metal_gear_solid:mpo_info_dump

This is an old revision of the document!


This page is not the permanent home of the following information. This will transition knowledge into the new format of the wiki.

RANDOM INFO

Running into a wall/step within close hearing range, while disguised and partially/fully out of sight (e.g. Research Lab I.) exposes you
The amount of time lost by using a Wait is a little less than 2 seconds.
Loading and exiting a Stage to pass time for Reports loses around 9s IGT each time. The worst amount of times I've had to do that was 5 times. =45s IGT timeloss due to RNG
The worst amount of total possible time lost to Report/Development RNG lies around 1m 30s
The game is supposed to prevent you from planting TNT anywhere during the Python boss fight. However, you can plant TNT on the “cage walls” when leaning against it and on top of its path

ADDITIONAL ITEMS

m37 on rail bridge 2 & 3 smoke g on guest house

All currently documented Box Travel Strats can be found in this playlist: https://youtube.com/playlist?list=PLfJ5hi4JjGcRaBLpA_N1JLCMvB0b-CAYb
So far, these are mostly to be used on the NG Any% Route.

So far, since we can only estimate when exactly the IGT stops counting (do transitions count or does IGT stop right after you hit Start?), I went with the most conservative timing approach - timing with the highest possible IGT.
Same goes for every Member Swap into instant Pause to Member Swap again, where I've added 0.8s each time.

I took a similar appraoch with finding strats. Only using Member Swaps that are 100% guaranteed to be faster - while assuming that Pause Transitions count for the IGT.
Generally, I went in with Snake at Daytime and only deemed a Member Swap 100% worthwhile when the Box Spot (X) swapped to is at least far enough to touch Snake's 50 Sense circle from the inside.

HPT		6s save
RL1 		4s save
Menu Jo #2	3s loss
SD2 		8s save
RB1 		3s save
Spy Reports 	3s loss min, 6s loss avg
----------
SD3		2s save
RL2		2s save
SPB2		4s save
----------
RB2		2s save
HB		1s save
(Menu Jo) 	0-3s loss 
SB 		2s save
WS		8s save
Menu Re in	1s loss
(Menu Jo) 	0-3s loss 
A		5s save
SE1		1s save
SE2		1s save
RB3		<1s save
GH		15s save
Sn#1, Jo#2	<1s loss
P		3s save
Menu Py in	2s loss
R		5s save
PS1		/
(Menu Py) 	0-6s loss 
PS2		/
SE3		<1s save
SC		3s save

ITEMS

recheck for faster (or earlier) stun g spawns than SBase, & Silo Entrance

NG GENE w/ 144HP Snake tanking damage

PALEasy 2 charges 3 fa-knives
PALNormal2 charges 2 fa-knives
NTSC-U Easy 2 charges 3 fa-knives
NTSC-U Normal2 charges 2 fa-knives
NTSC-J Easy9 charges 5 fa-knives
NTSC-J Normal 3 charges 3 fa-knives

https://cdn.discordapp.com/attachments/360699775215206401/994293524029788200/MPO_-_Lethality_of_Incoming_Damage_across_different_Versions.png

Make NG+/EXTREME version of this ^

  • metal_gear_solid/mpo_info_dump.1660925895.txt.gz
  • Last modified: 2022/08/19 16:18
  • by MarlonH8