metal_gear_rising:mgrrr06

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metal_gear_rising:mgrrr06 [2022/12/07 10:11] – [Hard Difficulty] add VH example hau5testmetal_gear_rising:mgrrr06 [2022/12/10 15:32] (current) hau5test
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-====== MGRR - Any% - Hard NG+ - R06 ======+====== MGRR - Any% - NG+ - R06 ======
 {{youtube>wc8pjIOt5zQ?}} {{youtube>wc8pjIOt5zQ?}}
  
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 ====== Bossfight: Sam ====== ====== Bossfight: Sam ======
-==== Very Hard ==== +==== Easy Difficulty ==== 
-[[https://www.youtube.com/watch?v=wboFjuTz8gw|IL Example by Darkslayer]] +[[https://youtu.be/gA6MhXzr5GU|various Jetstream Sam Easy NG+ approaches timed]]
-TBD input list+
  
-==== Hard Difficulty ==== +[[https://www.youtube.com/watch?v=lbsa5ZNA37Y|Jestream Sam NGEasy - Faster method]]
-  * Dodge + CP2 +
-  * (Taunt option) Doubleslide / 2x Dodge +
-  * Dodge CP2+
  
-If Sam is still on the ground, dodge into him, then proceed with the rest of the cycle. +  * CP1 
-  * Doubleslide => P1 => CP2+  * CP2 -> activate Ripper Mode on 2nd Swing 
 +  * Blade mode to continue 
 +  * Cancel P1 with Dash to the side 
 +  * CP2 with 2nd Swing (no Ripper Mode needed)
   * QTE   * QTE
 +
 +[[https://www.youtube.com/watch?v=Sz4-PLuyQvM|Jetstream Sam NG+ Easy - Simple method]]
 +
 +  * CP1
 +  * CP2
 +  * Blade mode to continue fast
 +  * Skyhigh (forward → forward → light attack)
 +  * CP1
 +  * Follow up to QTE
  
 ==== Normal Difficulty  ==== ==== Normal Difficulty  ====
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   * if he stops his taunt and does one heavy attack -> continue with a P3 and do the first slash, then jump.   * if he stops his taunt and does one heavy attack -> continue with a P3 and do the first slash, then jump.
   * aftwards: set up a CP2 and hit him with the right timing, he will be below 10% health for the QTE initiation   * aftwards: set up a CP2 and hit him with the right timing, he will be below 10% health for the QTE initiation
-==== Easy Difficulty ==== 
-[[https://youtu.be/gA6MhXzr5GU|various Jetstream Sam Easy NG+ approaches timed]] 
  
-[[https://www.youtube.com/watch?v=lbsa5ZNA37Y|Jestream Sam NGEasy - Faster method]]+==== Hard Difficulty ==== 
 +  * Dodge + CP2 
 +  * (Taunt option) Doubleslide / 2x Dodge 
 +  * Dodge CP2
  
-  * CP1 +If Sam is still on the ground, dodge into him, then proceed with the rest of the cycle. 
-  * CP2 -> activate Ripper Mode on 2nd Swing +  * Doubleslide => P1 => CP2
-  * Blade mode to continue +
-  * Cancel P1 with Dash to the side +
-  * CP2 with 2nd Swing (no Ripper Mode needed)+
   * QTE   * QTE
  
-[[https://www.youtube.com/watch?v=Sz4-PLuyQvM|Jetstream Sam NG+ Easy Simple method]]+==== Very Hard Difficulty ==== 
 +[[https://www.youtube.com/watch?v=u2QSD9pXhQ0|Simple Method to grind Sam down on Very Hard]] 
 + 
 +Start as usual: 
 +  * Set up CP2 with Ripper mode and slash Sam with the 2nd Swing of the Pincers 
 +  * then go into CP3 and have the first attack miss, the 2nd land and then ideally full damage on the third attack 
 +  * Sam should be around 56% health roughly 
 +  * follow up with two double slides, the first one will miss, the 2nd double slide will stun Sam 
 +  * do a CP2 with RM, 2nd Swing only to grind Sam down past the 30% health mark 
 +  * repeat the double slide for stunning Sam and CP2 attack chain 
 +  * once Sam's health is below 10%, approach (Lightning strike or just running over to Sam) as  he does his backwards jump 
 +  * start QTE and cut his hand 
 + 
 +[[https://www.youtube.com/watch?v=wboFjuTz8gw|IL Example by Darkslayer]] 
 + 
 +  * Pincer 2 (Ripper Mode) 
 +  * Blade Mode Cancel 
 +  * Dodge backwards to keep a distance to Sam 
 +  * then go into Charged Pincer 2 
 +  * with the distance done correctly, you should only hit Sam with the 2nd Swing of the Charged Pincer 2 
 +  * right after go into Charged Pincer 3, first slash should break Sam's defense, slash 2 and 3 should do damage 
 +  * Do a Sky High to juggle Sam in the air until his health is below 30% 
 +  * once that health limit is reached, go back into a Charged Pincer 2 -> both swings, first to break defense, second to do damage 
 +  * finish with attacks or follow up to get into QTE 
 + 
 +==== Revengeance Difficulty ==== 
 +Thanks to Revengeance difficulty mechanics, this fight can be beaten the fastest utilizing perfect parries to do massive damage at once. 
 + 
 +[[https://www.youtube.com/watch?v=3KER4hGvSkc|IL example by Zefie]] 
 + 
 +If Sam does his wide arms taunt: 
 +  * Start with a CP1, then a CP2 
 +  * parry Sam's attacks, the fourth slash if parried perfect, will give him enough damage to lower Sam's health below 10% 
  
-  * CP1 
-  * CP2 
-  * Blade mode to continue fast 
-  * Skyhigh (forward → forward → light attack) 
-  * CP1 
-  * Follow up to QTE 
 ====== R06 Key Points ====== ====== R06 Key Points ======
   * Learn Sam’s intricacies and play around the attacks to figure out the best way you can consistently kill Sam, no matter the attacks or distance   * Learn Sam’s intricacies and play around the attacks to figure out the best way you can consistently kill Sam, no matter the attacks or distance
  • metal_gear_rising/mgrrr06.1670407899.txt.gz
  • Last modified: 2022/12/07 10:11
  • by hau5test