metal_gear_rising:mgrrr06

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metal_gear_rising:mgrrr06 [2022/09/01 12:05] hau5testmetal_gear_rising:mgrrr06 [2022/12/10 15:32] (current) hau5test
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-[[https://youtu.be/wc8pjIOt5zQ|Jestream Sam NG+ Hard]]+====== MGRR - Any% - NG+ - R06 ====== 
 +{{youtube>wc8pjIOt5zQ?}}
  
-[[https://www.youtube.com/watch?v=Hzg-skEvN0I|Jestream Sam NG+ Easy]]+Shortest mission in the entire game. Sam can pose a couple of issues with Pincer timings, and to be more precise, with Dodge Cancels, that can easily turn this fight into a slogfest. 
 + 
 +====== R-06 "Route" ====== 
 +  * This fight has little to no downtime, so be quick on executing attacks 
 +  * After landing two CP2 hits, Sam can potentially try to cut some rocks for fun 
 +  * If, by any case, Sam will charge through these rocks around, the game can crash with a very high chance, 
 +  * so before manipping Sam for the 2nd/3rd time, make him go into a proper direction 
 + 
 +The fight itself has two potential patterns: 
 +  * If Sam will do a short taunt (one hand), after landing a CP2 you have to immediately perform a Doubleslide 
 +  * If Sam will do a long taunt (two hands), after landing a CP2 you have to perform 2 Dodges that have to be blocked by Sam 
 +  * Finally, in case you’ve forgotten, all CP2’s have two hits inside -> Sam has to be hit with the latter. 
 + 
 +====== Bossfight: Sam ====== 
 +==== Easy Difficulty ==== 
 +[[https://youtu.be/gA6MhXzr5GU|various Jetstream Sam Easy NG+ approaches timed]] 
 + 
 +[[https://www.youtube.com/watch?v=lbsa5ZNA37Y|Jestream Sam NG+ Easy - Faster method]] 
 + 
 +  * CP1 
 +  * CP2 -> activate Ripper Mode on 2nd Swing 
 +  * Blade mode to continue 
 +  * Cancel P1 with Dash to the side 
 +  * CP2 with 2nd Swing (no Ripper Mode needed) 
 +  * QTE 
 + 
 +[[https://www.youtube.com/watch?v=Sz4-PLuyQvM|Jetstream Sam NG+ Easy - Simple method]] 
 + 
 +  * CP1 
 +  * CP2 
 +  * Blade mode to continue fast 
 +  * Skyhigh (forward → forward → light attack) 
 +  * CP1 
 +  * Follow up to QTE 
 + 
 +==== Normal Difficulty  ==== 
 +[[https://youtu.be/zoWDU4ZPPQc|Jestream Sam NG+ Normal Side by Side examples]] 
 + 
 +Start the same regardless of taunt: 
 +  * CP1 then CP2 
 + 
 +  * if his taunt breaks, follow up with a P3 
 +  * jump -> cancel into CP2 
 +  * Let go of CP2 when Sam begins sliding towards you 
 +  * Dodge, then break his dash attack with a double slide 
 +  * Lightningstrikes (forward -> forward -> heavy) can lead Sam into starting the final QTE 
 + 
 +  * if he stops his taunt he either does 6 light attacks -> dodge, double slide into Sam to interrupt 
 +  * if he stops his taunt and does one heavy attack -> continue with a P3 and do the first slash, then jump. 
 +  * aftwards: set up a CP2 and hit him with the right timing, he will be below 10% health for the QTE initiation 
 + 
 +==== Hard Difficulty ==== 
 +  * Dodge + CP2 
 +  * (Taunt option) Doubleslide / 2x Dodge 
 +  * Dodge + CP2 
 + 
 +If Sam is still on the ground, dodge into him, then proceed with the rest of the cycle. 
 +  * Doubleslide => P1 => CP2 
 +  * QTE 
 + 
 +==== Very Hard Difficulty ==== 
 +[[https://www.youtube.com/watch?v=u2QSD9pXhQ0|Simple Method to grind Sam down on Very Hard]] 
 + 
 +Start as usual: 
 +  * Set up CP2 with Ripper mode and slash Sam with the 2nd Swing of the Pincers 
 +  * then go into CP3 and have the first attack miss, the 2nd land and then ideally full damage on the third attack 
 +  * Sam should be around 56% health roughly 
 +  * follow up with two double slides, the first one will miss, the 2nd double slide will stun Sam 
 +  * do a CP2 with RM, 2nd Swing only to grind Sam down past the 30% health mark 
 +  * repeat the double slide for stunning Sam and CP2 attack chain 
 +  * once Sam's health is below 10%, approach (Lightning strike or just running over to Sam) as  he does his backwards jump 
 +  * start QTE and cut his hand 
 + 
 +[[https://www.youtube.com/watch?v=wboFjuTz8gw|IL Example by Darkslayer]] 
 + 
 +  * Pincer 2 (Ripper Mode) 
 +  * Blade Mode Cancel 
 +  * Dodge backwards to keep a distance to Sam 
 +  * then go into Charged Pincer 2 
 +  * with the distance done correctly, you should only hit Sam with the 2nd Swing of the Charged Pincer 2 
 +  * right after go into Charged Pincer 3, first slash should break Sam's defense, slash 2 and 3 should do damage 
 +  * Do a Sky High to juggle Sam in the air until his health is below 30% 
 +  * once that health limit is reached, go back into a Charged Pincer 2 -> both swings, first to break defense, second to do damage 
 +  * finish with attacks or follow up to get into QTE 
 + 
 +==== Revengeance Difficulty ==== 
 +Thanks to Revengeance difficulty mechanics, this fight can be beaten the fastest utilizing perfect parries to do massive damage at once. 
 + 
 +[[https://www.youtube.com/watch?v=3KER4hGvSkc|IL example by Zefie]] 
 + 
 +If Sam does his wide arms taunt: 
 +  * Start with a CP1, then a CP2 
 +  * parry Sam's attacks, the fourth slash if parried perfect, will give him enough damage to lower Sam's health below 10% 
 + 
 + 
 +====== R06 Key Points ====== 
 +  * Learn Sam’s intricacies and play around the attacks to figure out the best way you can consistently kill Sam, no matter the attacks or distance 
 +  * If you have troubles distancing yourself from Sam (to prevent armour memes), do a dodge to the side/backwards 
 +  * Fight always goes the same way, so if you have any troubles with the fight, the chances are, you’re missing some important part of the equation.
  
 ---- ----
-[[mgrrr00|Continue to R07 Tutorial]]+[[mgrrr07|Continue to R07 Tutorial]]
  
 [[revengance|Return back to MGRR page overview]] [[revengance|Return back to MGRR page overview]]
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  • Last modified: 2022/09/01 12:05
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