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acid2ngplus [2020/01/11 23:50]
coppert4nk [Stage 5b | Security Section (BOSS: Haram Sarab)]
acid2ngplus [2020/04/07 07:16] (current)
plywood Harab Serap not Haram Sarab
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 This strategy is similar to the Cost Reduction Strategy used in the first Ac!d game. The changes from one game to the next are mostly due to the new card limitations implemented in Ac!d 2 as well as the addition of upgraded cards and the Jack card. Use Cost -6, -8, -10, -12, and Jonathan Ingram/​Jonathan Ingram+ cards to keep Cost as low as possible (preferably 0). Equip Jack whenever possible so that Snake or Venus receive +1 to movement for three turns. Use Running Man/Running Man+ and Ocelot Unit/Ocelot Unit+ for movements larger than 3 blocks. Use Action++ (Snake only) when Rest is lower than 4.  Use Johnny Sasaki/​Johnny Sasaki+ ​ or Briefing/​Briefing+ if you need better/more cards in your hand. **This will be the strategy utilized for the majority of the run.** This strategy is similar to the Cost Reduction Strategy used in the first Ac!d game. The changes from one game to the next are mostly due to the new card limitations implemented in Ac!d 2 as well as the addition of upgraded cards and the Jack card. Use Cost -6, -8, -10, -12, and Jonathan Ingram/​Jonathan Ingram+ cards to keep Cost as low as possible (preferably 0). Equip Jack whenever possible so that Snake or Venus receive +1 to movement for three turns. Use Running Man/Running Man+ and Ocelot Unit/Ocelot Unit+ for movements larger than 3 blocks. Use Action++ (Snake only) when Rest is lower than 4.  Use Johnny Sasaki/​Johnny Sasaki+ ​ or Briefing/​Briefing+ if you need better/more cards in your hand. **This will be the strategy utilized for the majority of the run.**
 +
 +====Infinite Turn Deck Strategy====
 +
 +Again, this strategy is very similar to the Infinite Turn Strategy used in the first Ac!d game. With the introduction of upgraded cards, linkage cards, and the Mr. Sigint card, the ability to maintain the player'​s turns can be substantially improved. This strategy allows the player to continually prioritize Snake'​s and Venus'​s turns over the guards, effectively giving them “infinite turns”. The characters'​ turns are maintained by prioritizing cards in a certain order - using Extra Turn/Extra Turn+ (at the very least), Action ++ (Snake only), and Double Action/​Double Action+Cost. Use Mr. Sigint as early as possible (as long as Rest is plentiful) to enable 3 card drawing. Use Johnny Sasaki/​Johnny Sasaki+, Briefing/​Briefing+,​ or Olga G/Olga G+ if you are low on cards in your hand or if you need better cards. If you have enough Rest, use cards you don’t need for movement. This strategy is used for boss fights and some other stages. Refer to the Card Priority below:
 +
 +**CARD PRIORITY:\\
 +Double Action/​Double Action+Cost\\
 +Action++\\
 +Extra Turn/Extra Turn+ \\
 +Mr. Sigint** \\
 +
  
 ===="​Hybrid"​ Deck Strategy==== ===="​Hybrid"​ Deck Strategy====
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 Enter the room and head West along the northern wall to avoid being shot at by the turret. Run up the set of stairs, and use Punch  if any guards stand in your way to the next set. **A turret will interrupt your movement on the stairs here.** ​ Proceed to the goal in the Northwest by using Punch on the guard in the way.  Enter the room and head West along the northern wall to avoid being shot at by the turret. Run up the set of stairs, and use Punch  if any guards stand in your way to the next set. **A turret will interrupt your movement on the stairs here.** ​ Proceed to the goal in the Northwest by using Punch on the guard in the way. 
  
-====Stage 5b | Security Section (BOSS: ​Haram Sarab)====+====Stage 5b | Security Section (BOSS: ​Harab Serap)====
  
 <​html>​ <​html>​
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 ^ 526 | **Action+Linkage+** | **2** | ^ 526 | **Action+Linkage+** | **2** |
  
-The Infinite Deck strategy is utilized for this stage. Defeat ​Haram Sarab by prioritizing Snake'​s Turn and using Arsenal Gear/​Arsenal Gear+ cards until he is dead. Snake does not need to move from his starting position.+The Infinite Deck strategy is utilized for this stage. Defeat ​Harab Sarap by prioritizing Snake'​s Turn and using Arsenal Gear/​Arsenal Gear+ cards until he is dead. Snake does not need to move from his starting position.
  
 **Boss HP Per Difficulty:​**\\ **Boss HP Per Difficulty:​**\\
  • acid2ngplus.1578786631.txt.gz
  • Last modified: 2020/01/11 23:50
  • by coppert4nk