Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
metal_gear_rising:mgrrr06 [2022/12/07 12:15] – [Very Hard] add simple VH setup hau5test | metal_gear_rising:mgrrr06 [2022/12/10 15:32] (current) – hau5test | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== MGRR - Any% - Hard NG+ - R06 ====== | + | ====== MGRR - Any% - NG+ - R06 ====== |
{{youtube> | {{youtube> | ||
Line 16: | Line 16: | ||
====== Bossfight: Sam ====== | ====== Bossfight: Sam ====== | ||
- | ==== Very Hard ==== | + | ==== Easy Difficulty ==== |
+ | [[https:// | ||
+ | |||
+ | [[https:// | ||
+ | |||
+ | * CP1 | ||
+ | * CP2 -> activate Ripper Mode on 2nd Swing | ||
+ | * Blade mode to continue | ||
+ | * Cancel P1 with Dash to the side | ||
+ | * CP2 with 2nd Swing (no Ripper Mode needed) | ||
+ | * QTE | ||
+ | |||
+ | [[https:// | ||
+ | |||
+ | * CP1 | ||
+ | * CP2 | ||
+ | * Blade mode to continue fast | ||
+ | * Skyhigh (forward → forward → light attack) | ||
+ | * CP1 | ||
+ | * Follow up to QTE | ||
+ | |||
+ | ==== Normal Difficulty | ||
+ | [[https:// | ||
+ | |||
+ | Start the same regardless of taunt: | ||
+ | * CP1 then CP2 | ||
+ | |||
+ | * if his taunt breaks, follow up with a P3 | ||
+ | * jump -> cancel into CP2 | ||
+ | * Let go of CP2 when Sam begins sliding towards you | ||
+ | * Dodge, then break his dash attack with a double slide | ||
+ | * Lightningstrikes (forward -> forward -> heavy) can lead Sam into starting the final QTE | ||
+ | |||
+ | * if he stops his taunt he either does 6 light attacks -> dodge, double slide into Sam to interrupt | ||
+ | * if he stops his taunt and does one heavy attack -> continue with a P3 and do the first slash, then jump. | ||
+ | * aftwards: set up a CP2 and hit him with the right timing, he will be below 10% health for the QTE initiation | ||
+ | |||
+ | ==== Hard Difficulty ==== | ||
+ | * Dodge + CP2 | ||
+ | * (Taunt option) Doubleslide / 2x Dodge | ||
+ | * Dodge + CP2 | ||
+ | |||
+ | If Sam is still on the ground, dodge into him, then proceed with the rest of the cycle. | ||
+ | * Doubleslide => P1 => CP2 | ||
+ | * QTE | ||
+ | |||
+ | ==== Very Hard Difficulty | ||
[[https:// | [[https:// | ||
Line 41: | Line 87: | ||
* finish with attacks or follow up to get into QTE | * finish with attacks or follow up to get into QTE | ||
- | ==== Hard Difficulty ==== | + | ==== Revengeance |
- | * Dodge + CP2 | + | Thanks to Revengeance difficulty mechanics, this fight can be beaten the fastest utilizing perfect parries to do massive damage at once. |
- | * (Taunt option) Doubleslide / 2x Dodge | + | |
- | * Dodge + CP2 | + | |
- | If Sam is still on the ground, dodge into him, then proceed with the rest of the cycle. | + | [[https:// |
- | * Doubleslide => P1 => CP2 | + | |
- | * QTE | + | |
- | ==== Normal Difficulty | + | If Sam does his wide arms taunt: |
- | [[https:// | + | * Start with a CP1, then a CP2 |
+ | * parry Sam's attacks, the fourth slash if parried perfect, will give him enough damage to lower Sam's health below 10% | ||
- | Start the same regardless of taunt: | ||
- | * CP1 then CP2 | ||
- | * if his taunt breaks, follow up with a P3 | ||
- | * jump -> cancel into CP2 | ||
- | * Let go of CP2 when Sam begins sliding towards you | ||
- | * Dodge, then break his dash attack with a double slide | ||
- | * Lightningstrikes (forward -> forward -> heavy) can lead Sam into starting the final QTE | ||
- | |||
- | * if he stops his taunt he either does 6 light attacks -> dodge, double slide into Sam to interrupt | ||
- | * if he stops his taunt and does one heavy attack -> continue with a P3 and do the first slash, then jump. | ||
- | * aftwards: set up a CP2 and hit him with the right timing, he will be below 10% health for the QTE initiation | ||
- | ==== Easy Difficulty ==== | ||
- | [[https:// | ||
- | |||
- | [[https:// | ||
- | |||
- | * CP1 | ||
- | * CP2 -> activate Ripper Mode on 2nd Swing | ||
- | * Blade mode to continue | ||
- | * Cancel P1 with Dash to the side | ||
- | * CP2 with 2nd Swing (no Ripper Mode needed) | ||
- | * QTE | ||
- | |||
- | [[https:// | ||
- | |||
- | * CP1 | ||
- | * CP2 | ||
- | * Blade mode to continue fast | ||
- | * Skyhigh (forward → forward → light attack) | ||
- | * CP1 | ||
- | * Follow up to QTE | ||
====== R06 Key Points ====== | ====== R06 Key Points ====== | ||
* Learn Sam’s intricacies and play around the attacks to figure out the best way you can consistently kill Sam, no matter the attacks or distance | * Learn Sam’s intricacies and play around the attacks to figure out the best way you can consistently kill Sam, no matter the attacks or distance |