MGS:PW - First Ending - New Game - S-Rank
Page notes based on lil_fatkid's notes:
https://docs.google.com/document/d/1yRK_vI_m1r8XJqH3PAatPY7AHoBs0WHCvGwO4E-ayto/
Base Development overview
Ammo production is important for the PW2 fight. It's based on R&D level. At lv10 it's +3 LAW/CG/FIM ammo per mission, at 23 it's +6.
you need at least more than +6 to not run out of ammo.
Rockets developed per mission by R&D Level
R&D | # of rockets |
---|---|
10 | +3 |
14 | +4 |
17 | +5 |
20 | +6 |
24 | +7 |
27 | +8 |
30 | +9 |
34 | +10 |
Route
Opening
Investigate the Supply Facility
Contact the Sandinista Comandante
Pursue Amanda
FIGHT: Armored Vehicle Battle: LAV-Type G
Rescue Chico
Pursue the Jungle Train
FIGHT: Tank Battle: T-72U
Destroy the Barricade
Infiltrate the Crater Base
FIGHT: Pupa Battle
Travel to the Cloud Forest
Attack Chopper Battle: Mi-24A
Head for the Lab
Locate the ID Card
FIGHT: Chrysalis Battle
Travel to the Mine Base
Eliminate the Guards
FIGHT: Cocoon Battle
Infiltrate the Underground Base
Torture Chamber Escape
Head for Peace Walker's Hangar
FIGHT: Peace Walker Battle
Infiltrate the U.S. Missile Base
Head to the Control Tower
FIGHT: Peace Walker Battle 2
Peace Walker Battle 3
DO SOMETHING SNAKE
Joke's aside, this mission can't be failed or accelerated. Time ends on the fade to black after Peace Walker Battle 3.