 +That causes the Boss Survival timer to pause and load the next boss. 
 + 
 +---- 
 + 
 +**Q: How does Health and Damage work** \\ 
 +**A:** See this page for a full explanation: \\ 
 +[[mg_msx_faq:health_and_damge|Metal Gear (MSX) Health and Damage values]] 
 + 
 +---- 
 + 
 +**Q: How does Metal Gear work with its maps?**  \\ 
 +**A:** See this page for a full explanation: \\ 
 +[[mg_msx_faq:map_system|Metal Gear (MSX) Map System]] 
 + 
 +---- 
 + 
 +**Q: What are the Item and Weapon IDs?** \\ 
 +**A:** See this page for a full explanation: \\ 
 +[[mg_msx_faq:item_id_system|Metal Gear (MSX) Item ID System]] 
 + 
 +---- 
 + 
 +**Q: What is faster, holding X or spamming inputs?** \\ 
 +**A:** spamming inputs in most cases does let the dialog boxes disappear \\ 
 +one frame in the game faster, it can be at least 66ms time difference. \\ 
 +For the any% category, the total timesave with perfect execution can be 6.5s for example. \\ 
 +{{youtube>pwiAYdKjz80?medium}} 
 + 
 +---- 
 + 
 +**Q: Why is GOG and PS2 PAL a separate category on Speedrun.com?** \\ 
 +**A:** The PC GOG version and PS2 PAL version run at different speeds. \\ 
 +PS2 PAL executes its updates 11% faster than the NTSC/HDC versions. \\ 
 +The GOG PC version updates at around 1% faster than the NTSC/HDC versions. \\ 
 +Because of these differences, both IGT and RTA categories are separated \\ 
 +to their own subcategories. \\ 
 + 
 +For more infos see [[https://docs.google.com/spreadsheets/d/1rvxT58R73WKjXPj-QPQ8rqfQqqD2NW1cXbUHRP_z1Y4|this spreadsheet]] about different game versions and speed comparisons. 
 + 
 +---- 
 + 
 +**Q: Is there a TAS for Metal Gear?** \\ 
 +**A:** Yes there is. The actual MSX version of Metal Gear for the MSX 2.0 \\ 
 +computer has received a TAS by Dunnius a few years ago. \\ 
 +While we have found some updates to this game versions speedrun tech, \\ 
 +a new version has not yet been finished. Watch the TAS video right here: \\ 
 +{{youtube>dhOovz5-2yM?}} 
 + 
 +=====Big Boss/FOX Requirements=====  
 +**Q: What are the requirements for Big Boss/FOX rank?** 
 + 
 +^ Rank | **Big Boss** | **Fox** | 
 +^ Difficulty | Original | Easy | 
 +^ Time |44:59 max | 49:59 max | 
 +^ Saves| Unlimited | Unlimited | 
 +^ Continues | None | None | 
 +^ Alerts |8 mandatory alerts | 9 mandatory alerts | 
 +^ Human Kills| None | None | 
 +^ Rations | 1 maximum |1 maximum| 
 +^ Special Item| No | No| 
 + 
 +===== Other Rank Requirements=====  
 +There are more ranks available in the PS2 port of Metal Gear (MSX). They are as follows: 
 + 
 +=== Eagle === 
 +  * Difficulty: Easy 
 +  * Time: 49:59 max 
 +  * Continues: 1 or more 
 +  * Alerts: 10 or more 
 +  * Human Kills: between 1 and 3 
 +  * Rations: 2 or more 
 +  * Special Item: No 
 + 
 +=== Deer === 
 +  * Difficulty: Easy 
 +  * Time: 7:59:59 maximum 
 +  * Human Kills: more than 3 
 + 
 +Alternatively, you can get Deer also by playing between 4 hours of IGT and 8 hours of IGT. 
 + 
 +=== IGT determined ranks === 
 +^ **Rank** | **Difficulty: Easy** | **Note** | 
 +^ Eagle | less than 50 minutes IGT| * with less than 4 kills, else -> DEER| 
 +^ Panther | 50 min IGT to 90 min IGT| * with less than 4 kills, else -> DEER| 
 +^ Jackal | 90 min IGT to 2 hours IGT| * with less than 4 kills, else -> DEER| 
 +^ Zebra | 2 hours IGT to 4 hours IGT| * with less than 4 kills, else -> DEER| 
 +^ Deer | 4 hours IGT to 8 hours IGT| 
 +^ Elephant | 8 hours IGT to 12 hours of IGT| 
 +^ Hippopotamus | 12 hours IGT to 16 hours IGT| 
 +^ Turtle | 16 Hours IGT to 20 hours IGT| 
 +^ Chicken | 20 hours of IGT or more|
  
-**A:** 
-  Difficulty: Original 
-  Time: 44:59 max 
-  Saves: Unlimited 
-  Continues: None 
-  Alerts: 0 (Excluding the 8 mandatory alerts) 
-  Human Kills: None 
-  Rations: 1 
-  Special Item: No 
-  
 =====TX-55 Leg Order=====  =====TX-55 Leg Order===== 
 **Q: How am I supposed to remember that long sequence for the MG fight?** **Q: How am I supposed to remember that long sequence for the MG fight?**
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 ----- -----
 +
 +====List of codecs and contacts====
 +
 +^ Contact |Before building 2 |After building 2|
 +^ Big Boss |120.85 |120.13|
 +^ Resistance Leader Kyle Schneider |120.79 |120.26|
 +^ Resistance Member Diane |120.33 |120.91|
 +^ Resistance Member Jennifer |- |120.48 (only with 4 stars)|
 +
 +----
  
 [[metal_gear_msx|Return to Metal Gear MSX Overview page]] [[metal_gear_msx|Return to Metal Gear MSX Overview page]]
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  • Last modified: 2022/03/12 14:41
  • by discranola