Before the Run
All Bosses (Very) Easy Disc 1
Dock
There are many possible variants to the Dock, but only one thing is required. You must alter right guard's path, or kill him. If you do not, you will not be able to get on the elevator quickly (assuming stealth).
Heliport
Tank Hangar
If you do not hold up on the analog for the Miller call, Snake will stop crawling. Be sure to move forward on the analog stick at the end of the call, so you won't stop. Feel free to switch to Dpad afterwards if you prefer.
Cell
Guard Encounter
Armory
Equip C4, one to left after picking up both packs in Armory
Unequip card, one to right for rations to blast through Armory walls
Equip Grenade/SOCOM, one to right after planting final C4
Armory South (Revolver Ocelot)
Grenade Ocelot Tutorial for all difficulties
After Ocelot
If you did not use grenades for Ocelot, you should pick up the grenades after Ocelot!
Equip card, one to left after Ocelot
Equip Chaff, one to right from grenade OR unequip one to left from SOCOM
Tank Hangar
hold triangle, hold dpad up, let go of triangle, hold X, let go of dpad up and x once standing
Alternative Vent Glitch
Hold up and triangle, release both, then press X to clip the vent. Don't press X too fast, or it won't work.
Canyon (Tank)
Nuke Bldg 1F
Nuke Bldg B1
Nuke Bldg B2
Lab (Ninja)
Nuke Bldg B2
Nuke Bldg B1
Get out of the elevator and shoot your gun to the bottom left to hit Meryl.
Getting her attention has her run to the bathroom.
You can quickly grab the box if you want to perform the cave vent gltich to go out of bounds.
Psycho Mantis
Hold right, square and x to get an immediate stun throw for Meryl
Equip SOCOM, two to left after tossing the pre-fight stun
iLL_Pazzo & Tromboncino's Claymore phase skip is the new meta to beat Mantis into the phase skip (Meryl falling over)
We can use a Claymore on a precise spot with a precise timing (when he lands on the ground)
and it allows to end first phase after 2 shots on EZ instead of 7 shots using grenade.
We can force him to land on the ground to use Claymore faster by skipping chairs phase
but it requires a frame perfect shot which is pretty tricky.
Explanation for Easy difficulty
https://www.youtube.com/watch?v=8APeemOLizk
Execution on Easy difficulty (This is on PC, Console/Emulator clip missing)
Here's the old method as done by Repeatzzzzz
for reaching the phase skip without the claymore:
Commander's Room (Psycho Mantis)
Equip Grenade, one to left after 7 shots on Mantis
Unequip Grenade, one to right for SOCOM after the 2nd grenade throw
Cave
Vent Glitch Hold Method
For both going up and returning back through the cave
Underground Passage
Unequip card, one to right for box, cave 1st trip
Equip card, one to left after going oob
PSG-1 Backtrack
Unequip SOCOM, one to right for Chaff after Caves
Unequip Chaff, one to right for Stun for Armory
Equip Chaff, one to left after Armory
Equip box, one to right for Cave 2nd trip
Unequip box after going oob
if you need rations during Wolf 1, hold L2, two to left
if you don't need rations during Wolf 1, stay unequipped.
Hold The Elevator Strategy (All Bosses)
Time: 23.333 seconds (Timed at 60fps from HUD appearing to HUD disappearing.)
This is equivalent to a strategy iLL_Pazzo has used in the past, but now uses one less Stun Grenade.
iLL_Pazzo has mentioned that throwing a Chaff Grenade towards the end of the room is on average safer as it prevents the guard from wandering into the Elevator.
On average Snake will get shot once from the 2nd guard.
The most important part to this is getting the Alert from the first guard. Getting an Alert while the elevator is open keeps the elevator open for the duration of the Alert.
Wolf 1
Equip PSG1, one to left upon entry
Equip chaff, one to right upon moving after defeat
Medical Room
If you need to take a bathroom break, call Colonel early, mash through the codec, then wait by the door.
from ration unequip, one to right for ketchup
from card, one to left for ketchup
from unequip (box previously), two to left for ketchup
unequip card, one to right for box, cave 3rd trip
equip card, one to left after going oob
Communications Tower A
Communications Tower B Ascent
“Position your thumb at 10 o'clock while climbing the stairs, and 7 o'clock when descending. This way, you hug the exterior walls, run up the stairs in the most direct route, and don't become stuck or stalled on the banisters.” - Official Strategy Guide
Hind-D
unequip chaff, two to right for stinger for hind
unequip card, two to right for ration for hind
unequip Stinger, two to right for grenades after 0 hp Hind OR equip chaff, two to left
equip card, one to left after 0 hp Hind
Communications Tower B Descent
alternative grenade turret tutorial
Snowfield (Wolf 2)
Before the fight, willingfully fail the lean trick to not require walking back to the start of the arena.
By failing the lean trick you will be knocked back further than the regular cutscene knockback.
if you finish Wolf off with Stinger, equip Stun, one to left, move forward to dark spot before she dies
Visual guides
Ingame view super-wide screenshot (click for fullscreen)
END OF DISC 1! GO TO DISC 2