Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| mgs2adt [2020/12/16 22:48] – PlatonicGuy | mgs2adt [2023/02/15 15:29] (current) – hau5test | ||
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| =====All Dog Tags===== | =====All Dog Tags===== | ||
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| {{ : | {{ : | ||
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| This category is the closest to a 100% run as you can get in Metal Gear Solid 2. After you have completed your playthrough, | This category is the closest to a 100% run as you can get in Metal Gear Solid 2. After you have completed your playthrough, | ||
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| There are two main deviations in routing for All Dog Tags. Sons of Liberty (specifically US) has less tags overall and some guards are not " | There are two main deviations in routing for All Dog Tags. Sons of Liberty (specifically US) has less tags overall and some guards are not " | ||
| + | ^ Difficulty ^ Tanker | ||
| + | ^ Very Easy | [[adt_tanker_ve|Route]] | [[adt_plant_ve|Route]] | [[https:// | ||
| + | ^ Easy | [[adt_tanker_ez|Route]] | [[adt_plant_ez|Route]] | [[https:// | ||
| + | ^ Normal | ||
| + | ^ Hard | [[adt_tanker_hd|Route]] | [[adt_plant_hd|Route]] | | ||
| + | ^ Extreme | ||
| + | |||
| + | **__General Information: | ||
| + | |||
| + | * A guard can carry only one dog tag, but not every guard has one. | ||
| + | * Some dog tags are obtained from boss fights or other characters such as Olga, Fatman (Peter Stillman' | ||
| + | * Some guards will not give up their dog tags until the feel seriously threatened. To do this, fire either next to or at them with a lethal weapon such as the USP, Socom, M4, AK-74u, or PSG1. Alternatively, | ||
| + | * Some dog tags are one-time global events, such as the yawning guards on the north-east section of Engine Room. If you take a continue or restart the room for these guards, you will be unable to complete the run. | ||
| + | * After a dog tag has been obtained, it will carry over through a continue unlike other items and weapons. | ||
| + | * On //Sons of Liberty// and // | ||
| - | **Tanker** | + | {{: |
| - | ^ Difficulty ^ Route ^ | + | |
| - | ^ Very Easy |[[adt_tanker_ve|Route]] | | + | |
| - | ^ Easy |[[adt_tanker_ez|Route]] | | + | |
| - | ^ Normal |[[adt_tanker_nm|Route]] | | + | |
| - | ^ Hard |[[adt_tanker_hd|Route]] | | + | |
| - | ^ Extreme |[[adt_tanker_ex|Route]]| | + | |
| - | **Plant** | + | ---- |
| - | ^ Difficulty ^ Route ^ | + | |
| - | ^ Very Easy |[[adt_plant_ve|Route]] | | + | |
| - | ^ Easy |[[adt_plant_ez|Route]] | | + | |
| - | ^ Normal |[[adt_plant_nm|Route]] | | + | |
| - | ^ Hard |[[adt_plant_hd|Route]] | | + | |
| - | ^ Extreme |[[adt_plant_ex|Route]] | | + | |
| [[metal_gear_solid_2: | [[metal_gear_solid_2: | ||