Table of Contents

MGS:PW - First Ending - New Game - S-Rank

Page notes based on lil_fatkid's notes:
https://docs.google.com/document/d/1yRK_vI_m1r8XJqH3PAatPY7AHoBs0WHCvGwO4E-ayto/

Base Development overview

Ammo production is important for the PW2 fight. It's based on R&D level. At lv10 it's +3 LAW/CG/FIM ammo per mission, at 23 it's +6.
you need at least more than +6 to not run out of ammo.

Rockets developed per mission by R&D Level

R&D # of rockets
10 +3
14 +4
17 +5
20 +6
24 +7
27 +8
30 +9
34 +10

Route

Opening

Investigate the Supply Facility

Contact the Sandinista Comandante

Pursue Amanda

FIGHT: Armored Vehicle Battle: LAV-Type G

Rescue Chico

Pursue the Jungle Train

FIGHT: Tank Battle: T-72U

Destroy the Barricade

Infiltrate the Crater Base

FIGHT: Pupa Battle

Travel to the Cloud Forest

Attack Chopper Battle: Mi-24A

Head for the Lab

Locate the ID Card

FIGHT: Chrysalis Battle

Travel to the Mine Base

Eliminate the Guards

FIGHT: Cocoon Battle

Infiltrate the Underground Base

Torture Chamber Escape

Head for Peace Walker's Hangar

FIGHT: Peace Walker Battle

Infiltrate the U.S. Missile Base

Head to the Control Tower

FIGHT: Peace Walker Battle 2

Peace Walker Battle 3

DO SOMETHING SNAKE

Joke's aside, this mission can't be failed or accelerated. Time ends on the fade to black after Peace Walker Battle 3.


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