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metal_gear_rising:mgrrr06 [2022/12/07 12:19] – reorder difficulties from easy to very hard hau5test | metal_gear_rising:mgrrr06 [2022/12/10 15:32] (current) – hau5test | ||
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- | ====== MGRR - Any% - Hard NG+ - R06 ====== | + | ====== MGRR - Any% - NG+ - R06 ====== |
{{youtube> | {{youtube> | ||
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* QTE | * QTE | ||
- | ==== Very Hard ==== | + | ==== Very Hard Difficulty |
[[https:// | [[https:// | ||
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* once that health limit is reached, go back into a Charged Pincer 2 -> both swings, first to break defense, second to do damage | * once that health limit is reached, go back into a Charged Pincer 2 -> both swings, first to break defense, second to do damage | ||
* finish with attacks or follow up to get into QTE | * finish with attacks or follow up to get into QTE | ||
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+ | ==== Revengeance Difficulty ==== | ||
+ | Thanks to Revengeance difficulty mechanics, this fight can be beaten the fastest utilizing perfect parries to do massive damage at once. | ||
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+ | [[https:// | ||
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+ | If Sam does his wide arms taunt: | ||
+ | * Start with a CP1, then a CP2 | ||
+ | * parry Sam's attacks, the fourth slash if parried perfect, will give him enough damage to lower Sam's health below 10% | ||
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====== R06 Key Points ====== | ====== R06 Key Points ====== |