Big Shell Evil has two possible endings:
Complete the mission without having Emma recieve damage.
Complete the mission and having Emma recieve damage at least once.
Language Script
The language of the captions affects how many pages the player has to skip during the run. The less pages, the faster it is. For Big Shell Evil (tested on Substance), the order of languages from least pages to most is as follows:
Japanese
French
Spanish
Italian
German
English
Note: Korean needs to be tested.
The following table are the amount of pages to skip for in Big Shell Evil:
Rooms | English | French | German | Italian | Japanese | Spanish | Korean |
Strut E Heliport | 9 | 8 | 9 | 8 | 7 | 9 | |
DE Connecting Bridge | 5 | 4 | 5 | 4 | 4 | 5 | |
Strut C Dining Hall #1 | 15 | 13 | 14 | 13 | 12 | 14 | |
Strut C Dining Hall #2 | 8 | 7 | 8 | 7 | 6 | 7 | |
Strut B Transformer Room | 9 | 8 | 9 | 9 | 7 | 8 | |
Strut F Warehouse #1 | 1 | 1 | 1 | 1 | 1 | 1 | |
Strut F Warehouse #2 | 12 | 11 | 12 | 11 | 9 | 11 | |
Strut E Parcel Room | 6 | 5 | 6 | 5 | 5 | 6 | |
Shell 1-2 Connecting Bridge #1 | 14 | 12 | 13 | 12 | 10 | 13 | |
Shell 1-2 Connecting Bridge #2 | 13 | 11 | 12 | 12 | 9 | 13 | |
Total | 92 | 80 | 89 | 82 | 70 | 81 | |
Route
Strut E Heliport:
Strut E Parcel Room:
DE Connecting Bridge:
Strut D Sediment Pool:
(New Game Route): Movement is very important here, so watch the video carefully. Move along the railing and once you reach the line on the floor by the stairs roll. Grab the M9 and at the halfway point of the stairs, punch once. Head up the stairs and hold up the guard as you reach the top. Head left, roll up the steps and menu left to the M9. Head onto the CD Connecting bridge.
CD Connecting Bridge:
Strut C Dining Hall:
Boss Fight: Guard Rush 1:
The guard encounter here is pretty tricky and will require some practice. Feel free to make a save at the text screen by pressing select. To begin crouch, tap R2 to equip your M9 and shoot the first guard, double tap R2 and shoot the second. Stand up, go to the left stand where the USP ammo is & shoot the 3rd guard. Return to your original location and crouch again, repeat the same process for the final three guards. Quickly swap back to your USP before the alert clears and the fight ends. Head towards the BC Connecting Bridge.
BC Connecting Bridge:
Strut B Transformer Room:
In Strut B head into the transformer room, down the stairs to your immediate left and north, then right to the node. Use the Node with the action button and skip the text. Make your way out of Strut B the way you came.
BC Connecting Bridge:
Strut C Dining Hall:
CD Connecting Bridge:
Strut D Sediment Pool:
DE Connecting Bridge:
Strut E Parcel Room:
EF Connecting Bridge:
<html><span style=“color:Red”>Any%:</span> As soon as you turn around the corner, go into first person view and aim the gun then immediately fire to blow up the cypher. Take the most direct route to Strut F and when the final cypher spots you, roll to have the cypher shoot Snake mid-roll. <br></html>
Strut F Warehouse:
NOTE: INSERT INFO ON TYLERPORTATION.
EF Connecting Bridge:
NOTE: INSERT INFO ON TYLERPORTATION.
Boss Fight: Guard Rush 2:
Boss Fight: Harrier:
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