Vamp 1 is the sixth boss fight of the game. He can be defeated lethally (Socom / Claymore / C4 / Grenade / AK-74u / M4 / PSG1 / RGB6 / Nikita / Stinger) or non-lethally (M9 / Stun Grenades / Punches / Kicks / Aerials).

DifficultyVery EasyEasyNormalHardExtreme / European Extreme
Knife throw 5 10182224
Melee knife 4 12242630
Head Wound 4840322416
Head 211714107
Limb 9 8 6 4 3
Explosive 242014128
Explosive in water (Stamina)168 4 2 2
Punch 12104 4 2
Kick 16146 6 4

Lethal

The fastest lethal strategy for Vamp 1 is to fire stinger missiles at him at the start of the fight. Make sure you have enough Stinger ammo before starting the fight. The amount of Stinger missiles required depends on difficulty, they are as follows:

Very Easy 6
Easy 7
Normal 10
Hard 11
Extreme / European Extreme 16

There are few areas to collect stinger missiles:

Non-Lethal

The fastest non-lethal strategy for Vamp 1 is to get him stuck in a loop where he tries to knife Raiden while the player throws punches at him. This must be done after he dives into the water for the first time. You can also shoot Vamp once with the M9 to have him dive into the water faster and do a little bit of damage.

To start the loop, go into the hanging mode or crawl on the floor. Vamp will slowly approach Raiden. As he gets close and tries to knife Raiden, get up and walk away from him. Throw in a few punches then get really close to him again. This will reset the loop, and repeat until the fight is over.

Optimally, ten punches can be thrown at Vamp per cycle, however 6-8 is a more realistic goal. Keep track of Vamp's health or the amount of punches thrown as having the final hit be a kick ends the fight quicker.

Note: Having different weapons equipped while punching does NOT change how much damage is dealt to Vamp.

The amount of hits (punches and ending with a kick) increases per difficulty, they are as follows:

DifficultyVery EasyEasyNormalHardExtreme / European Extreme
With starting M9 shot (Head)
With starting M9 shot (Limb)
With starting M9 shot (Wound)
Without starting M9 shot (Head)
Without starting M9 shot (Limb)
Without starting M9 shot (Wound)

On European Extreme Vamps Damage Values are:

Vamp; critical M9 + 55 punches with a weapon equipped Non critical M9 + 61 punches with weapon equipped Non critical M9 + 61 punches with no weapon equipped Non critical M9 + 61 AK swipes


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