metal_gear_rising:mgrrr06

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metal_gear_rising:mgrrr06 [2022/12/07 12:15] – [Very Hard] add simple VH setup hau5testmetal_gear_rising:mgrrr06 [2022/12/10 15:32] (current) hau5test
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-====== MGRR - Any% - Hard NG+ - R06 ======+====== MGRR - Any% - NG+ - R06 ======
 {{youtube>wc8pjIOt5zQ?}} {{youtube>wc8pjIOt5zQ?}}
  
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 ====== Bossfight: Sam ====== ====== Bossfight: Sam ======
-==== Very Hard ====+==== Easy Difficulty ==== 
 +[[https://youtu.be/gA6MhXzr5GU|various Jetstream Sam Easy NG+ approaches timed]] 
 + 
 +[[https://www.youtube.com/watch?v=lbsa5ZNA37Y|Jestream Sam NG+ Easy - Faster method]] 
 + 
 +  * CP1 
 +  * CP2 -> activate Ripper Mode on 2nd Swing 
 +  * Blade mode to continue 
 +  * Cancel P1 with Dash to the side 
 +  * CP2 with 2nd Swing (no Ripper Mode needed) 
 +  * QTE 
 + 
 +[[https://www.youtube.com/watch?v=Sz4-PLuyQvM|Jetstream Sam NG+ Easy - Simple method]] 
 + 
 +  * CP1 
 +  * CP2 
 +  * Blade mode to continue fast 
 +  * Skyhigh (forward → forward → light attack) 
 +  * CP1 
 +  * Follow up to QTE 
 + 
 +==== Normal Difficulty  ==== 
 +[[https://youtu.be/zoWDU4ZPPQc|Jestream Sam NG+ Normal Side by Side examples]] 
 + 
 +Start the same regardless of taunt: 
 +  * CP1 then CP2 
 + 
 +  * if his taunt breaks, follow up with a P3 
 +  * jump -> cancel into CP2 
 +  * Let go of CP2 when Sam begins sliding towards you 
 +  * Dodge, then break his dash attack with a double slide 
 +  * Lightningstrikes (forward -> forward -> heavy) can lead Sam into starting the final QTE 
 + 
 +  * if he stops his taunt he either does 6 light attacks -> dodge, double slide into Sam to interrupt 
 +  * if he stops his taunt and does one heavy attack -> continue with a P3 and do the first slash, then jump. 
 +  * aftwards: set up a CP2 and hit him with the right timing, he will be below 10% health for the QTE initiation 
 + 
 +==== Hard Difficulty ==== 
 +  * Dodge + CP2 
 +  * (Taunt option) Doubleslide / 2x Dodge 
 +  * Dodge + CP2 
 + 
 +If Sam is still on the ground, dodge into him, then proceed with the rest of the cycle. 
 +  * Doubleslide => P1 => CP2 
 +  * QTE 
 + 
 +==== Very Hard Difficulty ====
 [[https://www.youtube.com/watch?v=u2QSD9pXhQ0|Simple Method to grind Sam down on Very Hard]] [[https://www.youtube.com/watch?v=u2QSD9pXhQ0|Simple Method to grind Sam down on Very Hard]]
  
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   * finish with attacks or follow up to get into QTE   * finish with attacks or follow up to get into QTE
  
-==== Hard Difficulty ==== +==== Revengeance Difficulty ==== 
-  * Dodge + CP2 +Thanks to Revengeance difficulty mechanics, this fight can be beaten the fastest utilizing perfect parries to do massive damage at once.
-  * (Taunt option) Doubleslide / 2x Dodge +
-  * Dodge + CP2+
  
-If Sam is still on the ground, dodge into him, then proceed with the rest of the cycle. +[[https://www.youtube.com/watch?v=3KER4hGvSkc|IL example by Zefie]]
-  * Doubleslide => P1 => CP2 +
-  * QTE+
  
-==== Normal Difficulty  ==== +If Sam does his wide arms taunt: 
-[[https://youtu.be/zoWDU4ZPPQc|Jestream Sam NG+ Normal Side by Side examples]]+  * Start with a CP1, then a CP2 
 +  * parry Sam's attacks, the fourth slash if parried perfect, will give him enough damage to lower Sam's health below 10%
  
-Start the same regardless of taunt: 
-  * CP1 then CP2 
  
-  * if his taunt breaks, follow up with a P3 
-  * jump -> cancel into CP2 
-  * Let go of CP2 when Sam begins sliding towards you 
-  * Dodge, then break his dash attack with a double slide 
-  * Lightningstrikes (forward -> forward -> heavy) can lead Sam into starting the final QTE 
- 
-  * if he stops his taunt he either does 6 light attacks -> dodge, double slide into Sam to interrupt 
-  * if he stops his taunt and does one heavy attack -> continue with a P3 and do the first slash, then jump. 
-  * aftwards: set up a CP2 and hit him with the right timing, he will be below 10% health for the QTE initiation 
-==== Easy Difficulty ==== 
-[[https://youtu.be/gA6MhXzr5GU|various Jetstream Sam Easy NG+ approaches timed]] 
- 
-[[https://www.youtube.com/watch?v=lbsa5ZNA37Y|Jestream Sam NG+ Easy - Faster method]] 
- 
-  * CP1 
-  * CP2 -> activate Ripper Mode on 2nd Swing 
-  * Blade mode to continue 
-  * Cancel P1 with Dash to the side 
-  * CP2 with 2nd Swing (no Ripper Mode needed) 
-  * QTE 
- 
-[[https://www.youtube.com/watch?v=Sz4-PLuyQvM|Jetstream Sam NG+ Easy - Simple method]] 
- 
-  * CP1 
-  * CP2 
-  * Blade mode to continue fast 
-  * Skyhigh (forward → forward → light attack) 
-  * CP1 
-  * Follow up to QTE 
 ====== R06 Key Points ====== ====== R06 Key Points ======
   * Learn Sam’s intricacies and play around the attacks to figure out the best way you can consistently kill Sam, no matter the attacks or distance   * Learn Sam’s intricacies and play around the attacks to figure out the best way you can consistently kill Sam, no matter the attacks or distance
  • metal_gear_rising/mgrrr06.txt
  • Last modified: 2022/12/10 15:32
  • by hau5test