Any% PS2/HDC NTSC & PAL Route
Any% can be played on the PS2 port of Metal Gear (1987) which was included on disc 2 of Metal Gear Solid 3: Subsistence. Additionally, it is playable on PSTV/PS Vita, and modern consoles that can play the HD collection version of Metal Gear Solid 3. The game is also available on PC via a release on GOG.
Any% PS2/HDC Video Tutorial
Building 1
Building 1 - Ground Floor
Video tutorial
https://www.youtube.com/watch?v=Ae5wG_v3mHQ&list=PLp02-dI93qVTK_7DlkRm6vyNiIlFNATT5&index=2
Click the image for a full resolution view
Grab Level 1 Card & 6 rations
Walk up, then hold right and go up next to the tank. Before leaving the screen walk right.
Hold up and walk right to meet the truck screen
walk to the center truck first and grab the level 1 card
exit the truck and enter the left truck
grab 6 rations, walk out of the truck in between to have the rations respawn
after the 6th ration, open the menu and close it again to have the level 1 card equipped
walk left screen (extend to pink line for guaranteed chance to not get shot)
walk top and enter the elevator
take the elevator up (only one option)
Building 1 - Floor 2
First Gas Room
Hold down as you leave the elevator, turn left close to the wall and leave the room south
hold down, then left close to the left side wall
enter the door with level 1 card key, which you already have equipped
hold left, turn down close to the wall
hold down and touch the hostage
hold right to enter the gas room
in the gas room walk up, then menu to the ration
L2 - DOWN - L2
walk close to the walls
once the ration has been auto used, switch back to the level 1 door card
L2 - UP - L2
Death Barrel Room
It is not worth resetting the pin
after the gas room, hold left
enter the lower door to save the hostage
leave the hostage room
switch to the ration on your way right
depending on RNG this ration may not be used until after the level 2 card door
in the death barrel room hold up and go to the left gap
grab the explosives
walk down to the center again
wait for the barrel to roll left
once the barrel has rolled left, walk up and exit to the right
Grabbing Level 2 Card
exiting the death barrel room, prepare to hold up and then right
stay at the top wall when walking right
before you reach the right side end of the level, a ration should be used up automatically
after the ration has been used, switch to the level 1 card
L2 - Up - L2
enter the room at the bottom right
once you grabbed the door card, menu to the ration again
L2 - DOWN - L2
Meeting 4 Horsemen
walk up and turn left before leaving the screen
walk through the electrified floor
switch to the level 1 card after the ration has been used
L2 - Up - L2
walk right to save the hostage
enter the hostage room up, then right, walk the same path out again
once leaving the room, switch to the level 2 card
L2 - Down x2 - L2
follow the light blue line to get into the 4 horsemen room
Leaving Floor 2
once in the 4 horsemen room, walk up to the center, turn right
on turning right, menu to the level 1 card
L2 - Up x2 - L2
walk right into the room to grab the grenade launcher, go down then left, leave the room
back in the 4 horsemen room, switch to the level 2 card
L2 - Down x2 - L2
leave the room
follow the light green line to save the final hostage on this floor
leave along the orange line and follow it to the top right elevator
take the elevator down 2 floors
Building 1 - Ground Floor Capture
Video tutorial
https://www.youtube.com/watch?v=zo2A_hMbbr4&list=PLp02-dI93qVTK_7DlkRm6vyNiIlFNATT5&index=4
Click the image for a full resolution view
Key points: save 2 hostages, get captured
walk south, curve the tanks to the left preferably
hold down the left wall
enter the hostage room and hold left
turn up when reaching the hostage to actually save them
leave to the right
walk south
switch to level 1 door card
L2 - Up x2 - L2
save the hostage, again hold left and up once reaching hostage
leave the room and follow the line to get captured
stick close to the walls / tanks for clean lines
Building 1 - Underground
Escape the cell and rescue Gray Fox
walk left into the wall
punch 5 times to open the wall
hold left and go down to touch Gray Fox at his left body half
after the convo walk down and punch the wall 5 times again
go right into the Shotmaker fight
Shotmaker
Escape Underground
walk to the bottom right door and punch it
walk down and right to grab your items
menu as follows to remove the tracker and equip the door 2 key card
L2 - Up 2x - Circle - Up - L2
walk out of the right room and enter the left room
grab the door key level 3 card
grab the ammunition
leave the room and return to grab more ammunition
in total: grab 5 ammo boxes, the result should be 5 explosives and 30 grenade launcher ammo
before leaving the final time, menu to the door level 3 card and the explosives as follows:
L2 - Down - R2 - Up - R2
then leave the Shotmaker fight by walking through him
the line will enable you to only take 2 times damage
exit to the right into the maze
Maze
the maze is very simple, key points are to grab the blast suit and the enemy uniform
Save time by placing bombs early:
walk up to the marked wall and place 1 explosive
YOU CAN STAND ON EXPLOSIVES, THEY WON'T DAMAGE YOU
follow the line on the map to the top left corner
set another explosive and walk into the blast suit room
follow the path back again to the beginning and walk up
about 3/4 of the center screen, set an explosive at the left wall
grab the enemy uniform and then leave to the elevator top right of the map
A note on dogs in this maze
a dog will chase you, if a dog is still present on the previous screen before screen transition
a chasing dog will stay on its axis (vertical or horizonal is depending on which direction you go)
you can avoid dog damage by following the line on the map, however it is faster to stay close to the walls in room 4 towards room 2
only the room 4 to 2 red line will lose you time by extending our walking path further right
Building 1 - Floor 1
Meet Machine Gun Kid
walk south and follow the line on the map
trip the laser and floor wide alert by going south and then left
keep going down and hold left
enter the room to save another hostage
walk left and use your door key level 3 to enter machine gun kid's room
Machine Gun Kid
Parachute and Hostage
Walk up in the boss room and menu to the door card level 1 as follows:
L2 - Down x2 - L2
walk up to grab the parachute and leave the machine gun kid boss room
if close to death, tapping up during exit will avoid MGK's hitbox
try to exit as quickly as possible to only get shot once by MGK
walk up and then right in the next room to not alert the guard
save the hostage and leave to the left going up
with the laser traps trip the alert again with the center box
before reaching the elevator menu to the blast suit and grenade launcher as follows:
L2 - Up - Right - R2 - Up - Right - R2
Building 1 - Roof
Roof
Walk south and left before leaving the screen
hold left until reaching the bridge
follow the path south
on the opposite end of the map you can take off the blast suit
L2 - Down x2 - L2
walk right and before entering the hind fight, walk south to be on the top right corner level of the box
Hind-D Fight
Walk right and shoot 20 times with the grenade launcher
once the last grenade has left the launcher you can keep holding right, no damage
walk up and left to fall off the roof - MAKE SURE TO HAVE THE PARACHUTE EQUIPPED!!!
Building 1 - Ground Floor
Level 4 Key and Rank Up 2
once landed walk south
hold right to enter the truck - don't walk too far south or else you take mine explosion damage
grab the level 4 card key
leaving the truck hold left
you WILL take damage from the mine explosion, make sure to have enough health before
walk up, equip the newly acquired level 4 door key card
L2 - Down - L2
enter the hostage room, get the 2nd rank up and leave the first building as the map guides
Building 1 to 2
Case 1: you need more rations
Walk right until you are between the grenade launcher and the ammo count
then walk up until you meet the truck
grab as many rations as you need
exit the truck to the left and keep going up until you meet the tank
Case 2: you have enough rations
Walk up along the right side of the truck
walk right before getting to the end of the truck to not hit the mine
keep going up at the center of the screen
when meeting the tank, walk right before the 2 smaller boxes to bait the tank into shooting his lmg
Case 3: you need more plastic explosives
Tank
Entering Building 2
after passing the tank, go up and right until you're between the grenade launcher and ammo count
switch to the uniform as follows
L2 - Up x2 - L2
pass the guards
switch back to the level 4 card
L2 - Down x2 - L2
Addendum - more Tank Skip approaches and lines
Building 2
Building 2 - Ground Floor
Bulldozer
Walk up to the bulldozer fight
hold up to be close enough and send off 4 shots
then walk to the south of the room before opening the door
turn up and send off 4 more shots
be aware if you go up while the bulldozer is exploding, the hitbox lasts a bit longer and you die on touch
leave the boss room going up
Antenna
Leave the bulldozer room immediately to the right, then up
follow the path on the map to go to the Antenna room
before entering switch to the door level 2 key card
L2 - Left - L2
grab the antenna by going up, then leave the floor towards the elevator
take the elevator up 2 levels
Building 2 - Roof
Video tutorial
https://www.youtube.com/watch?v=Q667_QYXz48&list=PLp02-dI93qVTK_7DlkRm6vyNiIlFNATT5&index=11
Welcome to Hell Roof
Click the image for a full resolution view
Walk south and rescue the hostage
leaving the room walk right and equip the level 4 door card
L2 - Right - L2
follow the path south to get to the room holding the level 5 door card
the PINK line is protecting snake from some bullets
the GREEN line has the mixture of direct line and partial protection from incoming damage
the RED line is more risky, but also more direct and saving frames
enter the room to grab the level 5 card
menu to the level 5 door card
L2 - Down x2 - Right - L2
or right, then down twice
leave the floor and take the elevator ALL THE WAY DOWN
Building 2 - Underground
Video tutorial
https://www.youtube.com/watch?v=n_-6Z2krI50&list=PLp02-dI93qVTK_7DlkRm6vyNiIlFNATT5&index=12
Walk left and rescue the hostage
walk south and open the door
either continue to the next room or menu before entering
equip ration and explosives
L2 - Left 2x - Down 2x - R2 - Left - Down - R2
walk north and go to the spot at the wall
place plastic explosive next to the wall and open it
switch to level 1 door card
L2 - Up - L2
go up and save the hostage
walk east and equip the level 5 door card, this is where you should use up all rations
the menu is now for when you have no more rations left and all items moved up one place in the inventory
L2 - Up x2 - Right - L2
Ignore the fake Dr. Madnar
walk left and in the next room grab the door level 6 card
equip the door level 6 card
L2 - Down - Right - L2
exit and enter the left door to meet Fire Trooper
Fire Trooper
Ignore the fire trooper and walk past him going north, then east, enter the elevator
Take the elevator UP 2 Levels
Building 2 - Floor 1
Rank 4 and Death Abuse
Click the image for a full resolution view
walk right and down in the first room
walk down and go right to the brads
walk south and go right, keep hugging the boxes from the bottom
switch from door key level 6 to 5
L2 - Up - Left - L2
Enter bottom right door
you can avoid getting spotted by doing clean lines close to the wall
Go through left entrance to rescue the POW
Exit the POW room to the south
Exit north back to Brads room
then in the Brads room take the door to the right wall (still on level 5 door card)
before going up, menu to door key level 3
L2 - Up - Left - L2
enter the top left room, save the hostage and rank up the third time for rank 4
leave the room, press select, go to frequency 120.48
if you died before, you need to go from 120.00, if you didn't die before yet, you go from 120.80
after ending the codec, L2 and equip door key level 6
L2 - Down 2x - Right 2x - L2
walk right to go to the room with the rocket launcher, grab it and go out again
once outside menu to the rocket launcher and the door key level 5
L2 - Up - Left - R2 - Left - R2
walk out to the left
walk down
walk right (hope that johnny isn't falling asleep)
enter the death barrel room and go into the elevator
Death Abuse
On easy difficulty, if you die five times in one checkpoint, you get all your weapons unlocked, maximum ammo for the rank you have and full rations. This mechanic is coming in here for the first and only time as it stands.
so enter the elevator to set your checkpoint
turn right and in the death barrel room
hold left to immediately die
casual mash circle to continue as fast as possible
redo 5 times
as soon as you hear the unlock ring sound, you got 60 rocket launcher ammo and a full stack of rations. Once the death farm is completed, you can leave the death barrel room to the south and come back to the floor for the rest of the events.
Brads and Compass
Video tutorial
https://www.youtube.com/watch?v=XVWTM8b89D8&list=PLp02-dI93qVTK_7DlkRm6vyNiIlFNATT5&index=14
Click the image for a full resolution view
start going south and shoot a rocket for a floor wide alert
this will prevent johnny from falling asleep and eliminating the chance to lose time
go back to the brad room and get ready to shoot
each brad takes 5 rockets to die
on entering the brad room, tap left and start shooting, don't go up and then left
once the first brad is down, go top right to the top wall and shoot left
once the 2nd brad dies, the level 7 card key drops, grab it and equip door key level 2
L2 - Up x2 - Left - L2
enter the top right door, follow to the top right room
call Jennifer via the saved codec frequency list, she will open the door
follow to the top right door and grab the compass
return to the bottom elevator room where you used death abuse
take the elevator down a SINGLE floor
Is it faster to get the compass before or after death abuse?
Testing the two versions side by side gave a difference of 6s in favor of the late compass.
Building 2 - Ground Floor
Scuba Skip
Click the image for a full resolution view
follow the path to the large aqueduct, avoiding damage if possible to avoid an extra ration use
before you enter the aqueduct, make sure to heal yourself so you have the full health bar available
swim up; if snake was not at full hp, he will die during this swim
exit the water and follow the shown path
do not switch to the door level 7 card until your ration has healed you
before you head into the coward duck room, menu to the door level 7 card
L2 - Down - L2
Coward Duck
enter the room, skip the dialog and time your shots
the best method is to hold skip and fire at the same time
2 shots from the rocket launcher and CD is dead
grab the level 8 card while the 2nd rocket is still flying
do not fall into the pit in the middle of the room
then leave down again
Click the image for a full resolution view
Ending Building 2
leave to the south again the same way you came up, make sure to be fully healed
when reaching the south end heal up and equip the level 7 card
L2 - Circle - Down - L2
exit the building to the left
Building 2 to Building 3
once in the desert hold left until your on the left side of the door you just exited
hold up and enter the next screen and equip the compass (optional on first screen)
hold up until you are on the empty screen three screens later
menu to the explosives and door card level 7 again
L2 - Up - R2 - Right - Up - R2
keep going up until you enter building 3
Building 3
Building 3 - Ground Floor
enter the room and go top, walk right to blow up the wall
Blue line: you can keep walking north and sticking close to the north side boxes going to the elevator
Red line: you have to leave the room on the left hand side and walk up, left at the top of the boxes and then go into the elevator
once the elevator starts moving down heal up and go to door card level 8
L2 - Up - Circle - Up x2 - L2
follow the elevator all the way down
Different line comparison video
Building 3 - Underground
Click the image for a full resolution view
On the elevator, heal yourself going up once, heal, then go up twice for card key 8
follow the path until you reach the wall to explode
place the explosive, menu to and use a ration and then equip card 1
L2 - Up x2 - Circle - Left x2 - L2
once you pass the new open wall, hold up briefly and turn right immediately
follow the wall up to not fall into the pit and continue
pass through the next room to the electric floor
hold up and switch to the ration when you turn right
L2 - Right x2 - L2
then enter the Metal Gear TX-55 boss room
Building 3 - TX-55
Building 3 - Big Boss & Escape
Big Boss Speech D-Pad spin vs Holding X
A semi-reliable way to skip Big Boss's speech even faster
Click the image for a full resolution view
walk up and turn left
shoot the first rocket
continue walking left to the bottom left corner of the center box
shoot 3 more rockets until Big Boss is dead
move out of the room
walk up the most left ladder
I'm no Rookie for MGX
Any% RTA Tutorial Session by SrgtSilent & Hau5test