cardnotesmgnes

1 1 1 2 1 2 1 2 1 2 3 2 3 4 1 3 4 2 4 4 2 5 6 5 1 5 7 1 7 8 5 1

Jungle

1

Building #1 Floor 2

1 1 1 2 1 2 1 2

Building #1 Floor 1

1

Grey Fox/Building#4

2 3 2 3 4

Building #1 Revisited

1 3 4 1

Roof 1

2 4

Building #2 Floor 1

4

Roof 2

2 4 5

Building #2 Floor 2

6 5 1 5

Building #2 Floor 1 Revisited

7 1

Building #3

7 8 5 1

  • Go right at the three trucks. Enter middle truck for Card 1. Equip.

Floor 2

  • Enter room, equip gas mask. Reach door, equip Card 1.
  • Equip Card 2 in the Ammunition Room.
  • Head right. Enter the hut. Equip Card 1 to pick up Grenade Launcher. Equip Card 2 to exit.
  • If you get the bad pattern, you can do a menu (Card 1) at the first wall to potentially refresh the pattern. Bad pattern means you need to punch the guard. good pattern, the guard turns on alert.
  • Go up the corridor, hug the wall, and enter the elevator. Switch to Card 2 in the elevator.

Floor 1 Revisited

  • Head down, and enter the left room for a few different strategies. You can punch the guard, and run around, equipping the Card 1 afterwards. OR Tank the damage and move in, equipping the Card 1 after the alert begins.
  • Rescue POW #6.
  • Punch the left wall, and rescue Grey Fox (POW #7). Punch the bottom wall, and head into THE SHOTGUNNER

The Shotgunner

  • Do a Z pattern to the right door. Equip Card 2 in room .
  • Go down very quickly at the left door, as there is a position where he cannot hit you. Equip Card 3 before exiting the room.
  • Go right at “Doobie the Dog” Dog hitboxes are the same as humans. Swap to Card 2 at Doobie screen.
  • Enter room, swap to Card 3. Enter bottom left door. Exit the building from bottom right door.
  • Enter bottom right truck at the bottom of the T intersection.
  • Pick up Card 4, remove Transmitter, Equip Card 4.
  • Return to Building #1 via the door, head right to the elevator. Switch to Card 1 and Grenade Launcher1) in elevator.

Death Warp 1

  • Go down to Rescue POW #8 in the top room. Equip Card 3 outside. Rescue POW #9 in the left hut.

Machine Gun Kid

  • Wait for the bullets or Swap to Card 4 to clear bullets. If you can run by the bullets, menu afterwards.
  • Rescue POW #10. RANK UP! (* * *) Head back out and Death Warp #1 back to the elevator.
  • Ride the elevator up to the Roof, equip Bomb Blast Suit.
  • Go down the left side to enter the door. Equip Card 2 in room. You do not need to go super far right to pick up the ammunition. Duplicate the ammo once. Equip Card 2.
  • Head down for POW #11.
  • Switch to Card 4 when you Rescue POW #12. Death Abuse.
  • Switch to Card 4 in the water, enter the middle door.
  • Go up to the elevator, climb to the Roof. Menu for Card 2.

Roof 2

  • Fire a grenade as you move left, enter the left room to rescue POW #13. Menu for Card 4.
  • Go to the bottom floor, equip Card 5.

Floor 1 Revisited

*Ride the elevator up to the second floor. Equip Card _

Arnold Floor

  • Don't hug the right wall for this alert, get the alert then move to the right along the wall.
  • Take the right door in the Arnold room. Card Blank
  • Head up to rescue POW #15. RANK UP (* * * *)! Switch to Card 6.
  • Enter room, pick up RPG, use a ration and equip Card 5.
  • Run left, take two damage from Arnold. Switch to Card 1 once you reach the door threshold
  • Wiggle to the right to avoid the alert, or go left and take the alert.

Hell Room

  • Two different patterns, run around the guard, avoid the alert.
  • Guard alerts immediately, eek.
  • 10 frame window to throw a grenade immediately to manipulate far guard.
  • Throw another grenade at the black gap to kill a guard.
  • Switch to the Rocket Launcher in the room after picking up ammunition.
  • Hug the right wall as you exit the ammo room
  • The right guard can be in the way, shoot him! If he spots you early, just run for it.
  • Head back to the Arnolds. Shoot the guard immediately!
  • In this menu, USE A RATION, equip Card 5.

Deep Water

  • On third ration use, you can equip Card 7.
  • Swap to Card 1 after defeating Coward Duck. Run to the right and die. Death Warp 3!
  • Take the top right truck, and head into the final building. Mash for the menu after the truck has moved for Card 7.
  • Wiggle past the truck to enter the door, hopefully by not screen wrapping.
  • Go to the menu when you are not underneath the boxes to break the pitfall. Equip Card 8.

Final Basement

  • Equip Gas Mask when entering door in laser camera room.
  • Equip Card 5 as late as possible before exiting Gas room.
  • Enter the next room, equip Gas Mask.
  • Equip Card 1 before entering the next room.

1)
You can do this menu later on as well, just make sure to do so before the Bulldozer
  • cardnotesmgnes.txt
  • Last modified: 2018/12/29 19:18
  • by Plywood