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Metal Gear 2 Tutorial
Play through the game to achieve Big Boss rank at the end. Playing on Original difficulty is required for this rank.
Infiltration Point
Zanzibar Bldg. 1F
Zanzibar Bldg. 2F
Save time by opening the elevator first before getting the level 1 door card.
Black Ninja (Black Color)
- On PS2 from a fresh load from the Subsistence menu, you can manipulate Black Ninja
- You must get to Black Ninja without any alerts and two “What's that noise?”
- Black Ninja takes 10 bullets to kill
Position 1
Position 2
Position 3
Position 4
Position 5
Zanzibar Bldg. 1F
Lost Woods
Desert South
Swamp Line
Running Man
- Running Man takes 7 mines to kill
Stinger Missile
Singing Sands
Hind D
*Hind D takes 4 missiles to destroy
Tower Bldg. Front
No Alert - Non Lethal Box Pick Up example
https://clips.twitch.tv/BitterAbrasiveHerdCharlieBitMe-1aJGzl9yGMEXtQju
Tower Bldg. 1F (Spiral)
Tower Bldg. B1 (Sewers)
Zanzibar Bldg. B1
Tower Bldg. B1 (Sewers)
Tower Bldg. 1F (Spiral)
Red Blaster and Tower Roof
- Red Blaster takes 12 grenades to kill
Tower Bldg. 1F (Spiral)
Tower Bldg. B1 (Sewers)
Zanzibar Bldg. 4F
If you want to practice 4F Mannequin Room, you can enter and exit the rooms to get different RNG seeds
Ideal Spot to go up in Mannequin Room
Tower Bldg. B3 (Gustava and Dr. Madnar Escort)
Crevice South
Hang Glider and Brooch Backtrack
The Four Horsemen (UltraBox)
- Each Horseman takes 6 explosions to kill (mines or grenades)
Tower Bldg. Climb
Tower Bldg. 20F
Crevice North
Jungle Evil (Predator)
- Jungle Evil takes 8 grenades to kill
Lab Building
Prison
Night Fright (Night Sight)
- Night Fright takes 8 grenades to kill
After the Night Fright fight you can press the elevator before moving on to save precious time:
Card 9 Backtrack
Dr. Madnar
- Dr. Madnar takes 7 explosions to kill (mines or C4)
to Underground Base
Metal Gear D
- Metal Gear D takes 12 grenades to kill.
- When equipment is on fire, go left in menu, and toss out all equipment before eating the rations