metal_gear_rising:mgrrr01

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metal_gear_rising:mgrrr01 [2022/12/09 10:09] – [Bossfight: Mistral] formatting hau5testmetal_gear_rising:mgrrr01 [2022/12/10 15:03] (current) – [Very Hard Difficulty] ad run notice hau5test
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 ====== Bossfight: Mistral ====== ====== Bossfight: Mistral ======
 ====Easy to Hard Difficulty==== ====Easy to Hard Difficulty====
-  * Do a CP1 three times in a row +===Start=== 
-  * Each CP1 will progress the fight to the next phase +  * Do a CP1, ripper mode is not required 
-  * After the 2nd CP1, wait a little bit until the checkpoint mark appears, then restart the checkpoint +  * the damage will initiate going to the next sequence 
-  * during the loading screen mash Slide+  * tap R2 to get into the Blade Mode and leave it immediately again to continue 
 + 
 +===Barrel=== 
 +  * Do a CP1, ripper mode is not required 
 +  * the damage will initiate going to the next sequence 
 +  * during the cutscene, wait until the checkpoint mark appears, then restart the checkpoint 
 +  * this will start the third sequence earlier 
 + 
 +=== Final === 
 +  * during the loading screen mash Slide, or run forward
   * use RM at the very end of that slide   * use RM at the very end of that slide
   * Land a 3rd CP1   * Land a 3rd CP1
-  * Mistral should be caught into the blast and die, otherwise Dodge forward+  * Mistral should be caught into the barrel blast and die, otherwise Dodge forward to do enough damage if required
   * finish the quicktime event   * finish the quicktime event
  
 ==== Very Hard Difficulty ==== ==== Very Hard Difficulty ====
 +===Start===
   * Do a P1 Dodge cancel into CP2, activate Ripper Mode as the first slash happens   * Do a P1 Dodge cancel into CP2, activate Ripper Mode as the first slash happens
-  * continue with a P3 slash into Mistralthis should do enough damage to continue the fight into the next sequence +  * while charging your pincer 2looking at the sky is required, otherwise the geckos will grab you 
-  * Start Sequence 2 with another P1 dodge cancel into CP2activate Ripper Mode once again on the first slash + 
-  * This will bring Mistral's health low enough to start Sequence 3+===Barrel=== 
 +  * Start Sequence 2 with a CP1even without ripper mode the damage should be sufficient to get Mistral into Sequence 3
   * during the following cutscene, wait a little bit until the checkpoint mark appears, then restart the checkpoint   * during the following cutscene, wait a little bit until the checkpoint mark appears, then restart the checkpoint
-  * Start Sequence 3 by using another P1 Dodge into a CP2, activate ripper mode again on first slash+ 
 +=== Final === 
 +  * Start Sequence 3 by running forwad and getting into position 
 +  * use another P1 Dodge into a CP2, activate ripper mode again on first slash
   * this will bring Mistral's health down enough to start the QTE   * this will bring Mistral's health down enough to start the QTE
  
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  • Last modified: 2022/12/09 10:09
  • by hau5test