This is an old revision of the document!
MGS:PW - First Ending - New Game - Any%
Page notes based on lil_fatkid's notes:
https://docs.google.com/document/d/10YQgH1rGyfbvotUb6GWEw7WSCVuAdnWPDgsmutEcMJY/
Base Development overview
Ammo production is important for the PW2 fight. It's based on R&D level. At lv10 it's +3 LAW/CG/FIM ammo per mission, at 23 it's +6.
you need at least more than +6 to not run out of ammo.
Rockets developed per mission by R&D Level
R&D | # of rockets |
---|---|
10 | +3 |
14 | +4 |
17 | +5 |
20 | +6 |
24 | +7 |
27 | +8 |
30 | +9 |
34 | +10 |
Route
General ideas
It's recommended to play with 3-Cycle Weapons and 3-Cycle Items setting.
Different Camos / Outfits are used as loadouts.
The first 3 items will be in your 3-Cycle rotation.
Same with Weapons / Throwables.
Naked:
- used until the Sneaking Suit is unlocked post Hind-D fight
- Fast walking
- Mk. 2 / Smokes / C4 mainly
- Fulton / Love Box / Mate / Rations
J. Fatigue:
- used for early fight encounters
- Slower walking
- Law / M16 / M60 / Twin Barrel mainly
- Ration / Love Box / Fulton System / Mate
Sneaking Suit:
- Acquired after the Hind-D fight
- fast walking without making noise, replaces Naked fatigue
- Mk. 2 / Smokes mainly
- Fulton / Love Box / Mate / Rations
Battle Dress:
- Acquired after Peace Walker 1 fight
- can hold 3 weapons, slowest movement
- LAW / C. Gustav / M60 mainly
- Ration / S. Curry / Love Box / Mate
Until noted otherwise, you can stay on the same loadout between missions.
Opening
Skipping cutscenes can be done by pressing Start once. It'll buffer the cutscene cancel option.
After having pressed Start, you can mash X / A to confirm to cancel the cutscene dialogue.
Investigate the Supply Facility
Make your way to the end of the mission.
QTE: R1, spam triangle, R1, R1
Mother Base Visit 1
Staff Management
- move miller to R&D
- Auto-assign staff
Develop
- Mk22
- Smoke Grenades
Contact the Sandinista Comandante
Loadout
Style:
- Naked
Weapons:
- Mk22
Items:
- Fulton (Slot A)
- Love Box (Slot B)
- Mate (Slot C)
- Rations
Use all fultons up in this mission to acquire enough staff members for your run.
In the cutscene, simply mash R1 (RT).
Pursue Amanda
- Fulton 7 soldiers
- Fulton one POW
- Pick up Twin Barrel Shotgun Design Specs where the POW is located
FIGHT: Armored Vehicle Battle: LAV-Type G
Switch Gear
Style:
J.Fatigues
Weapons:
- Replace Mk. 2 with LAW
- Keep M16A1
- Remove Grenades
Items:
- Remove Binos
- Remove SRND. IND.
- Add Mate at the end
The LAV-Type G fight
Initially cardboard box boost to the left side behind the guards and start attacking the APC.
Focus with the LAW on the wheels until you're out of ammo. Then switch to the M16A1.
Shoot out the first gas tank and focus your fire on the wheels again. Once the APC wants to move
shoot out the 2nd gas tank and finish the fight shooting the wheels again. Ignore all guards during the fight.
For the cutscene:
Hold right and hit R1
Rescue Chico
Switch back to your Naked loadout.
Ideally fulton 4 soldiers before the mission ends.
Pursue the Jungle Train
Keep 5 fultons for the ending
On your way to the end:
- fulton 2 POW
- fulton 2 soldiers
When you reached the final room, tranq the 5 guards and quickly fulton them off before the mission ends.
Mother Base Visit 2
Staff Management
- move Chico + 1 soldier to Mess Hall
- move everyone else to R&D
Develop
- C4
- M60
- Fulton Sys
FIGHT: Tank Battle: T-72U
Loadout: J. Fatigues
Weapons:
- add Supply Marker
Start the fight by placing a supply marker behind the train to your left.
Walk right and hit the tank at the backside. The backside with the gas barrels
is the weakspot you want to continuosly attack.
Once your LAW ammo is empty, request a supply drop.
While you wait, shoot the first barrel with the M16A1 to stop the Tank from moving.
After you got more law ammo, hit the backside with rockets again.
Prevent the tank from moving by shooting the 2nd barrel.
Keep using the M16A1 until the tank is out of “health”.
Destroy the Barricade
Loadout
Style:
- Naked
Weapons:
- add Smoke Grenades
- add C4
Either get spotted at the start or just walk up the stairs to not get seen by the guard in the top warehouse.
Roll down and make your way to the wall you need to blow up. If you get spotted run like hell - add your rations to not die.
Infiltrate the Crater Base
Make your way through the mission. At the bridge shoot the guard on top to get him out of your way.
Box boost all the way to the end and use the Mate to refill your psyche.
Enter the next room quickly with box boost to get behind the truck to the left.
You can fulton the two guards surrounding that truck.
In the final room, either rush through the level to the truck cutscene, or
take it slower and using Smoke Grenades to not get shot often.
In the truck cutscene, take the 3rd from right to find Hideo Kojima. He's a strong Mother Base member.
After that, move one truck left, 4th from right, to finish the sequence.
FIGHT: Pupa Battle
Swap back to J.Fatigues
Weapons:
- Replace the M16A1 with the M60
Focus on shooting the Pupa with the M60 when moving.
Switch to the LAW and hit the AI pod with it when it stops moving around.
Travel to the Cloud Forest
We'll stay on the J. Fatigues and rush to the end of the mission into the next fight.
Ideally you can stay on the box as long as possible. If you touch an enemy guard, the box will be destroyed.
On entering the 2nd room, use the Law once to shoot out some enemies to your bottom right.
This will free up your movement to not get shot as often.
Attack Chopper Battle: Mi-24A
You may want to swap your supply drop with the smoke grenade before starting the mission. Otherwise, start the fight and tap R2 twice to get to the supply marker, swap it with the Smoke grenade.
Start the fight by using a smoke grenade and throw it to the feet of the enemies.
CQC alll of them to the ground and knock them out, then quickly fulton them off.
Now focus on the Hind. Shoot with the M60 constantly against the front window where the leader sits.
Ideally you can damage that window quickly enough, that the leader will pop out and you can one shot him
with the LAW.
Head for the Lab
GEAR: Sneaking Suit
Weapons:
- add Mk22
- add Smoke Grenades
Items:
- Fulton
- Love Box
- Tea
- Rations
- ID Card
Fulton 1 POW and 2 snipers.
In the final room, hold up the early guard, then throw a smoke over the wall.
Move closer to your smoke and throw another Smoke towards the end of the map.
All guards should be smoked and you can freely walk towards the end of the mission now.
Locate the ID Card
Use all Fultons, hope for good luck that the card is in the Hind arena.
At the start of the mission, throw a smoke grenade and smoke the early 2 guards.
CQC slam them on the ground and hold them both up. Continue onwards and hold up the next guard.
We don't fulton them now, let them lie down. They'll stay on the ground until the very end of the mission.
Next room we want to turn right and hold up the sniper first, then tranq the extra guard.
Fulton the sniper and the guard, box boost to the 2nd sniper.
Hold the sniper up and extract him too.
The next room there's a sniper facing towards you, either give him a quick headshot
or distract him with a shot to the wall right next to him. Either way you can extract him now or on your way back.
You can get the guard with the card in the Hind arena. If not, follow further down and get the card in the later rooms.
Unless you have the card in the hind arena, do not track back through the hind arena.
Use the western path to cut down one room during your backtracking.
On your way back, use up all your fultons if you haven't done yet.
QTE:
- L1, L1, R1, R1 short break
- L1, R1, Right, Triangle short break
- Left, R1 (these inputs follow right after another, do not spam them)
FIGHT: Chrysalis Battle
GEAR: J.Fatigues
Weapons:
- place the M60 first
- place the Law second
With that order, you can start the fight by immediately looking up and shooting the AI pod.
Shoot Chrysalis as it's falling to level up M60 at the end of the fight.
Mother Base Visit 2
Staff Management
- move Cecile + 1 soldier to Mess Hall
- move everyone else to R&D
- then assign the bottom 7-10 people from R&D to the Combat unit
Develop
- C.Gustav
- Twin Barrel Shotgun (if you use it in the guard encounter)
If you have enough GMP, you can also already develop the S. Curry and/or the Ration.
Need 30(?) R&D to develop FIM in time later. LV15 combat unit
Travel to the Mine Base
Stay on the same loadout. Shoot the first guard with the Law to get him out of your way.
Box boost trough the level to the end quickly.
Eliminate the Guards
There's multiple approaches you can take this encounter.
1st approach
Use the M60 and LAW with the loadout you already have equipped. It does save the menu.
You need to try to take out the snipers with headshots from the M60. You can use the Law against the,
grouped up enemies when you're close to the bottom ring across your starting position.
2nd approach
The reason we developed the Twin Barrel Shotgun.
Weapons:
- replace the M60 with the Twin Barrel shotgun
Walk across the arena to get to the bottom upper ring across you starting position.
Use the Law to snipe the snipers and use the twin barrel shotgun to get rid of the kidnappers.
You can easily shotgun most approaching enemies after the initial wave with the right position.
FIGHT: Cocoon Battle
Infiltrate the Underground Base
Torture Chamber Escape
Head for Peace Walker's Hangar
FIGHT: Peace Walker Battle
Infiltrate the U.S. Missile Base
Head to the Control Tower
FIGHT: Peace Walker Battle 2
Peace Walker Battle 3
DO SOMETHING SNAKE
Joke's aside, this mission can't be failed or accelerated. Time ends on the fade to black after Peace Walker Battle 3.