Table of Contents

Before the Run



All Bosses PC Route


Dock



Heliport


Tank Hangar

Cell

For the Very Easy difficulty you can do an alternative wrong warp approach to start the cell fight. Follow the tutorial here:
MGS1 Wrong Warps

Guard Encounter

Armory

Armory South (Revolver Ocelot)

Socom Ocelot Tutorial (Focused on aasy but works on all difficulties)

Grenade Ocelot Tutorial for all difficulties

After Ocelot

If you did not use grenades for Ocelot, you should pick up the grenades after Ocelot!

Tank Hangar

Easier method to Vent Glitch - holding buttons

hold triangle, hold dpad up, let go of triangle, hold X, let go of dpad up and x once standing


Alternative Vent Glitch

Canyon (Tank)

Alternative video with lines for orientation when to do which action

Nuke Bldg 1F

Nuke Bldg B1

optional early stun grenade

Nuke Bldg B2

Skip the following slowdowns/movement stops

use SWIM for faster Nuke Bld B2

Lab (Ninja)

New phase-skip boss fight method developed by iLL_Pazzo and Tromboncino

Ninja goes through several stages during this fight

More info on Ninja can be found here:

MGS1 Bosses

Ninja Full game Easy Example

Ninja IL extreme example

(Usually runnes do not pick up claymores for a full game)

Nuke Bldg B2

Nuke Bldg B1

Commander's Room (Psycho Mantis)

There's a new method using Claymores in the Mantis fight.
We can use a Claymore on a precise spot with a precise timing (when he lands on the ground)
and it allows to end first phase after 2 shots on EZ instead of 7 shots using grenade.
We can force him to land on the ground to use Claymore faster by skipping chairs phase
but it requires a frame perfect shot which is pretty tricky.

the classic method

Cave

There are several approaches for the first-time visit into the cave

  1. crouch under the wall and walk all the way across the room
    • easiest to perform
    • You may be attacked by the dogs which will cost you a few seconds
    • you can shoot with the Socom - or alternatively spray down with the Famas if picked up in the Lab - to prevent the dogs from attacking you
  2. use the vent glitch to bypass the first wall faster
    • medium difficulty strategy
    • you can still be attacked by the dogs
    • it doesn't load the texture of the second half of the cave, making it more difficult to find the exit at the 2nd wall
  3. you can perform the vent glitch and box glitch to go out of bounds
    • advanced difficulty strategy
    • takes you out of bounds and prevents you from being attacked by the dogs
    • with the new SWIM technique we save additional 6s hitting the door trigger early

Video Tutorials

Easy Vent Glitch with holding buttons for approach 2 and 3

Alternative

https://youtu.be/l585YcFI7Y0?t=832

Underground Passage

PSG-1 Backtrack

Leaving the Cave with Vent Glitch

Nuke Bld. 1F Strat Compilation

examples in the videos are timed as

Wolf 1

Rule 1 of Wolf fights, you do NOT need Pantezamin.

Video example for Easy difficulty

Video example for Extreme difficulty

Alternative to PSG-1 Wolf 1 - use weapons glitch and grenades - preferred by runners for extreme difficulty

https://clips.twitch.tv/ConsiderateBovineEndiveHeyGuys-TshpCMherWNxJrbG

Medical Room

how to skip dress up sequence using SWIM

Communications Tower A

Boba Skip - 50% successrate on first try

Chaff/Stun damage alignment - click picture for fullscreen

More infos about Boba skip can be found here

Further info on the old glitchless Tower A can be found in Glitchless

Walkway

Communications Tower B Ascend

Easy Ascend Otacon dialog skip using GME2 and SWIM in comparison Swim variant is 1s faster than GME2 and lying on the floor to fix the camera

Hind-D

PC Boss Fight tutorial including ammo strategy before Hind fight and in preparation for Wolf 2 fight - slower but simpler thanks to using GME.

Communications Tower B Descent

Snowfield (Wolf 2)

Before the fight, willingfully fail the lean trick to not require walking back to the start of the arena. By failing the lean trick you will be knocked back further than the regular cutscene knockback.



Skip the level up sequence entirely using SWIM

!Warning! - your run will be invalid for All Bosses if you don't bring Wolf's life to 0 and go through the death barrier!


Visual guides

Ingame view super-wide screenshot (click for fullscreen)

Blast Furnace

once through the door, use GME Phase 2

Cargo Elevator

The PC speedrun can use the god mode exploit at the start of the fight for an even faster time to finish the cargo elevator fight. In the following the 4 common examples are shown:

The PC/Glitched example

the Console/Glitchless example

Bonus grenade + GME example by iLL_Pazzo https://cdn.discordapp.com/attachments/227010328603394049/941334998542327838/2022-02-10_15-08-37.mp4

Warehouse (Raven)

The execution of the Raven fight on PC is entirely centered around using the godmode exploit (GME).
The more prevalent strategy that has been established is to begin the fight with the Socom. For this tutorial section
we look at the easy and extreme difficulty positions as example. For Normal and Hard difficulty Raven will be
in different spots. See those in the specific Raven Boss guide page linked under this segment.

Begin the Raven encounter by holding our Socom and pressing the the weapon and crouch key to begin to run and gun immediately.
with Snake and move left. During your run to the left, execute GME with pressing 0 for the PSG-1
and another weapon key (like 9 for chaff for example or 1 to return to the Socom) and turn the corner
to face Raven to the north. Send of your first shot and keep running at Raven until you are right in front of him.
Equip the Nikita and while standing in front of Raven, hold the Weapon button down. Once the Nikita LED
has blinked twice, enough time has passed to shoot Raven again since his i-frames have worn off.

If you run out of Nikita or intentionally didn't grab all the Nikita ammo when grabbing the weapon itself,
just behind Raven to his left is another Nikita ammo box with more shots.

Easy Difficulty Example

General Raven Boss Guide

Vulcan Raven Boss Subpage

Warehouse North

Underground Base (Rex's Lair)

Convinience update utilizing SWIM for first frame ladder interaction

Underground Base 2

Underground Base 3

Drainage Ditch PAL Key (10+ Alerts)

Rat and Room Temperature (Yellow)

This method is for Rank 1 strats incl. Big Boss on Extreme difficulty

Command Room (Computer Room)


Easier than chair trick with SWIM

Low Temperature (Blue)

Wait at least 61 seconds before leaving the room. Alternative listen in for the audio cue in the music, when the choir goes down for the third low note change, THEN leave when the strings start playing over the low note.

High Temperature (Red)

Wait 61 seconds at minimum again. The Audio cue with the fixed game OST plays the drum fill, then has the strings play a note that clearly is at odds with the rest of the music. A high pitch. Do NOT go into the small room with the pipes and steam, merely entering the Blast Furnace door counts for heating the pal key. The room transition can randomly delay the Pal Key change. See here different versions of grabbing the extra stinger ammo you need for extreme difficulty. On lower difficulty it can save frames not grabbing the warehouse north Stinger ammo, but the BF ammo.

ONLY FOR VERY EASY Save 2 seconds by area reloading After the warm key has been inserted and Liquid called you on the codec. Then call Otacon and wait outside the room. This way the door never closed but the flag for Otacon opening the door for you advances still.

Video example by iLL_Pazzo

MG-REX

MG-REX Boss Subpage

Liquid Snake

Liquid Snake Boss Subpage

Various 2, 1 and 0 throw setups

Escape Route

Liquid Jeep


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