Solidus is the eight and final boss fight of the game. He can be defeated lethally (HF Blade) or non-lethally (HF Blade / Punches / Kicks / Aerials).
Solidus has two phases, the first phase where Solidus plays defensively and will try to keep his distance from Raiden while firing missiles at him. During the second phase, Solidus is more aggresive and will try to attack Raiden as much as possible.
For loop strategies, Solidus's attacks aren't a problem unless you need a backup.
Difficulty | Very Easy | Easy | Normal | Hard | Extreme/European Extreme |
---|---|---|---|---|---|
Health | 75 | 100 | 100 | 95 | 95 |
Katana | 5 | 7 | 7 | 8 | 7 |
Strong slash | 20 | 24 | 24 | 26 | 12(/26) |
Missile | 22 | 42 | 42 | 46 | 44 |
Tentacle throw | 10 | 12 | 12 | 13 | 12 |
HF Blade | 4+5+7 | 3+3+4 | 3+3+4 | 2+2+3 | 1+1+2 |
Transition out of Phase 1:
← Short Dash | Long Dash →
Transition into Phase 2:
← Position #1 | Position #2 →
Non-loop strategies are the easiest to learn, but are not the ideal ways to fight Solidus. The exception to this is the Very Easy difficulty, where Solidus cannot be looped.
During phase 1, keep your distance from Solidus and wait for him to fire missiles. Do an aerial in between the missiles and slash him 3 times. After that, move away from him to have him fire missiles again. Rinse and repeat until this phase is over.
During phase 2, keep your distance from Solidus and wait for him to attack you. Either block / parry / avoid his attack and slash him 3 times. After that, move away from him and him attack again. Rinse and repeat until the fight is over.
Loop strategies are a little bit harder to learn, but are the ideal ways to fight Solidus on difficulties Easy, Normal, Hard, Extreme, and European Extreme.
For all loops, you want to knock Solidus over when approaching the end of either phase to maximize damage. Its a good idea to keep count of how many hits were done. For loops that involve swiping the blade to damage Solidus, each cycle has two hits and you want to swipe/stab for the third hit on the final cycle. For loops that involves punching, each cycle has two hits and you want to punch a third and fourth time on the final cycle.
This loop is ideal for Easy, Normal, and Hard. This can be done with both the lethal and non-lethal HF Blade.
This loop is ideal for Extreme and European Extreme. This is a non-lethal strategy as it requires punches.
This loop is a safer version of Loop Types 1 and 2. This is slower than the other two but easier to pick up.
Similar to the instructions for Loop Types 1 and 2 except wait for Solidus to kick after swiping at his good eye twice. When he kicks, block it and either swipe twice (Easy, Normal, and Hard) or punch three times (Extreme and European Extreme). After that, go to his good eye and swipe twice to reset the loop. Rinse and rpeeat until each phase is over. Avoid accidentally kicking when punching three times.
This loop might be the easiest to learn, but is also the slowest. It abuses the invincibility frames Raiden has while recovering from the hanging animation.
Go to a ledge and start hanging from it. As Soldius begins to attack Raiden, climb back up and either swipe twice (Easy, Normal, and Hard) or punch three times (Extreme and European Extreme). After that, go back to the ledge and start hanging again. Rinse and repeat until each phase is over. Avoid accidentally kicking when punching three times.
92 swipes
Phase 1 47 swipes Phase 2 45 swipes