metal_gear_rising:mgrrr06

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
metal_gear_rising:mgrrr06 [2022/12/07 12:19] – reorder difficulties from easy to very hard hau5testmetal_gear_rising:mgrrr06 [2022/12/10 15:32] (current) hau5test
Line 1: Line 1:
-====== MGRR - Any% - Hard NG+ - R06 ======+====== MGRR - Any% - NG+ - R06 ======
 {{youtube>wc8pjIOt5zQ?}} {{youtube>wc8pjIOt5zQ?}}
  
Line 62: Line 62:
   * QTE   * QTE
  
-==== Very Hard ====+==== Very Hard Difficulty ====
 [[https://www.youtube.com/watch?v=u2QSD9pXhQ0|Simple Method to grind Sam down on Very Hard]] [[https://www.youtube.com/watch?v=u2QSD9pXhQ0|Simple Method to grind Sam down on Very Hard]]
  
Line 86: Line 86:
   * once that health limit is reached, go back into a Charged Pincer 2 -> both swings, first to break defense, second to do damage   * once that health limit is reached, go back into a Charged Pincer 2 -> both swings, first to break defense, second to do damage
   * finish with attacks or follow up to get into QTE   * finish with attacks or follow up to get into QTE
 +
 +==== Revengeance Difficulty ====
 +Thanks to Revengeance difficulty mechanics, this fight can be beaten the fastest utilizing perfect parries to do massive damage at once.
 +
 +[[https://www.youtube.com/watch?v=3KER4hGvSkc|IL example by Zefie]]
 +
 +If Sam does his wide arms taunt:
 +  * Start with a CP1, then a CP2
 +  * parry Sam's attacks, the fourth slash if parried perfect, will give him enough damage to lower Sam's health below 10%
 +
  
 ====== R06 Key Points ====== ====== R06 Key Points ======
  • metal_gear_rising/mgrrr06.1670415546.txt.gz
  • Last modified: 2022/12/07 12:19
  • by hau5test