Any% RTA - MSX Version
Finish the game as fast as possible playing the original MSX2 computer version of Metal Gear.
Route
This page is still considered work in progress.
Refer to PS2 Big Boss for the main gist of playing on “original difficulty”.
Key Points About the MSX Version
Key aspects are grabbing rations is included, no gas mask is used on high level any% runs (however it can help beginners).
Key is a MSX version specific glitch that reloads the room, which will duplicate items,
but for some reason will forget to load the electric floors properly so they get turned off.
Execute it with F1-F5-esc-F1.
When in a floor wide alert, guards can run after you into a room (so long as it is not one with a hostage).
However this is also the easiest way to get rid of a floor wide alert. Turn around and shoot / punch enough guards
to get rid of the floor wide alert. (5 need to be killed in total).
The MSX computer slows down massively during a big alert with all guards present on screen (4-5).
Try to avoid as many alerts as possible in order to avoid these slowdowns that will cost you time.
Building 1
Building 1 - Ground Floor
click for full resolution image
Grab Level 1 Card
follow red line on map
Walk up, then hold right and go up next to the tank. Before leaving the screen walk right
Hold up and walk right to meet the truck screen
walk to the center truck first and grab the level 1 card, make sure to go up enough so the guard doesn't see you
exit the truck, open the menu and close it again to have the level 1 card equipped
walk left one screen
Optional: Grab gas mask
follow blue line on map
walk south below the boxes and go left until you can punch the guard
now you can leave south, since the guard is unable to alert on you
walk south and leave the tank screen to the right
walk right without pause until you meet the door
inside the room grab the gas mask
Grab the Pistol
Before leaving the floor, grab the pistol in the top screen 2nd column.
The most left truck has the pistol. Return back to the top left screen to enter the elevator.
leaving ground floor
follow green line on map
leave the room, walk south and exit to the left
keep walking left until you hit the eastern most room
walk to the northern most room
OPTIONAL: wait until the guard shift changes
enter the elevator
take the elevator up (only one option)
Building 1 - Floor 2
Click the image for full resolution view
The biggest floor in the entire speedrun. Let's break it down!
First Gas Room
Hold down as you leave the elevator, turn left close to the wall and leave the room south
hold down, then left close to the left side wall
enter the door with level 1 card key, which you already have equipped
on entering the room, turn right immediately and start punching until the floor wide alert drops
grab the ammo box and get as many with the reload glitch as you want (50 shots in total are possible on class1)
hold left, turn down close to the wall
hold down and touch the hostage
hold right to enter the gas room
in the gas room walk up, then menu to the ration or use your gas mask
walk close to the walls
once the once your life is too low, use the ration in the menu
unlike the PS2 version, in the MSX version you have to use the ration manually
switch back to the level 1 door card
Death Barrel Room
after the gas room, hold left
get seen by the guard and turn down to kill the guard with a single shot
this guard alert turns off the cameras so you won't get another floor wide alert
enter the lower door to save the hostage
leave the hostage room
in the death barrel room hold up and go to the left gap
grab the explosives
walk down to the center again
wait for the barrel to roll left
once the barrel has rolled left, walk up and exit to the right
Grabbing Level 2 Card
exiting the death barrel room, prepare to hold up and then right
punch the top guard (only one) before he can see you
if he sees you, it is another floor wide alert
stay at the top wall when walking right, you won't touch the guards
at the most bottom right screen, make sure to be seen by the guard, so the cameras turn off
shoot the guard and get inside the right room to get the level 2 card
on leaving, go left and punch the guard, then go up
Meeting 4 Horsemen
walk through the electrified floor, turn off the damage with the reload glitch (F1 - F5 - ESC - F1)
walk right to save the hostage, punch the guard on your way
enter the hostage room up, then right, walk the same path out again
once leaving the room, switch to the level 2 card
follow the light blue line to get into the 4 horsemen room
punch the top left guard before opening the door to avoid another full floor alert
Four Horsemen
once in the 4 horsemen room, walk up to the centre, turn right
Note: The Tas gets the silencer, while doing testing some situations can be saved by killing guards silently
To get the silencer you have to kill all four horsemen.
On pick up, the effect is immediately effective for the pistol and the smg.
on turning right, menu to the level 1 card
walk right into the room to grab the grenade launcher, go down then left, leave the room
back in the 4 horsemen room, switch to the level 2 card
leave the room
Leaving 2F
follow the light green line to save the final hostage on this floor
leave along the orange line and follow it to the top right elevator
take the elevator down 2 floors
Building 1 - Ground Floor Capture
Key points: save 2 hostages, get submachine gun, get captured
click for full resolution
walk south, curve the tanks to the left
stick to the tanks and punch the left guard to have him not alert on you
exit south by the left wall side
enter the hostage room and hold left
turn up when reaching the hostage to actually save them
leave to the right, get behind the box (right side) and wait for the left camera to move high enough
switch to level 1 door card
once the camera is high enough, walk south, exit to the left side at the bottom
walk to the left side door
save the hostage, again hold left and up once reaching hostage
leave the room, walk up and right, switch to level 2 door card
enter the right side door
grab the submachine gun, exit the room
walk south and right before leaving the room
stick to the tank going left, turn down as soon as the right guard looks south
leave the room to the left to get captured
Building 1 - Underground
click for full resolution
Escape the cell and rescue Gray Fox
walk left into the wall
punch 5 times to open the wall
hold left and go down to touch Gray Fox at his left body half
after the convo walk down and punch the wall 5 times again
go right into the Shotmaker fight
Shotmaker
Ignore Shotmaker! (for now)
Escape Underground
walk to the bottom right door and punch it
walk down and right to grab your items
menu as follows to remove the tracker and equip the door 2 key card
walk out of the right room and enter the left room
grab the door key level 3 card
grab the ammunition
leave the room and return to grab more ammunition
in total: grab 5 ammo boxes, the result should be 5 explosives and 30 grenade launcher ammo
before leaving the final time, menu to the door level 3 card and the submachine gun
Shotmaker
FIght Shotmaker!
Walk immediately left and up the wall
turn right and shoot shotmaker with the submachine gun
he should die within 2 seconds
equip the plastic explosives before leaving to the maze
leave to the right into the maze
Maze
the maze is very simple, key points are to grab the blast suit and the enemy uniform.
Sadly the dogs are faster than on the PS2 port, so shooting them might be necessary.
walk up, just above the door frame, and right to the marked wall, place 1 explosive
YOU CAN STAND ON EXPLOSIVES, THEY WON'T DAMAGE YOU
follow the line on the map to the top right corner, placing a bomb just after entering the room
continue around, hugging the inner wall, and set another explosive on the small wall segment
walk down, then right, then down, and into the blast suit room
follow the path back again to the beginning and walk up
just above the center of the screen, set an explosive on the left wall
grab the enemy uniform and then leave the room
the elevator is in the top right corner of the map
equip the submachine gun before leaving
Building 1 - Floor 1
Click image for full resolution
Meet Machine Gun Kid
walk south and follow the line on the map
trip the laser and floor wide alert by going south and then left
keep going down and hold left
enter the room to save another hostage
walk left and use your door key level 3 to enter machine gun kid's room
Machine Gun Kid
Parachute and Hostage
Walk up in the boss room and menu to the door card level 1
walk up to grab the parachute and leave the machine gun kid boss room
if close to death, tapping up during exit will avoid MGK's hitbox
try to exit as quickly as possible to only get shot once by MGK
walk up and then right in the next room to not alert the guard
save the hostage and leave to the left going up
with the laser traps trip the alert again with the center box
before reaching the elevator menu to the blast suit and grenade launcher
Building 1 - Roof
Roof
Walk south and left
in the room with the three guards, wait south of the right block to not get spotted
while you wait, menu to the parachute
follow the path left and then south to go past the bridge section
walk right and before entering the hind fight, walk south to be on the top right corner level of the box
note: the roof alert is forced and unavoidable, with luck you can leave the screen without taking damage
Hind-D Fight
Walk right and shoot 20 times with the grenade launcher
once the last grenade has left the launcher you can keep holding right, no damage
walk up and left to fall off the roof - MAKE SURE TO HAVE THE PARACHUTE EQUIPPED!!!
Building 1 - Ground Floor
Click the image for a full resolution view
Level 4 Key and Rank Up 2
once landed walk south
hold right to enter the truck - don't walk too far south or else you take mine explosion damage
grab the level 4 card key
leaving the truck hold left
you WILL take damage from the mine explosion, make sure to have enough health before
walk up, equip the newly acquired level 4 door key card
enter the hostage room, get the 2nd rank up and leave the first building as the map guides
you can reset the dogs back to the initial position by leaving to the right screen first, walk up further, then return to the left screen and go through the door
Damageless Minefield
For the cost of some seconds you can walk an easy enough line between the mines to avoid taking damage, thus letting you keep continue a run.
Building 1 to 2
click image for full resolution
grab explosives
Immediately head left and enter the leftmost truck for explosives
grab 3 explosives, so repeat entering the truck 3 times
then leave the screen to the left and start walking up, you'll be wrapped around the level
go up to the tank
Tank
Entering Building 2
after passing the tank, go up and right until you're between the grenade launcher and ammo count
switch to the uniform
pass the guards
DO NOT switch back to the level 4 card - you will get an alert that transfers into the Building 2 as well, slowing you down.
Building 2
Building 2 - Ground Floor - First Visit
click image for full resolution
Bulldozer
Walk up to the bulldozer fight
hold up to be close enough and send off 4 shots
then walk to the south of the room before opening the door
turn up and send off 4 more shots
be aware if you go up while the bulldozer is exploding, the hitbox lasts a bit longer and you die on touch
leave the boss room going up
Antenna
Leave the bulldozer room immediately to the right, then up
follow the path on the map to go to the Antenna room
IMPORTANT in this room with three guards, the top right guard will immediately notice you, wait for him to look up on entering the room
follow the line and reset the guards once going right and returning left
punch the bottom guard, enter the room to the left when the left guard looks north
before entering switch to the door level 2 key card
grab the antenna by going up
leave the room by walking south of the boxes to not alert the guard
back to the 3 guards room, walk to the right until you're at the ledge
punch the guard that's coming from the right (south one) and leave the room to the south
return immediately up to reset the guards, follow the path north in the bright water
when going up, turn left once you hit the corner wall
in the room with the laser traps, walk north and then left, it'll time Snake so you won't trip the alert
take the elevator up 2 levels
Building 2 - Roof
Welcome to Hell Roof, the alert is forced
Click the image for a full resolution view
Walk south and rescue the hostage
leaving the room walk right and equip the level 4 door card
follow the path south to get to the room holding the level 5 door card
if comfortable, go south then left on the middle screen for a faster but riskier route
menu to the level 5 door card
or right, then down twice
leave the floor and take the elevator ALL THE WAY DOWN
Building 2 - Underground - First visit
Walk left and rescue the hostage
walk south and open the door
either continue to the next room or menu before entering
equip gas mask and explosives
walk north and go to the spot at the wall
place plastic explosive next to the wall and open it
switch to level 1 door card
go up and save the hostage
walk east and equip the level 5 door card
Ignore the fake Dr. Madnar
walk left and in the next room grab the door level 6 card
equip the door level 6 card
exit and enter the left door to meet Fire Trooper
Fire Trooper
if you have enough health, you can ignore the fire trooper and walk past him going north, then east, enter the elevator
or
have the submachine gun equipped and walk up to FT, wait until the flames are off, then kill FT with the submachine gun
Take the elevator UP 2 Levels
Building 2 - Floor 2 - First Visit
Another more complex floor, lets break it down
Rank 4
Click the image for a full resolution view
since on entering the floor the guards will immediately see you
get ready to shoot the right guard and walk further right
try to shoot the guard bottom right with a precise shot while avoiding bullets
walk down and go right to the brads
walk south and go right, keep hugging the boxes from the bottom
now is the latest point to switch from door key level 6 to 5
walk south east to save the hostage
you can avoid getting spotted by doing clean lines close to the wall
go back again to the brad rooms
exit to the right
before going up, menu to door key level 3
punch the guard that is coming towards you to not trigger an alert
enter the top left room, save the hostage and rank up the third time for rank 4
leave to the south, in the next room don't walk straight away but punch the guard first to not trigger an alert
walk right and punch the next guard, stick to the boxes and go up, punch the third guard and then enter the rocket launcher room
press select, go to frequency 120.48, press up to call
this will save Jennifer in your codec menu - LET THIS CALL PLAY OUT ENTIRELY OR THE ROCKET LAUNCHER WON'T SPAWN
then L2 to equip door key level 6
once outside menu to the rocket launcher and the door key level 5
Ammo Grab
click image for full resolution
after you grabbed the rocket launcher, unlike in the PS2 version, we don't need to leave the floor
walk back to the Brad room and take the bottom left door
follow the red line into the most left room
it contains two guards you have to get rid off
grab enough ammo from the boxes with the reload glitch for both the Brad fights and the later game
14 rockets minimum - more are recommended
Brads
click image for full resolution
coming from the ammo box room retrace your steps back to the Brad room
each Brad takes 4 rockets to die
on entering the Brad room, walk to the bottom wall (it has to be the furthest south) tap right and shoot 4 times
once the first Brad is down, go top left to the top wall and shoot right 4 times
once the 2nd Brad dies, the level 7 card key drops, grab it
Compass
enter the top right door, follow to the top right room, stick to the northside wall
in the three guard room, punch the left guard, then
call Jennifer via the saved codec frequency, she will open the door
LET THIS CALL PLAY OUT ENTIRELY OR THE DOOR WON'T OPEN
follow to the top right door, punch the top guard and grab the compass
on exiting the room, punch first before moving to take care of the top guard
turn left and punch the left guard as well
retrace back to the brad room, switch to level 5 card
then return to the bottom right elevator again
take the elevator down a SINGLE floor
Building 2 - Ground Floor - Second Visit
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We're going to be leaving to the reach building 3, to grab the oxygen tank
Before that we have to replenish our missing plastic explosives.
follow the red line on the map to get to the room that contains the plastic explosive
use the reload glitch to grab enough to get to 20 PEs mininmum
turn out and follow the blue line to leave building 2
equip card 7 to leave building 2
once you left the building, equip the compass
Desert to Building 3
click on image for full resolution
you have to survive 4 screens of scorpions that can poison you
you can use the SMG to shoot scorpions, start shooting as soon as you enter the desert to not get instantly poisoned
to save ammunition, you can wrap around the screen to the left or the right to avoid scorpions
once you reached the empty screen, you survived the first round of scorpions
move snake to the horizontal line in the image, the goal is to enter the door on its right side
then equip level 7 card and plastic explosives
move up and walk straight up into the door
Building 3 - Ground Floor
The MSX pits open very fast compared to the PS2 port's version. There's only one line we can take to avoid the pits.
enter the room and go top, walk right to blow up the wall
Red line: you have to leave the room on the left hand side and walk up, left at the top of the boxes and then go into the elevator
once the elevator starts moving down heal up and go to door card level 8
follow the elevator all the way down
click image for full resolution
Underground - First Visit
let's grab the scuba gear
walk south underneath the walk block and place a plastic explosive
go into the room and grab the scuba gear
leave back into the elevator again going up
click image for full resolution
Ground Floor - Second Visit
both PAL and NTSC/HDC
after leaving the elevator, walk shortly left, then south to avoid the 1st pit
reaching the box hold right and leave south to not fall into the 2nd pit
leave the building 3 where you entered from
Desert to Building 2
See Desert to Building 3 for returning back. You do not need the compass equipped to return to building 2.
Building 2 - Second Visit
click images for full resolution
move to Coward Duck
Once Building 2 has been entered, switch to scuba gear and RC Missile Launcher
swim up north until the end of the path
leaving the water, stay close to the top railing and move up where the railing begins (see map)
use a RC Missile to take out the electric floor
equip level 1 card and enter the top left room
optionl: grab ammunition boxes if required, use the reload glitch to grab more without leaving the room
before stepping on the electric floor use the reload glitch (F1 - F5 - Escape - F1) to turn off the damage from the floor
equip the level 7 card and Rocket launcher
Coward Duck
enter the room, skip the dialog and time your shots
the best method is to hold skip and fire at the same time
2 shots from the rocket launcher and CD is dead
grab the level 8 card while the 2nd rocket is still flying
do not fall into the pit in the middle of the room
before leaving the room, equip the RC missile
then leave down again
Ending Building 2
on leaving Dirty Duck's room use the reload glitch again to move past the electric floor
equip the scuba gear before leaving south
punch the top left guard directly after switching screens if necessary
then hug the railing and swim south again to leave building 2
Desert to Building 3 - Second Trip
See above notes for Desert first trip
Building 3 - Second Visit
Building 3 - Ground Floor
click for full resolution image
leave the room going up, left, then up
PS2 PAL ONLY (Blue line): you can keep walking north and sticking close to the north side boxes going to the elevator
PS2 NTSC and HDC (Red line): you have to leave the room on the left hand side and walk up, left at the top of the boxes and then go into the elevator
once in the elevator go down
once the elevator starts moving go to door card level 8
follow the elevator all the way down
Building 3 - Underground
click image for full resolution
follow the path until you reach the level 8 door, open it and then switch to the gas mask
place the explosive, continue to the next room
walk up and hug the right side wall to not fall into the pit
then equip card 1
open the door, before leaving, equip the gas mask again
pass through the next room, follow the line to not hit mines
at the end, equip the level 1 card to open the door
hold right to hug the wall, then switch to the ration before walking on the electric floor
enter the Metal Gear TX-55 boss room, have the ration automatically used on the electric floor
Building 3 - TX-55
The order of legs to place the explosives in front of:
RRL, RLL, RLL, RRL, RLR, R
| | | |
1 | Right | Right | Left |
2 | Right | Left | Left |
3 | Right | Left | Left |
4 | Right | Right | Left |
5 | Right | Left | Right |
6 | Right | | |
Do NOT menu to the rocket launcher before the last explosive has gone off or the explosive will despawn.
In order to not get hit from the lasers, walk from left to right and right to left and place an explosive down
when you reach the leg you want to hit. See the current runs for reference.
Building 3 - Big Boss & Escape
click image for full resolution
walk up and turn left
shoot the first rocket on your way to the 2nd box, bottom left corner
shoot a 2nd rocket at that bottom right corner of the box
then move to the top right corner of that center box
shoot 2 more rockets to the left
Big Boss is dead
move out of the room
walk up the most left ladder
alternative: try the Spider-Snake where you take the right ladder and climb it the most left alignment possible:
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