The language of the captions affects how many pages the player has to skip during the run. The less pages, the faster it is. For Confidential Legacy (tested on Substance), the order of languages from least pages to most is as follows:
Japanese
French
Italian
Spanish
English, German
Note: Korean needs to be tested.
Note: English is 1 page faster than German for Lethal Meryl.
The following table are the amount of pages to skip for in Big Shell Evil:
Rooms | English | French | German | Italian | Japanese | Spanish | Korean |
Aft Deck | 14 | 12 | 14 | 13 | 8 | 14 |
Deck-E, The Bridge | 8 | 8 | 9 | 8 | 7 | 8 |
Deck-2, starboard | 2 | 2 | 2 | 2 | 1 | 2 |
Deck-2, port | 7 | 7 | 7 | 7 | 6 | 7 |
Engine Room | 8 | 6 | 8 | 7 | 6 | 7 |
Navigational Deck, Wing #1 | 9 | 8 | 9 | 8 | 6 | 8 |
Navigational Deck, Wing #2 (Lethal Meryl) | 8 | 7 | 8 | 7 | | 8 |
Navigational Deck, Wing #2 (Non-Lethal Meryl) | 14 | 11 | 13 | 12 | 10 | 12 |
Total (Lethal Meryl) | 56 | 50 | 57 | 52 | | 54 |
Total (Non-Lethal Meryl) | 62 | 54 | 62 | 57 | 44 | 58 |
Aft Deck:
Deck-A, crew's quarters, port:
Deck-A, crew's lounge, port:
Deck-B, crew's quarters, starboard:
<html><span style=“color:Red”>Any%:</span> The Any% route uses the M4 later on in Guard Rush 1 and it can be picked up in this room. From the start, head right and up the stairs (use stairglides) to pick up the M4. Now, leave the room the stairs on the western part of this map. Hold up the guards along the way to avoid getting shot. <br></html>
<html><span style=“color:Cyan”>Perfect Stats:</span> Since Perfect Stats requires no kills, picking up the M4 here would be useless. As soon as you enter the room, tranq the the closest guard to prevent him from turning. When you approach him, hold him up and tranq him a second time. Unequip and re-equip quickly and hold up the final guard. After that, make your way to Deck-C. This is similar to the Perfect Stats strat we used earlier.<br></html>
Deck-C, crew's quarters, port:
Deck-D, crew's quarters:
Deck-E, the bridge:
Deck-D, crew's quarters:
Deck-C, crew's quarters:
Deck-B, crew's quarters, port:
Deck-A, crew's lounge:
This room can be a bit tricky regardless of what strategy you use, feel free to adjust if need be. The most important thing is avoiding taking an Alert into Engine Room as that makes that room incredibly tricky. Also, use stair glides for the beginning set of stairs.
<html><span style=“color:Red”>Any%:</span> Take the most direct route to the railing on the right-most side of the map. The guards will spot you and try to call an Alert, the second guard will attempt to shoot Snake but if you hang on the railings you'll have invincibility frames. Drop down, roll down the stairs, the run into the loadzone. If done correctly, you'll get a transition Alert but it won't be carried over to the next area. The timing for this very tight however. <br></html>
<html><span style=“color:Cyan”>Perfect Stats</span> Roll past the first guard to avoid him spotting you. Go to the railing and hang onto it. The second guard will spot you and try to shoot, then he'll walk to the staircase and try call an alert. Drop down from the railing, turn around and shoot him once with the USP in third-person view. Then leave the room. <br></html>
Engine Room, starboard:
<html><span style=“color:Cyan”>Perfect Stats:</span> The strat to use here is similar to the Any% one, with two minor differences. Firstly, unequip the USP and knock on the railing before hanging to it. When you drop down onto the guard, he'll be facing the other way which prevents him from falling down and dieing. Instead, the guard will just be knocked out. Secondly, when shooting out the control units, stick as close as possible to the lockers to prevent the other guards from hearing the blast from the USP shots. <br></html>
Deck-2, port:
Deck-2, starboard:
Boss Fight: Guard Rush 1:
<html><span style=“color:Cyan”>Perfect Stats:</span> Since Perfect Stats requires no kills, using the M4 is not an option and you should NOT have picked it up anyways. M9 the first 8 guards and then use the USP to headshot the final 3. Note: Similar to the Tanker Guard Rush, the final 3 headshots need to be done in quick succession otherwise they will be counted as kills. <br></html>
Boss Fight: Guard Rush 2:
Engine Room, port:
Engine Room Entrance, starboard:
Deck-B, crew's quarters, starboard:
As soon as you enter the room, tranq the the closest guard to prevent him from turning. When you approach him, hold him up and tranq him a second time. Unequip and re-equip quickly and hold up the final guard. After that, make your way to Deck-C. This is similar to the Perfect Stats strat we used earlier.
Deck-C, crew's quarters, port:
* Head towards the stairs here and avoid getting spotted by the camera if you're doing a Perfect Stats run.
Deck-D, crew's quarters:
Boss Fight: Meryl:
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