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mgs2_mc_cutscene_glitch [2024/10/05 05:51] – ["Active Cutscenes" Table - Tanker] MarlonH8 | mgs2_mc_cutscene_glitch [2025/02/04 11:25] (current) – ["Active Cutscenes" Table - Plant] MarlonH8 | ||
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|Deck-E, the bridge|Coordinate Lookup|Not possible|-|-| | |Deck-E, the bridge|Coordinate Lookup|Not possible|-|-| | ||
- | |Navigational deck, wing|Olga Boss Fight - Quip 1 & 2, Tarp Shot 1 & 2, Lamp Shot|Not possible|-|-| | + | |Navigational deck, wing|Olga Boss Fight - Quip 1 & 2, Tarp Shot 1 & 2, Lamp Shot, Flip, Defeat|Not possible|-|-| |
|:::|Guard Arrival|Not possible|-|-| | |:::|Guard Arrival|Not possible|-|-| | ||
|Engine room|" | |Engine room|" | ||
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|DE connecting bridge|Guard Observation|Possible - Optional position reset when skipping cutscene - Can run up to the Strut E hallway|Up, Right, L2, RS|{{youtube> | |DE connecting bridge|Guard Observation|Possible - Optional position reset when skipping cutscene - Can run up to the Strut E hallway|Up, Right, L2, RS|{{youtube> | ||
|::: | |::: | ||
- | |Strut E Parcel Room|Onto Conveyor Belt|Not possible|-|-| | + | |Strut E Parcel Room|Box onto & off the Conveyor Belt|Not possible|-|-| |
|:::|Ladder Ascension (Emma)|Not possible|-|-| | |:::|Ladder Ascension (Emma)|Not possible|-|-| | ||
|Strut E heliport|Fatman Boss Fight - Defeat|Not possible|-|-| | |Strut E heliport|Fatman Boss Fight - Defeat|Not possible|-|-| | ||
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|:::|Guard Observation - First entry from lower FA connecting bridge|Possible - Optional position reset when skipping cutscene - Can make it to the staircase|Right, | |:::|Guard Observation - First entry from lower FA connecting bridge|Possible - Optional position reset when skipping cutscene - Can make it to the staircase|Right, | ||
|FA connecting bridge|Cypher Observation - First entry from Strut A|Possible - Position resets after cutscene - Can almost make it into Strut F|Right, Down, Right, R2|{{youtube> | |FA connecting bridge|Cypher Observation - First entry from Strut A|Possible - Position resets after cutscene - Can almost make it into Strut F|Right, Down, Right, R2|{{youtube> | ||
- | |Shell 1 Core, 1F|Elevator Entry (Emma)|Not possible|-|-| | + | |Shell 1 Core, 1F|Elevator Camera Scan|Not possible|-|-| |
+ | |:::|Elevator Entry (Emma)|Not possible|-|-| | ||
|Shell 1 Core, B1|Retinal Scanner Observation|Possible - Position is retained, even after skipping the cutscene - Can easily crash the game when alt-tabbing or just walking close to the door at the wrong moment - [[https:// | |Shell 1 Core, B1|Retinal Scanner Observation|Possible - Position is retained, even after skipping the cutscene - Can easily crash the game when alt-tabbing or just walking close to the door at the wrong moment - [[https:// | ||
|::: | |::: | ||
|:::|B1 Hall Entry via Retinal Scanner|Not possible|-|-| | |:::|B1 Hall Entry via Retinal Scanner|Not possible|-|-| | ||
|:::|B1 Hall Escape|Not possible|-|-| | |:::|B1 Hall Escape|Not possible|-|-| | ||
- | |Shell 1 Core, B1 Hall|Backup Guard Arrival (Normal | + | |Shell 1 Core, B1 Hall|Backup Guard Arrival (Hard difficulty and above?)|Not possible* \\ * = Cutscene triggered during gameplay - Seemingly no effect, but could be frame-perfect|-|-| |
+ | |::: | ||
|::: | |::: | ||
|Shell 1 Core, B2 Computer Room|Yawning & Running Man|Not possible|-|-| | |Shell 1 Core, B2 Computer Room|Yawning & Running Man|Not possible|-|-| | ||
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|:::|Sensor Scope Out|Possible - Optional position reset when skipping cutscene - Can run into the Codec call trigger and into the sensors, resulting in a Game Over - Can disable the Strut D Door's loading zone by walking past it and going slightly OOB|L2, Down, Left, Up, O, Up, O, Up, X, Right, Down, O, Up, Left, X, L2|{{youtube> | |:::|Sensor Scope Out|Possible - Optional position reset when skipping cutscene - Can run into the Codec call trigger and into the sensors, resulting in a Game Over - Can disable the Strut D Door's loading zone by walking past it and going slightly OOB|L2, Down, Left, Up, O, Up, O, Up, X, Right, Down, O, Up, Left, X, L2|{{youtube> | ||
|:::|Sensor " | |:::|Sensor " | ||
- | |::: | + | |::: |
|Shell 1-2 connecting bridge - LG connecting bridge|Arrival of Guard(s) (Easy difficulty and above)|Not possible|-|-| | |Shell 1-2 connecting bridge - LG connecting bridge|Arrival of Guard(s) (Easy difficulty and above)|Not possible|-|-| | ||
|Strut L perimeter - KL connecting bridge|Urinating Guard|Not possible|-|-| | |Strut L perimeter - KL connecting bridge|Urinating Guard|Not possible|-|-| | ||
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|On Top of Arsenal Gear|Solidus Chokehold|Not possible|-|-| | |On Top of Arsenal Gear|Solidus Chokehold|Not possible|-|-| | ||
|Federal Hall|Solidus Boss Fight - Phase Transition|Not possible* \\ * = Cutscene triggered during gameplay - Seemingly no effect, but could be frame-perfect|-|-| | |Federal Hall|Solidus Boss Fight - Phase Transition|Not possible* \\ * = Cutscene triggered during gameplay - Seemingly no effect, but could be frame-perfect|-|-| | ||
+ | |||
+ | |||
+ | ====" | ||
+ | ^Stage^Event(s)^Input Manipulation/ | ||
+ | |Aft deck|-|-|-|-| | ||
+ | |Deck-A, crew's quarters|-|-|-|-| | ||
+ | |Deck-A, crew's lounge|E: Broken Door Lock Wheel|Not possible|-|-| | ||
+ | |Deck-B, crew's quarters|-|-|-|-| | ||
+ | |Deck-C, crew's quarters|-|-|-|-| | ||
+ | |Deck-D, crew's quarters|-|-|-|-| | ||
+ | |Deck-E, the bridge|C: Meeting Meryl|Possible - Can point the gun at the camera and slightly change position|Up, | ||
+ | |Navigational deck, wing|C: Meryl Boss Fight - Tarp Shot 1 & 2, Lamp Shot, Defeat|Not possible|-|-| | ||
+ | |Engine room|-|-|-|-| | ||
+ | |Deck-2, port|-|-|-|-| | ||
+ | |Deck-2, starboard|-|-|-|-| | ||
+ | |Strut A roof|A: Elevator Ascension|Not possible|-|-| | ||
+ | |:::|A: Elevator Descension|Not possible|-|-| | ||
+ | |Strut A Pump Room|-|-|-|-| | ||
+ | |BC connecting bridge|E: Gurlugon Sighting 1|Not possible|-|-| | ||
+ | |:::|E: Gurlugon Sighting 2|Not possible|-|-| | ||
+ | |:::|E: Guard Rush & Olga Arrival|Not possible|-|-| | ||
+ | |Strut B Transformer Room|-|-|-|-| | ||
+ | |BC connecting bridge|-|-|-|-| | ||
+ | |Strut C Dining Hall|B: Opening Emma's Locker|Not possible|-|-| | ||
+ | |CD connecting bridge|-|-|-|-| | ||
+ | |Strut D Sediment Pool|-|-|-|-| | ||
+ | |DE connecting bridge|-|-|-|-| | ||
+ | |Strut E Parcel Room|A/B: Box onto & off the Conveyor Belt|Not possible|-|-| | ||
+ | |:::|D: Entering Hatch Room|Not possible|-|-| | ||
+ | |Strut E heliport|-|-|-|-| | ||
+ | |EF connecting bridge|-|-|-|-| | ||
+ | |Strut F warehouse|A: | ||
+ | |:::|A: Entering Emma's Room|Not possible|-|-| | ||
+ | |FA connecting bridge|-|-|-|-| | ||
+ | |Shell 1 Core, 1F|-|-|-|-| | ||
+ | |Shell 1 Core, B1|-|-|-|-| | ||
+ | |Shell 1 Core, B1 Hall|-|-|-|-| | ||
+ | |Shell 1 Core, B2 Computer Room|-|-|-|-| | ||
+ | |Shell 1-2 connecting bridge|B: Harrier Boss Fight - Harrier Air Strike, VTOL Burn Approach & Retreat, Missile Combo Approach & Retreat|Not possible|-|-| | ||
+ | |KL connecting bridge|-|-|-|-| | ||
+ | |Strut L Sewage Treatment Facility|-|-|-|-| | ||
+ | |Shell 2 Core, 1F Air Purification Room|D: Entering O' | ||
+ | |:::|D: Elevator Entry|Not possible|-|-| | ||
+ | |Shell 2 Core, B1 Filtration Chamber No.2|D: Vamp Boss Fight - Pindown Knife Throw|Not possible|-|-| | ||
+ | |Arsenal Gear - Jejunum|-|-|-|-| | ||
+ | |Arsenal Gear - Rectum|-|-|-|-| | ||
+ | |Federal Hall|E: Solidus Boss Fight - Phase Transition|Not possible|-|-| | ||
+ | |Virtual Reality|E: Gurlugon Boss Fight - Defeat|Not possible|-|-| | ||