Differences
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mgs2_mc_cutscene_glitch [2024/10/08 16:07] – ["Active Cutscenes" Table - Snake Tales] MarlonH8 | mgs2_mc_cutscene_glitch [2025/02/04 11:25] (current) – ["Active Cutscenes" Table - Plant] MarlonH8 | ||
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|Deck-E, the bridge|Coordinate Lookup|Not possible|-|-| | |Deck-E, the bridge|Coordinate Lookup|Not possible|-|-| | ||
- | |Navigational deck, wing|Olga Boss Fight - Quip 1 & 2, Tarp Shot 1 & 2, Lamp Shot, Defeat|Not possible|-|-| | + | |Navigational deck, wing|Olga Boss Fight - Quip 1 & 2, Tarp Shot 1 & 2, Lamp Shot, Flip, Defeat|Not possible|-|-| |
|:::|Guard Arrival|Not possible|-|-| | |:::|Guard Arrival|Not possible|-|-| | ||
|Engine room|" | |Engine room|" | ||
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|:::|Guard Observation - First entry from lower FA connecting bridge|Possible - Optional position reset when skipping cutscene - Can make it to the staircase|Right, | |:::|Guard Observation - First entry from lower FA connecting bridge|Possible - Optional position reset when skipping cutscene - Can make it to the staircase|Right, | ||
|FA connecting bridge|Cypher Observation - First entry from Strut A|Possible - Position resets after cutscene - Can almost make it into Strut F|Right, Down, Right, R2|{{youtube> | |FA connecting bridge|Cypher Observation - First entry from Strut A|Possible - Position resets after cutscene - Can almost make it into Strut F|Right, Down, Right, R2|{{youtube> | ||
- | |Shell 1 Core, 1F|Elevator Entry (Emma)|Not possible|-|-| | + | |Shell 1 Core, 1F|Elevator Camera Scan|Not possible|-|-| |
+ | |:::|Elevator Entry (Emma)|Not possible|-|-| | ||
|Shell 1 Core, B1|Retinal Scanner Observation|Possible - Position is retained, even after skipping the cutscene - Can easily crash the game when alt-tabbing or just walking close to the door at the wrong moment - [[https:// | |Shell 1 Core, B1|Retinal Scanner Observation|Possible - Position is retained, even after skipping the cutscene - Can easily crash the game when alt-tabbing or just walking close to the door at the wrong moment - [[https:// | ||
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