MGRR - Any% - NG+ - R06
Shortest mission in the entire game. Sam can pose a couple of issues with Pincer timings, and to be more precise, with Dodge Cancels, that can easily turn this fight into a slogfest.
R-06 "Route"
This fight has little to no downtime, so be quick on executing attacks
After landing two CP2 hits, Sam can potentially try to cut some rocks for fun
If, by any case, Sam will charge through these rocks around, the game can crash with a very high chance,
so before manipping Sam for the 2nd/3rd time, make him go into a proper direction
The fight itself has two potential patterns:
If Sam will do a short taunt (one hand), after landing a CP2 you have to immediately perform a Doubleslide
If Sam will do a long taunt (two hands), after landing a CP2 you have to perform 2 Dodges that have to be blocked by Sam
Finally, in case you’ve forgotten, all CP2’s have two hits inside → Sam has to be hit with the latter.
Bossfight: Sam
Easy Difficulty
Normal Difficulty
Jestream Sam NG+ Normal Side by Side examples
Start the same regardless of taunt:
if his taunt breaks, follow up with a P3
jump → cancel into CP2
Let go of CP2 when Sam begins sliding towards you
Dodge, then break his dash attack with a double slide
Lightningstrikes (forward → forward → heavy) can lead Sam into starting the final QTE
if he stops his taunt he either does 6 light attacks → dodge, double slide into Sam to interrupt
if he stops his taunt and does one heavy attack → continue with a P3 and do the first slash, then jump.
aftwards: set up a CP2 and hit him with the right timing, he will be below 10% health for the QTE initiation
Hard Difficulty
If Sam is still on the ground, dodge into him, then proceed with the rest of the cycle.
Doubleslide ⇒ P1 ⇒ CP2
QTE
Very Hard Difficulty
Simple Method to grind Sam down on Very Hard
Start as usual:
Set up CP2 with Ripper mode and slash Sam with the 2nd Swing of the Pincers
then go into CP3 and have the first attack miss, the 2nd land and then ideally full damage on the third attack
Sam should be around 56% health roughly
follow up with two double slides, the first one will miss, the 2nd double slide will stun Sam
do a CP2 with RM, 2nd Swing only to grind Sam down past the 30% health mark
repeat the double slide for stunning Sam and CP2 attack chain
once Sam's health is below 10%, approach (Lightning strike or just running over to Sam) as he does his backwards jump
start QTE and cut his hand
IL Example by Darkslayer
Pincer 2 (Ripper Mode)
Blade Mode Cancel
Dodge backwards to keep a distance to Sam
then go into Charged Pincer 2
with the distance done correctly, you should only hit Sam with the 2nd Swing of the Charged Pincer 2
right after go into Charged Pincer 3, first slash should break Sam's defense, slash 2 and 3 should do damage
Do a Sky High to juggle Sam in the air until his health is below 30%
once that health limit is reached, go back into a Charged Pincer 2 → both swings, first to break defense, second to do damage
finish with attacks or follow up to get into QTE
Revengeance Difficulty
Thanks to Revengeance difficulty mechanics, this fight can be beaten the fastest utilizing perfect parries to do massive damage at once.
IL example by Zefie
If Sam does his wide arms taunt:
Start with a CP1, then a CP2
parry Sam's attacks, the fourth slash if parried perfect, will give him enough damage to lower Sam's health below 10%
R06 Key Points
Learn Sam’s intricacies and play around the attacks to figure out the best way you can consistently kill Sam, no matter the attacks or distance
If you have troubles distancing yourself from Sam (to prevent armour memes), do a dodge to the side/backwards
Fight always goes the same way, so if you have any troubles with the fight, the chances are, you’re missing some important part of the equation.
Continue to R07 Tutorial
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