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| mgs2_ladder_glitch [2021/02/03 13:29] – [Super Variant:] Makarov | mgs2_ladder_glitch [2026/02/17 09:18] (current) – hau5test | ||
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| ======Ladder Glitch====== | ======Ladder Glitch====== | ||
| - | Ladder glitch is used in Hold No.1 during the Tanker chapter of Metal Gear Solid 2. It can save at least 10 seconds (or more) depending on both execution and variant used. All ladder glitches follow the same principle: Equip the camera before going onto the ladder and Snake/ | + | Ladder glitch is used in Hold No.1 during the Tanker chapter of Metal Gear Solid 2. This was first found by droogie1xp, then Stealth_Edge managed to get it effective in a speedrun. It can save at least 10 seconds (or more) depending on both execution and variant used. All ladder glitches follow the same principle: Equip the camera before going onto the ladder and Snake/ |
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| + | Here's an overview of the different approaches and what time they take to perform: | ||
| + | {{youtube> | ||
| =====Standard Approach===== | =====Standard Approach===== | ||
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| \\ | \\ | ||
| {{youtube> | {{youtube> | ||
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| + | {{youtube> | ||
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| + | === SOS Mod Variation === | ||
| + | Since the camera changes in the SOS mod, you have to do a slightly different approach.\\ | ||
| + | After glitching on the ladder, hold d-pad up, then quarter circle motion to left (up, up-left, left).\\ | ||
| + | now you can let go of left and press X, Up, Triangle (for PS inputs) oder A, Up, Y (for Xbox inputs). | ||
| + | {{youtube> | ||
| =====Alternate Approaches===== | =====Alternate Approaches===== | ||
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| ====Left-Side Ladder Glitch:==== | ====Left-Side Ladder Glitch:==== | ||
| - | | + | Ergx found that taking ladder from left was faster than front side. |
| - | * TAP left on the dpad when Snake is standing on the second rung of the ladder. Like so | + | |
| + | * TAP left on the dpad when Snake is standing on the second rung of the ladder | ||
| {{: | {{: | ||
| - | * When the camera changes, tap up once and mash triangle. Like so | + | * When the camera changes, tap up once, press X and mash triangle. Like so |
| {{: | {{: | ||
| * If Snake climbs back up, you mistimed your left input. | * If Snake climbs back up, you mistimed your left input. | ||
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| **Note:** Its possible to fall out of bounds. Its also possible to get the camera stuck when you reach the surface, to avoid this make sure you take a sharp up-left angle for the final step. | **Note:** Its possible to fall out of bounds. Its also possible to get the camera stuck when you reach the surface, to avoid this make sure you take a sharp up-left angle for the final step. | ||
| \\ | \\ | ||
| - | {{youtube> | + | {{youtube> |
| ====Super Variant: | ====Super Variant: | ||
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| * After Snake begins bunny-hopping, | * After Snake begins bunny-hopping, | ||
| * If Snake is ABOVE the floor, hold up on the d-pad and mash Triangle. ( Snake will always land ABOVE the floor if turbo is used ) | * If Snake is ABOVE the floor, hold up on the d-pad and mash Triangle. ( Snake will always land ABOVE the floor if turbo is used ) | ||
| - | * If Snake is BELOW the floor, go into first person view and do a punch-punch-kick combo. As Snake is doing the combo, hold up on the d-pad and mash triangle. | + | * If Snake is BELOW the floor, go into first person view and do a punch-punch-kick combo. As Snake is doing the combo, hold up on the d-pad and mash triangle. |
| + | * There is one variation of the Super Variant called Super Magazine Variant. This one does not require backup/ | ||
| + | *Go to the left side of the ladder and equip the magazine. | ||
| + | *After glitching onto the ladder, hold analog right and mash X. | ||
| + | *When you reach the half-way point, let go of all inputs. | ||
| + | *When you reach the floor hold or flick the analog stick(it has to be analog) North-West | ||
| \\ | \\ | ||
| {{youtube> | {{youtube> | ||
| {{youtube> | {{youtube> | ||
| + | {{youtube> | ||
| + | {{youtube> | ||
| + | |||
| =====Backup Approaches===== | =====Backup Approaches===== | ||