100%
Complete the game as fast as possible while grabbing all items, acquire all weapons, save all POWs including Ellen and then Dr. Madnar. This page has been developed down for the easy difficulty on PS2 PAL/PS2 NTSC and HDC versions of the game.
Route
100% PS2/HDC Video Tutorial
Building 1
Building 1 - Ground Floor - 1st Visit
Video Tutorial
https://www.youtube.com/watch?v=HmCKsNtq1Nc&list=PLp02-dI93qVRx_RjupKoR81Whz50z3FBL&index=2
Click for full resolution
Walk up and go to the three truck room
begin with the center truck to get the level 1 door card first
then leave to the right and enter the right truck to get the binoculars
then leave the truck to the left and enter the left truck
grab up 6 rations, this category can be run also with up to 4 rations only initially
once all 3 items have been acquired, walk south and follow the line
on your way, tap R2 twice to equip the level 1 door card
enter the mask room and grab the gas mask
leave back to the left side floor and follow the line up
turn right and enter the left first truck to grab the gun
you can either walk out of the truck and circle left towards the elevator
or follow the line on the map and circle right side around the trucks towards the elevator
in testing the timings were about the same
Building 1 - Second Floor
Beginning
walk south and have the cameras see you for the floor wide alert
on entering the left room grab up to 3 boxes of ammunition, 2 boxes can be enough as well
save first POW on your way to the gas room
ideally open the door, then menu as follows
R2 - L2 - Up 2x - L2
that way you have the pistol equipped and also use the gas mask without needing to use a ration
leave the gas room with the level 1 door card again
L2 - Down 2x - L2
walk left in the next room and save the POW in the bottom left room
continue on into the death barrel room
grab plastic explosives in death barrel room
leave the death barrel room to the right
once out, try to kill the guard as quickly as possible to end the floor wide alert
alternatively you can continue walking with the pistol equipped and shoot all guards on your way to end the floor wide alert
walk all the way to the right to enter the room and grab level 2 door card
leave the room, equip the rations
L2 - Down 2x - L2
walk up past the electric floor room
go up and right and save another POW behind the level 1 door
L2 - Up 2x - L2
mind on entering the POW room, there are 2 boxes in your way
hold up first and circle around the boxes to save the POW
on return go up again and circle left to leave the room
head up north and leave to the left to return to the left side beginning of the floor
for that you need to equip the level 2 door card
L2 - Up - Right - L2
enter the four horsemen room
It is not worth resetting the death pin
Four Horsemen
Order of guards to be killed ideally
bottom left
bottom right
top right
top left
As a reward for killing all 4 guards you'll receive the suppressor.
Ending
grab the grenade launcher right of the Four Horsemen room
L2 - Down - Left - L2
after grabbing the grenade launcher, leave the room again
leave the four horsemen room and follow left
L2 - Up - Right - L2
go south and save the fourth POW
once that's done return back again to the top right side of the floor
follow the map to enter the level 2 door room and grab cardboard box
leave the floor with the top right elevator and take it down 2 floors
Building 1 - Ground Floor - 2nd Visit
Video Tutorial
https://www.youtube.com/watch?v=w32NfAVLQYY&list=PLp02-dI93qVRx_RjupKoR81Whz50z3FBL&index=4
Click for full resolution
turn left on entering the floor and circle around the tanks going down
optional: if not enough health is left, punch the left guard on passing to not risking death
continue south and save fifth POW to rank up to level 2
leave the room to the right and walk south, triggering the floor wide alert
tip: use the pistol to shoot guards and preserve health
enter the right door to grab the submachine gun
leave the room and enter the left room to grab the 6th POW behind the level 1 door
L2 - Down - Left - L2
walk south and exit to the bottom left room to get captured
Building 1 - Underground
Video Tutorial
https://www.youtube.com/watch?v=RgG0gfS2gMQ&list=PLp02-dI93qVRx_RjupKoR81Whz50z3FBL&index=5
Click for full resolution
escape from cell
get items back
remove tracking device
L2 - Right - Down - Circle (or B) - Up 2x - L2
leave the room and traverse out into the shotmaker room
enter the left door now with your level 2 door card equipped
inside the room:
grab door card level 3
grab 5 ammonition boxes
go left, then up, turn right to kill Shotmaker with submachine gun
leave to the maze
Maze
Save time by placing bombs early:
Building 1 - First Floor
Video Tutorial
https://www.youtube.com/watch?v=auFNKgEaNgM&list=PLp02-dI93qVRx_RjupKoR81Whz50z3FBL&index=6
Click for full resolution
turn left and hide in the cardboard box to not get spotted by the camera
additionally, equip the submachine gun for the latter fight against MGK
R2 - Right - L2 - Up - L2
in testing it was found that keeping more health and not getting a floor wide alert is beneficial
however feel free to try the entire floor with a floor wide alert, it might be worth it timewise (further testing TBD)
once the camera has passed you return back to the level 3 door card
L2 - Down - L2
follow the path on the map to the left
save 7th POW and follow south
on entering the bottom left floor, the guard will notice you and turn on the electric floor
do not bother shooting the guard and turning off the electric floor
just walk into the room to grab the infrared goggles
on leaving the room, the guard will have despawned and won't turn on the electric floor again
return back to the beginning of the floor but take the south side path
follow down until you're at the south-east side corner room and save the 8th POW
Machine Gun Kid
Turn north and start shooting with the submachine gun until MGK is dead
take the parachute from the north room with the level 1 door card
L2 - Up - Left - L2
return back outside to the right
follow up going out of the MGK room
enter the level 1 door to save the 9th POW
leave the floor towards the roof, before leaving, put on the blast suit
L2 - Down - Right - Down - L2 (or different order of the same inputs)
Building 1 - Roof
Video Tutorial
https://www.youtube.com/watch?v=HMy72Rez4Ms&list=PLp02-dI93qVRx_RjupKoR81Whz50z3FBL&index=7
Click for full resolution
start by going south
after the first room, equip the level 3 door card
L2 - Up - L2
grab the remote missile in the level 3 door room
follow the map back north
put on the level 2 door card
L2 - Up 2x - L2
go to the left bottom POW behind the level 2 door as shown on the map
return back to the north and cross the bridge to get to the south half of the floor
ideally equip the level 3 door card here on the bridge
L2 - Down 2x - L2
after the bridge, a mandatory alert will start, move to the most south west corner
as soon as the south west room has been reached, a guard will turn on the electric floor
ignore the damage taken and enter the level 3 room to grab the mine detector
once you leave the room, the alert is over and the electric floor is turned off again
equip the parachute and the grenade launcher
L2 - Up - Right - R2 - Up - R2
leave to the bottom side and walk right until in the Hind-D room
Hind-D
stand in the top left corner or in the between the two boxes to not get damaged
shoot 20 grenades on the Hind-D
you can hold right and touch the Hind-D after the last shot has been sent off without taking damage
after the Hind-D fight, continue right and up to take the fall down to the ground floor for the third time
Building 1 - Ground Floor - Third Visit
Video Tutorial
https://www.youtube.com/watch?v=AI3ossNL8m8&list=PLp02-dI93qVRx_RjupKoR81Whz50z3FBL&index=8
Click for full resolution
go straight south and enter the truck to grab door card level 4
avoid triggering the mine on entering the truck going south
walk left out of the truck, take the mine damage and leave north or learn the mine pattern and walk through them without taking damage
go to the left side room with level 4 door and save the 11th POW
L2 - Down 2x - L2
leave to the north
enter the most right truck and take 3 mines
leave to the east and take the elevator down 1 floor
Building 1 - Underground - Second Visit
Click for full resolution
walk to the right side and follow the path south
you do not need to shoot the guard dogs
you can try to avoid the guard dogs by walking the lines on the map
dogs can not change their set “axis” either horizonal lane or vertical lane
so avoiding them is faster and still without taking damage rather than shooting them
enter the room with the level 4 door to grab the body armor
leave back north again to go back to the ground floor
do not change the weapon away from the grenade launcher until having left the building
Building 1 - Ground Floor - Final Visit
Building 1 to Building 2
Video Tutorial
https://www.youtube.com/watch?v=X9coWm-4wVk&list=PLp02-dI93qVRx_RjupKoR81Whz50z3FBL&index=9
grab one set of explosives from the left truck
equip the body armor if needed and the mines
L2 - Down - R2 - Left - R2
If you need extra rations:
exit to the left of the truck and wrap around to the right side of the screen
go north on the vertical axis which aligns with the 1st digit of your ammonition amount
enter the truck if needed for extra rations
follow the path north until you meet the tank
If you don't need extra rations:
exit to the right of the truck and follow the direct path north
make sure to move right at the vertical center height of the trucks
turn north once your vertical axis meets the right side of the door
follow the path north until you meet the tank
Tank
the goal is to get hit by the LMG of the tank and get damage boosted
with the damage boost you can walk into the tank without immediately dying
place as many mines as neede to destroy the tank
continue up north
Enter Building 2
after leaving the tank room, move north and hold right
walk north on the vertical axis that meets your 2nd digit of the ammo count
equip the enemy uniform ideally before entering the next screen
L2 - Left - L2
skip the enemy dialog
call Schneider and Diana
before entering the door, equip level 4 door card and grenade launcher
L2 - Up - Right - R2 - Right - R2
The list of codec frequencies to call
Building 2
Building 2 - Ground Floor - First Visit
Bulldozer Fight
step forward until your grenade launcher rectangle meets the bottom of the bulldozer
send 4 grenades
walk down to the bottom of the room, but DON'T open the door
tap up
send 4 more grenades
leave to the north of the room
take the elevator to hell roof
Building 2 - Roof
Video Tutorial
https://www.youtube.com/watch?v=-XTKARsfn4A&list=PLp02-dI93qVRx_RjupKoR81Whz50z3FBL&index=11
Welcome to Hell Roof
Click the image for a full resolution view
Walk south and rescue the 12th POW behind the level 2 door
L2 - Left - Down 2x - L2
leaving the room walk right and equip the level 4 door card
L2 - Right - Up 2x - L2
follow the path south to get to the room holding the level 5 door card
the PINK line is protecting snake from some bullets
the RED line is more risky, but also more direct and saving frames
enter the room to grab the level 5 card
menu to the level 5 door card
L2 - Right - Down x2 - L2
leave the floor and take the elevator ALL THE WAY DOWN
Building 2 - Underground
Video Tutorial
https://www.youtube.com/watch?v=BK0LrsixEds&list=PLp02-dI93qVRx_RjupKoR81Whz50z3FBL&index=12
Click for full resolution
exit the elevator going down
adjust only as much left as you need to get into the door
once outside the elevator access room turn left and go to the top left door
save the 13th POW
on leaving the POW room, turn south and open the left side door
ideally before entering, equip the plastic explosives and the gas mask
R2 - Left - Down - L2 - Right 2x - Up - L2
save the 14th POW behind the level 1 door
L2 - Down 2x - L2
after saving the POW and getting the rank 4 rank up, leave to the left and enter the room with the level 5 door card
L2 - Left 2x - Up - L2
ignore the fake Doctor Madnar
grab the door card level 6 and equip it along with the submachine gun
L2 - Down - R2 - Right - R2
leave to the left to fight the Firetrooper
Firetrooper
turn north against the wall to not get hit by the firetrooper
wait for the 2nd swing of his fire to go left
approach firetrooper from the right and shoot your submachine gun
this should kill the firetrooper with minimal damage taken
alternative: run up and shoot him (depending on remaining health and difficulty)
Building 2 - Ground Floor - Second Visit
POW
leave the elevator and turn right
before passing the laser trap, punch 3 times to avoid the floor wide alert
follow the path on the map to get to the POW room with the level 5 door
L2 - Up - L2
return back to the central room and follow the east path to get to the antenna room
Antenna
equip the level 2 door card and enter the antenna room
L2 - Left 2x - L2
on entering the antenna room, walk up around the boxes
take the same way back again above the boxes for the fast way out
leave the following room to the south for the flashlight
Flashlight
turn left and go to the flashlight room behind the level 6 door
L2 - Right 2x - Down - L2
after grabbing the flashlight, leave the room to the right
walk to the east elevator
use the level 5 card again to leave to the elevator
L2 - Up - L2
take the elevator one floor down, the only way it can go
Building 2 - Underground - Second Visit
Reach the Underground Tunnel
Click for full resolution
once out of the elevator, follow out to the left
use the level 5 card you already have equipped
then change to the gas mask and the plastic explosives
L2 - Right 2x - Up - R2 - Left - R2
follow the map to go to the bottom left corner of the map
explode the wall and stick to the bottom side
if you're too high, the pit will open early and you can't pass it anymore
if that happens leave out to the right again and come back, the pit will have closed again
follow the path to the door
use your level 6 door card to open the underground connection to building 1
L2 - Left 2x - Down 2x - L2
Underground Tunnel Going South
Click for full resolution
you have to use the flashlight in this underground connecting path
L2 - Down 2x - L2
follow south and left in the first room
then stay high and turn right, leave the room close to the bottom left row of boxes
stay on the vertical line and follow south, once the center pit has been passed
turn left to not fall into the right pit
on the next screen, circle around the boxes again to the right
follow south again ideally without opening the center pit
in the final room, circle around the boxes turning left
leave the connection tunnel with the level 1 door card
L2 - Right 2x - Up 2x - L2
Save Ellen
Click for full resolution
once you enter the underground of building 1
walk south between the first and second column of boxes
follow the path south and enter the right door
use the level 6 card
L2 - Left 2x - L2
in the next empty room, Ellen will call out for help
walk right and stick to the wall to not fall into the pit
use the plastic explosive to open the wall to the right
save Ellen and return back to the underground tunnel connecting the building 1 and 2
L2 - Right 2x - L2
on entering the level 1 door, make sure to stay as left as possible, or explained differently, enter the door as early as possible
the tunnel door will put you into the next room on the horizontal axis where you entered the door previously
Underground Tunnel Going North
Click for full resolution
it is key to be as left as possible on entering the tunnel again
equip the flashlight again and keep walking up
L2 - Left 2x - Down 2x - L2
the left pit will open first, once you reached the box
circle around the box to the right and avoid falling into the right pit
leave the first screen as seen on the map aligned with the left half of the most right box
follow up and circle around the right side of the boxes to avoid falling into the pit
keep going up and turn slight right once the right side pit has opened and you passed it
on the next screen circle around the boxes staying as left as possible
leave the underground tunnel with the level 6 card at the end
L2 - Up 2x - L2
Leaving Underground
Click for full resolution
time to leave the underground for the final time and take the elevator out past the fake Dr. Madnar room
Use the level 5 card to enter the fake Dr. Madnar's room
L2 - Up - L2
and put on the level 6 card again to leave out of the underground
L2 - Down - L2
Building 2 - First Floor - First Visit
Grab Antidote (Red Line)
go to the top right and grab the Antidote
use your pistol to get rid of guards and preserve health
use the level 6 door card to enter the antidote room
there will be 2 guards in that room attacking you
Save the real Dr. Madnar (Purple Line)
return back to the center of the floor following the map
use the level 1 door card to enter the Brads room
L2 - Right 2x - L2
use the level 1 door card to leave the Brads room
follow the path left and follow north
use the level 6 door card to enter Dr. Madnar's room
L2 - Left 2x - L2
Get the Rocket Launcher (Blue & Green Line)
return back to the brads room with level 1 door card
L2 - Left 2x - L2
and leave to the east with the level 5 door card equipped
L2 - Up - L2
once entered, switch to the level 3 door card
L2 - Left 2x - Down 2x - L2
go up and save the next POW
leave the room
once out call frequency 120.48 to reach Jennifer, the rocket launcher then will have spawned
grab the level 6 door card and enter the rocket launcher room
Select - call 120.48 - L2 - Right 2x - Up - L2
once the rocket launcher has been grabbed, switch to the level 5 door card and equip the rocket launcher
R2 - Left - L2 - Up - L2
ideally you want to get rid of your rations here at last if you still have some left
the following menus have been noted down for the case of having 0 rations left in your inventory
Final POW and Elevator Exit (Yellow and Orange Line)
enter the brads room and leave the bottom right door
save the POW at the bottom left corner
then leave to the right to get to the elevator
hope that Johnny doesn't fall asleep to not delay you
don't fall into the pit in the death barrel room by going too far to the right too early
enter the elevator
Death Abuse
With the PS2 port comes a handy new trick which is giving you all weapons, full ammo and full rations in your inventory and that mechanic is:
dying 5 times in a checkpoint!
So after entering the elevator we repeat the cycle five times to step right into the death barrel room again and hold left until we die.
after the fifth time a ring soung will confirm the mechanic to be activated and you will have automatically full ammo for your weapons.
You will find you have also now 24 rations in your inventory again but placed behind the antidote in the inventory. If you still had rations in your inventory before doing the death abuse trick, your menus will change drastically and are not accounted for here in this wiki anymore.
Once you are done, leave the barrel room to the south again and continue Building 2 - First Floor - Second Visit
Building 2 - First Floor - Second Visit
Brads
on entering the room hold immediately left and shoot 4 rockets
the alignment of the Brad is too low if you take one step north so do not walk up, just turn left
after the first Brad is dead, walk to the upper right corner, turn left and shoot 4 more rockets
the 2nd Brad dies and drops the door card level 7
equip the level 2 door card and continue into the top right door
L2 - Left 2x - L2
Compass
follow the Brad exit to the north east
take a right turn
in the next room call Jennifer, she will open the door for you
go and grab the compass
leave back to the brad room
equip the level 5 door card again
L2 - Right 2x - L2
return back to the elevator and go down 1 level
Building 2 - Ground Floor
Scuba Skip
Click the image for a full resolution view
follow the path to the large aqueduct, avoiding damage if possible to avoid an extra ration use
before you enter the aqueduct, make sure to heal yourself so you have the full health bar available
L2 - Right - Circle (B) - L2
swim up; if snake was not at full hp, he will die during this swim
exit the water and follow the shown path
do not switch to the door level 7 card until your ration has healed you
before you head into the coward duck room, menu to the door level 7 card
L2 - Down - Right - L2
Coward Duck
enter the room, skip the dialog and time your shots
the best method is to hold skip and fire at the same time
2 shots from the rocket launcher and CD is dead
grab the level 8 card while the 2nd rocket is still flying
save the 3 POWs
do not fall into the pit in the middle of the room
then leave down again
Click the image for a full resolution view
Ending Building 2
leave to the south again the same way you came up, make sure to be fully healed before starting the swim
L2 - Up - Left - Circle (B) - L2
when reaching the south end heal up and equip the level 7 card
L2 - Circle - Down - Right - L2
exit the building to the left
Building 2 to Building 3
Video Tutorial
https://www.youtube.com/watch?v=NUyPj7l6Ux8&list=PLp02-dI93qVRx_RjupKoR81Whz50z3FBL&index=18
once in the desert hold left until you're left of the door you just exited
the gap between the life bar and the door is the spot where later the door to building 3 will be positioned
hold up and enter the next screen and equip the compass (optional on first screen)
L2 - Down - L2
hold up until you are on the empty screen three screens later
menu to the explosives and door card level 7 again
L2 - Up - R2 - Right - Up - R2
keep going up until you enter building 3
Building 3
Building 3 - Ground Floor
enter the room and go top, walk right to blow up the wall
Blue line: you can keep walking north and sticking close to the north side boxes going to the elevator
Red line: you have to leave the room on the left hand side and walk up, left at the top of the boxes and then go into the elevator
once the elevator starts moving down heal up and go to door card level 8
L2 - Up - Circle - Up x2 - L2
follow the elevator all the way down
Different line comparison video
Building 3 - Underground
Video Tutorial
https://www.youtube.com/watch?v=QFeJgK1sKZw&list=PLp02-dI93qVRx_RjupKoR81Whz50z3FBL&index=19
click image for full resolution
on going down the elevator, make sure to heal up and use the antidote for an easier time later
L2 - Left - Up - Circle (B) - Up - Circle (B) - Up - Right - L2
leave the elevator to the right and save the final POW
follow the path until you reach the level 8 door, open it and then switch to the gas mask
place the explosive, continue to the next room
walk up and hug the right side wall to not fall into the pit
then equip card 1
L2 - Right - Up - L2
pass through the next room
walk on the electric floor and equip the rations for the final item menu of the speedrun
L2 - Left 2x - Up 2x - L2
enter the Metal Gear TX-55 boss room
Building 3 - TX-55
Building 3 - Big Boss & Escape
Big Boss Speech D-Pad spin vs Holding X
A semi-reliable way to skip Big Boss's speech even faster
click image for full resolution
walk up and turn left
shoot the first rocket on your way to the 2nd box
shoot 3 more rockets at that bottom left corner of the box
on shooting the 4th rocket, begin to walk out of the room
Big Boss is dead
move out of the room
walk up the most left ladder
Return to Metal Gear (MSX) overview page