mgs2_mc_cutscene_glitch

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
mgs2_mc_cutscene_glitch [2024/10/05 05:51] – ["Active Cutscenes" Table - Tanker] MarlonH8mgs2_mc_cutscene_glitch [2025/02/04 11:25] (current) – ["Active Cutscenes" Table - Plant] MarlonH8
Line 24: Line 24:
 |:::|Storehouse Guard Arrival|Not possible|-|-| |:::|Storehouse Guard Arrival|Not possible|-|-|
 |Deck-E, the bridge|Coordinate Lookup|Not possible|-|-| |Deck-E, the bridge|Coordinate Lookup|Not possible|-|-|
-|Navigational deck, wing|Olga Boss Fight - Quip 1 & 2, Tarp Shot 1 & 2, Lamp Shot|Not possible|-|-|+|Navigational deck, wing|Olga Boss Fight - Quip 1 & 2, Tarp Shot 1 & 2, Lamp Shot, Flip, Defeat|Not possible|-|-|
 |:::|Guard Arrival|Not possible|-|-| |:::|Guard Arrival|Not possible|-|-|
 |Engine room|"Raven?"|Not possible|-|-| |Engine room|"Raven?"|Not possible|-|-|
Line 54: Line 54:
 |DE connecting bridge|Guard Observation|Possible - Optional position reset when skipping cutscene - Can run up to the Strut E hallway|Up, Right, L2, RS|{{youtube>2jhaaYWVmtw?small}}| |DE connecting bridge|Guard Observation|Possible - Optional position reset when skipping cutscene - Can run up to the Strut E hallway|Up, Right, L2, RS|{{youtube>2jhaaYWVmtw?small}}|
 |:::|Getting spotted by Guard|Not possible|-|-| |:::|Getting spotted by Guard|Not possible|-|-|
-|Strut E Parcel Room|Onto Conveyor Belt|Not possible|-|-|+|Strut E Parcel Room|Box onto & off the Conveyor Belt|Not possible|-|-|
 |:::|Ladder Ascension (Emma)|Not possible|-|-| |:::|Ladder Ascension (Emma)|Not possible|-|-|
 |Strut E heliport|Fatman Boss Fight - Defeat|Not possible|-|-| |Strut E heliport|Fatman Boss Fight - Defeat|Not possible|-|-|
Line 62: Line 62:
 |:::|Guard Observation - First entry from lower FA connecting bridge|Possible - Optional position reset when skipping cutscene - Can make it to the staircase|Right, Up, L2, RS|{{youtube>SAI_nhjVA6w?small}}| |:::|Guard Observation - First entry from lower FA connecting bridge|Possible - Optional position reset when skipping cutscene - Can make it to the staircase|Right, Up, L2, RS|{{youtube>SAI_nhjVA6w?small}}|
 |FA connecting bridge|Cypher Observation - First entry from Strut A|Possible - Position resets after cutscene - Can almost make it into Strut F|Right, Down, Right, R2|{{youtube>3sPtju2f32A?small}}| |FA connecting bridge|Cypher Observation - First entry from Strut A|Possible - Position resets after cutscene - Can almost make it into Strut F|Right, Down, Right, R2|{{youtube>3sPtju2f32A?small}}|
-|Shell 1 Core, 1F|Elevator Entry (Emma)|Not possible|-|-|+|Shell 1 Core, 1F|Elevator Camera Scan|Not possible|-|-| 
 +|:::|Elevator Entry (Emma)|Not possible|-|-|
 |Shell 1 Core, B1|Retinal Scanner Observation|Possible - Position is retained, even after skipping the cutscene - Can easily crash the game when alt-tabbing or just walking close to the door at the wrong moment - [[https://youtu.be/gTr39aAwOcE|Can combine it with the L2+R2 Glitch to enter the locker room]] or [[https://youtu.be/I-rvsCpoKsI|try  other kinds of shenanigans]]|Down, R2|{{youtube>K-N3Dm-pKfU?small}}| |Shell 1 Core, B1|Retinal Scanner Observation|Possible - Position is retained, even after skipping the cutscene - Can easily crash the game when alt-tabbing or just walking close to the door at the wrong moment - [[https://youtu.be/gTr39aAwOcE|Can combine it with the L2+R2 Glitch to enter the locker room]] or [[https://youtu.be/I-rvsCpoKsI|try  other kinds of shenanigans]]|Down, R2|{{youtube>K-N3Dm-pKfU?small}}|
 |:::|Retinal Scanner on Raiden|Not possible|-|-| |:::|Retinal Scanner on Raiden|Not possible|-|-|
 |:::|B1 Hall Entry via Retinal Scanner|Not possible|-|-| |:::|B1 Hall Entry via Retinal Scanner|Not possible|-|-|
 |:::|B1 Hall Escape|Not possible|-|-| |:::|B1 Hall Escape|Not possible|-|-|
-|Shell 1 Core, B1 Hall|Backup Guard Arrival (Normal difficulty and above)|Not possible* \\ * = Cutscene triggered during gameplay - Seemingly no effect, but could be frame-perfect|-|-|+|Shell 1 Core, B1 Hall|Backup Guard Arrival (Hard difficulty and above?)|Not possible* \\ * = Cutscene triggered during gameplay - Seemingly no effect, but could be frame-perfect|-|-| 
 +|:::|Blowing your cover (in any way)|Not possible|-|-|
 |:::|Listening in on Ocelot, Solidus & Olga|Not possible|-|-| |:::|Listening in on Ocelot, Solidus & Olga|Not possible|-|-|
 |Shell 1 Core, B2 Computer Room|Yawning & Running Man|Not possible|-|-| |Shell 1 Core, B2 Computer Room|Yawning & Running Man|Not possible|-|-|
Line 73: Line 75:
 |:::|Sensor Scope Out|Possible - Optional position reset when skipping cutscene - Can run into the Codec call trigger and into the sensors, resulting in a Game Over - Can disable the Strut D Door's loading zone by walking past it and going slightly OOB|L2, Down, Left, Up, O, Up, O, Up, X, Right, Down, O, Up, Left, X, L2|{{youtube>iYxq7FyFy4E?small}}| |:::|Sensor Scope Out|Possible - Optional position reset when skipping cutscene - Can run into the Codec call trigger and into the sensors, resulting in a Game Over - Can disable the Strut D Door's loading zone by walking past it and going slightly OOB|L2, Down, Left, Up, O, Up, O, Up, X, Right, Down, O, Up, Left, X, L2|{{youtube>iYxq7FyFy4E?small}}|
 |:::|Sensor "Vision" & Shut Off|Not possible|-|-| |:::|Sensor "Vision" & Shut Off|Not possible|-|-|
-|:::|Harrier Boss Fight - Ammo Drop, Harrier Air Strike, Top Approach & Retreat, Post-Missiles Retreat|Not possible|-|-|+|:::|Harrier Boss Fight - Ammo Drop, Harrier Air Strike, VTOL Burn Approach & Retreat, Missile Combo Approach & Retreat|Not possible|-|-|
 |Shell 1-2 connecting bridge - LG connecting bridge|Arrival of Guard(s) (Easy difficulty and above)|Not possible|-|-| |Shell 1-2 connecting bridge - LG connecting bridge|Arrival of Guard(s) (Easy difficulty and above)|Not possible|-|-|
 |Strut L perimeter - KL connecting bridge|Urinating Guard|Not possible|-|-| |Strut L perimeter - KL connecting bridge|Urinating Guard|Not possible|-|-|
Line 95: Line 97:
 |On Top of Arsenal Gear|Solidus Chokehold|Not possible|-|-| |On Top of Arsenal Gear|Solidus Chokehold|Not possible|-|-|
 |Federal Hall|Solidus Boss Fight - Phase Transition|Not possible* \\ * = Cutscene triggered during gameplay - Seemingly no effect, but could be frame-perfect|-|-| |Federal Hall|Solidus Boss Fight - Phase Transition|Not possible* \\ * = Cutscene triggered during gameplay - Seemingly no effect, but could be frame-perfect|-|-|
 +
 +
 +===="Active Cutscenes" Table - Snake Tales====
 +^Stage^Event(s)^Input Manipulation/Results^Available Inputs (estimated)^Videos^
 +|Aft deck|-|-|-|-|
 +|Deck-A, crew's quarters|-|-|-|-|
 +|Deck-A, crew's lounge|E: Broken Door Lock Wheel|Not possible|-|-|
 +|Deck-B, crew's quarters|-|-|-|-|
 +|Deck-C, crew's quarters|-|-|-|-|
 +|Deck-D, crew's quarters|-|-|-|-|
 +|Deck-E, the bridge|C: Meeting Meryl|Possible - Can point the gun at the camera and slightly change position|Up, Left, Square|{{youtube>NNCrgg8NZOk?small}}|
 +|Navigational deck, wing|C: Meryl Boss Fight - Tarp Shot 1 & 2, Lamp Shot, Defeat|Not possible|-|-|
 +|Engine room|-|-|-|-|
 +|Deck-2, port|-|-|-|-|
 +|Deck-2, starboard|-|-|-|-|
 +|Strut A roof|A: Elevator Ascension|Not possible|-|-|
 +|:::|A: Elevator Descension|Not possible|-|-|
 +|Strut A Pump Room|-|-|-|-|
 +|BC connecting bridge|E: Gurlugon Sighting 1|Not possible|-|-|
 +|:::|E: Gurlugon Sighting 2|Not possible|-|-|
 +|:::|E: Guard Rush & Olga Arrival|Not possible|-|-|
 +|Strut B Transformer Room|-|-|-|-|
 +|BC connecting bridge|-|-|-|-|
 +|Strut C Dining Hall|B: Opening Emma's Locker|Not possible|-|-|
 +|CD connecting bridge|-|-|-|-|
 +|Strut D Sediment Pool|-|-|-|-|
 +|DE connecting bridge|-|-|-|-|
 +|Strut E Parcel Room|A/B: Box onto & off the Conveyor Belt|Not possible|-|-|
 +|:::|D: Entering Hatch Room|Not possible|-|-|
 +|Strut E heliport|-|-|-|-|
 +|EF connecting bridge|-|-|-|-|
 +|Strut F warehouse|A: Entering Ames' Room|Not possible|-|-|
 +|:::|A: Entering Emma's Room|Not possible|-|-|
 +|FA connecting bridge|-|-|-|-|
 +|Shell 1 Core, 1F|-|-|-|-|
 +|Shell 1 Core, B1|-|-|-|-|
 +|Shell 1 Core, B1 Hall|-|-|-|-|
 +|Shell 1 Core, B2 Computer Room|-|-|-|-|
 +|Shell 1-2 connecting bridge|B: Harrier Boss Fight - Harrier Air Strike, VTOL Burn Approach & Retreat, Missile Combo Approach & Retreat|Not possible|-|-|
 +|KL connecting bridge|-|-|-|-|
 +|Strut L Sewage Treatment Facility|-|-|-|-|
 +|Shell 2 Core, 1F Air Purification Room|D: Entering O'Brien's Room|Not possible|-|-|
 +|:::|D: Elevator Entry|Not possible|-|-|
 +|Shell 2 Core, B1 Filtration Chamber No.2|D: Vamp Boss Fight - Pindown Knife Throw|Not possible|-|-|
 +|Arsenal Gear - Jejunum|-|-|-|-|
 +|Arsenal Gear - Rectum|-|-|-|-|
 +|Federal Hall|E: Solidus Boss Fight - Phase Transition|Not possible|-|-|
 +|Virtual Reality|E: Gurlugon Boss Fight - Defeat|Not possible|-|-|
  
  
  • mgs2_mc_cutscene_glitch.1728107513.txt.gz
  • Last modified: 2024/10/05 05:51
  • by MarlonH8