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ah1 [2019/09/11 20:46] – screenshots plywoodah1 [2022/05/30 09:20] (current) – [Tank Hangar] add quick stand up hau5test
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 {{youtube>hpKmOkB6qjE?medium}} {{youtube>hpKmOkB6qjE?medium}}
 ---- ----
-{{youtube>tOiS_RkAgig?medium}}+{{youtube>EggcIRinwA4?medium}} 
 + 
 +  *Select English on Integral to save 7 seconds at Nuclear statistics!
 =====Any% Hard Disc 1===== =====Any% Hard Disc 1=====
  
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 {{youtube>oYz7dsDTML4?medium}} {{youtube>oYz7dsDTML4?medium}}
 +----
 +{{youtube>4cpADw83JNA?medium}}
 +----
 +{{youtube>hJsBzcVyHyM?medium}}
  
-  *There are many possible variants to the Docks, but only one thing is required. You must alter right guard's path, or kill him. If you do not, you will not be able to get on the elevator quickly.+  *Unless you are going for Rank 1 or Big Boss, you want to farm alerts in the Dock.
  
-  *If you alter the left guard's path, you must alter it further or kill him. Unalteredhe leaves the elevator area just before the elevator arrives.+  *There are many possible variants to the Dock, but only one thing is required. You must alter right guard's path, or kill him. If you do notyou will not be able to get on the elevator quickly (assuming stealth).
  
-  *You can use the credits as visual cues. Head up the left path when CG Artists //Takashi Mizutani and Hideki Sasaki// appearThe final credit is Assistant Director //Yoshikazu Matsuhana.//+   *If you alter the left guard'path, you must alter it further or kill himUnaltered, he leaves the elevator area just before the elevator arrives (assuming stealth).
  
-  *Stay to the shadows to avoid alerts. +  *You can use the credits as visual cues for stealth. Head up the left path when CG Artists //Takashi Mizutani and Hideki Sasaki// appearThe final credit is Assistant Director //Yoshikazu Matsuhana.//
- +
-  *You can dive into the water if you are in Alert/Evasion Phase.+
  
   *Instead of knocking on the wall, you can let the elevator guard exit. This is slower.   *Instead of knocking on the wall, you can let the elevator guard exit. This is slower.
- 
 ====Heliport==== ====Heliport====
  
 {{youtube>9TssO3PQ8ic?medium}} {{youtube>9TssO3PQ8ic?medium}}
 +----
 +{{youtube>Uod_CLKT8sE?medium}}
 +
 +  *Initial dpad movement is simple and the same on every difficulty to manipulate the Helipad guard
 +
 +  *Quick equip Chaff on Heliport Pickup if you performed RAM Manipulation
  
 {{ :mgs1:stealthspotheliport.png?direct&300 |}} {{ :mgs1:stealthspotheliport.png?direct&300 |}}
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   *If you do not hold up on the analog for the Miller call, Snake will stop crawling. Be sure to move forward on the analog stick at the end of the call, so you won't stop. Feel free to switch to Dpad afterwards if you prefer.   *If you do not hold up on the analog for the Miller call, Snake will stop crawling. Be sure to move forward on the analog stick at the end of the call, so you won't stop. Feel free to switch to Dpad afterwards if you prefer.
  
 +  * Once out of the vent, stand up quickly by pressing triangle and X shortly after another. This will skip the stand up animation play out.
 =====Cell===== =====Cell=====
-{{youtube>qEvLpYzDEFo?medium}}+===Easier method to Vent Glitch - holding buttons=== 
 +hold triangle, hold dpad up, let go of triangle, hold X, let go of dpad up and x once standing
  
 +{{youtube>tgIlIlxwWpg?medium}}
 +----
 +{{youtube>qEvLpYzDEFo?medium}}
 +----
 +{{youtube>fpBVZJ9hSF8?medium}}
 +----
 {{youtube>TZ86fkXsBmI?medium}} {{youtube>TZ86fkXsBmI?medium}}
  
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 ====Cave==== ====Cave====
 {{youtube>VKjd5tHs4Us?medium}} {{youtube>VKjd5tHs4Us?medium}}
-====Underground Passage/Communications Tower A==== 
-{{youtube>QzDSdNTf_GM?medium}} 
  
-  *Halfway up Flight 4 (optional) +=== Vent Glitch Hold Method === 
-  *The Landing of Flight 9 (The Frozen Door) +{{youtube>tgIlIlxwWpg?medium}} 
-  *Past the ration (when the grate disapppears) +====Communications Tower A==== 
-  *2nd guard of Flight 11 (halfway up the flight) +{{youtube>bgb5YK5Y3eU?medium}} 
-  *Just before Flight 14 (as you are passing the guard) +Boba Skip - 50% successrate on first try
-  *Halfway up Flight 16 +
-  *Halfway up Flight 23 (optional)+
  
-===Roof Communications Tower A===+Chaff/Stun damage alignment - click picture for fullscreen 
  
-====Tower Wall A Rappel====+{{:mgs1:alignment.jpg?direct&400|}}
  
-{{youtube>JF2aIfPRWO8?medium}}+[[mgs1_info_dump|More infos about Boba skip can be found here]]
  
-  *In the rappel scene, if you hold down+jump while the cutscene is still going, you'll be able to jump at the first frame available. If you mash the jump button and you miss that frame, the codec call will interrupt your jump, forcing you to add another jump and lose a couple of seconds. +Further info on the old glitchless Tower A can be found in [[glitchless|Glitchless]]
-  *Downleft, Downright, Downleft, Downleft, Down(Left/Right), Down(Left/Right) +
- +
-====Walkway==== +
-{{youtube>X9Nzp4nhqKQ?medium}}+
  
 =====Communications Tower B Ascent===== =====Communications Tower B Ascent=====
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   *"Position your thumb at 10 o'clock while climbing the stairs, and 7 o'clock when descending. This way, you hug the exterior walls, run up the stairs in the most direct route, and don't become stuck or stalled on the banisters." - Official Strategy Guide   *"Position your thumb at 10 o'clock while climbing the stairs, and 7 o'clock when descending. This way, you hug the exterior walls, run up the stairs in the most direct route, and don't become stuck or stalled on the banisters." - Official Strategy Guide
 ====Communications Tower B Descent==== ====Communications Tower B Descent====
 +{{youtube>vLKUIYNR89Q?medium}}
 +If you grenade the turrets, remember to pick up enough again before raven when grabbing the stinger a 2nd time after the wolf 2 fight.
 +
 +Simple Boxclimb found by inSighT_
 +
 +{{youtube>cs6_eebgCXc?medium}}
 +
 +Full Tutorial by Plywood
 +
 {{youtube>dQ_MEEHwDJ0?medium}} {{youtube>dQ_MEEHwDJ0?medium}}
  
-{{ :mgs1:correct.png?direct&400 |}}+{{:mgs1:correct.png?400|}} 
 + 
 +  *The correct position for the lineup strategy, look at his kneepad position on the stairs
  
-  *The correct position for the lineup strategy 
 =====Snowfield (Wolf 2)===== =====Snowfield (Wolf 2)=====
 +Before the fight, save 2.5s with the FPV lean trick
 +{{youtube>mr0Ob9K-tBg?medium}}
 +----
  
 {{youtube>nyBMuyL6s4k?medium}} {{youtube>nyBMuyL6s4k?medium}}
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   *Alternatively, you can grab the ration on the way up to floor 9   *Alternatively, you can grab the ration on the way up to floor 9
 +
 +  *Don't forget to pick up the grenade pack outside of the door to Stinger
 +
 +  *Throw a chaff as you enter the elevator
  
 [[AH2|END OF DISC 1! GO TO DISC 2]] [[AH2|END OF DISC 1! GO TO DISC 2]]
  • ah1.1568234764.txt.gz
  • Last modified: 2019/09/11 20:46
  • by plywood