Table of Contents

MGRR - Any% - NG+ - R01

What’s new in the chapter?

We’ll start from explaining the structure of NG+, Polearm Jumps and Ripper Mode before we start learning the rest of the run.

Changes that New Game + brings

In the NG+ run, we gain access to many important tools, such as FOX Blade, Wig B, grenades, and secondary weapons.

All of these are of great importance to us, as learning the proper usage of these tools is what will make a big difference in the long-term.

With FOX Blade solving non-boss fights and Wig B giving us permanent Ripper Mode, it’s time to introduce the Polearm Jumping concept.

Polearm Jump

Polearm Jump, or PJ, is a technique that combines the Ripper Mode slowdown with the upwards momentum that you gain by using 2nd Heavy Polearm attack.

If done correctly, PJ allows you to launch Raiden out of bounds in various places.

You see, everytime you activate Ripper Mode, the game slows down.

That slowdown affects every single entity, including Raiden - making everything much slower for a second.

That slowdown can be used with a conjunction of any momentum-based ability to prolong the time of said momentum having an effect on Raiden, which means, the ability that originally gives 0.3 upward momentum will instead give us 0.5, because it’s been applied all the time during the slowdown.

Beach Skip

Climb the fence, then do a PJ. The goal is to

Slide off the ceiling, the door, Boris cutscene.

Secondary Weapon: Polearm - None

Either bHop or Lightning Strike throughout the buildings, then do some divekicks. You’ll reach the bossfight rather quickly.

Bossfight: LQ84i (Bladewolf)

Secondary Weapon: None - Pincer Blades

After the fight

Secondary Weapon: Pincer Blades - None

Bridge section

Bhop across the bridge.

You can skip the 2nd part of the bridge section by doing a dodge after a small cutscene at the half of the bridge. (Colloquially called Z-Dodge)

Bossfight: Hammerhead

Lightning Strike → [RM] Falling Lightning → 1 Light Attack.

After that comes a small movement section that leads directly to Hotel Skip

Hotel Skip

After that follows another movement section that ends up with a gate.

Secondary Weapon: None - Polearm

Slide into the cutscene, restart after Boris finishes his talk.

Factory

For the Factory Segment - pick one of the strategies below:

Factory PJ

Factory Skip

This 2nd strategy is considered very advanced.

It is commonly recommended to start out with the first strategy and build up practice with the polearm jump technique in general.

Prepare for the next boss fight:

Secondary Weapon: Polearm - Pincer Blades

Get up the stairs, to find Mistral waiting for us.

Bossfight: Mistral

Easy to Hard Difficulty

Start

Barrel

Final

Very Hard Difficulty

Start

Barrel

Final

Revegeance Difficulty

Thanks to the Revegeance difficulty perfect parry mechanics, we can do immediately enough damage to Mistral in the first Sequence, so that we basically skip through the 2nd and 3rd.

See Video Example by Darkslayer

All Difficulties Video examples by Zefie & Darkslayer:

Difficulty Easy Normal Hard Very Hard Revengeance
Video

R01 Key Points


Continue to R02 Tutorial

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