mgs2_difficulty_differences

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mgs2_difficulty_differences [2024/03/15 12:32] Lucky Rapidflowermgs2_difficulty_differences [2025/06/03 12:27] (current) – [Enemy range of vision] Lucky Rapidflower
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 From right to left: Very Easy, Easy, Normal, Hard/Extreme and E-Extreme. From right to left: Very Easy, Easy, Normal, Hard/Extreme and E-Extreme.
 +
 +Note that in some areas the enemy range of vision is the same on all difficulties.
 ====Health values==== ====Health values====
 ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^
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 ^Socom|121|73|61|61|37|+12^ ^Socom|121|73|61|61|37|+12^
 ^M4/AK-74u|301|241|211|151|91|+30^ ^M4/AK-74u|301|241|211|151|91|+30^
-^PSG1(-T)|101|81|61|41|41|+20(/+5)^+^PSG1(-T)|101|81|61|41|41|+20(+10/+5)^
 ^RGB6|60|42|30|24|18|+6^ ^RGB6|60|42|30|24|18|+6^
 ^Stinger/Nikita|100|50|40|30|20|+10^ ^Stinger/Nikita|100|50|40|30|20|+10^
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 ====Guard strength==== ====Guard strength====
 ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^
 +^Health|3000|3000|3000|4000|6000|10000^
 +^Stun stamina|3|7|9|14|19|24^
 ^Sleep time|9 min|9 min|5 min|3 min|3 min|40s^ ^Sleep time|9 min|9 min|5 min|3 min|3 min|40s^
-^KO Time|60s|60s|30s|30s|30s|30s^ 
-^Tranquilizer onset time, limb|0s|14s|22s|22s|22s|22s^ 
-^Tranquilizer onset time, body|0s|6s|9s|9s|9s|9s^ 
-^Punches to KO|4|8|10|15|20|25^ 
-^Rolls/flips to KO|1|3|3|5|7|7^ 
-^HF Blade hits to KO|1|2|2|3|3|3^ 
-^Body shots to kill|3|3|3|4|6|10^ 
-^HF Blade slashes to kill |1|1|2|2|3|3^ 
  
-  * Chokes to KO = Punches to KO - 1 (e.g. Normal guards take 9 chokes to KO+  * The tengus fought in Arsenal Gear have 3000 health on all difficulties. 
-  * Pistol punch = 2 punches (only the second punch has increased damage) + 
-  * Rifle punch = 3 punches +Lethal damage table: 
-  * Roll = 3-4 punches +  * Torso shot on any guard / limb shot on attack team guard or tengu: 1000 
-  * Kick = 4 punches (Raiden's double kicks combined still equal 4+  * Limb shot on regular guard: 500 
-  * Nikita punch 10 punches +  * Explosion: 3000 (6000 in VR/alt missions
-  * Limb shot = 0.5 body shot +  * Lethal HF Blade: 1500 (note that a single attack can hit several times) 
-  * Explosion = 3 body shots + 
-  * A rifle punch to the head immediately knocks an enemy out+Enemy armor mechanics: 
-  * Additional tranquilizers halve the time to go to sleep. +  * Regular attack team guards have body armor with 1280 health that protects from lethal bullet-based weapons. 
-  * Waking guards upshooting > coolant spray > pick up & drop+  * Each shot to this armor deals 256 damage. 
 +  * On Very Easy, the armor offers no protection. 
 + 
 +Stun stamina damage table: 
 +  * Punch: 1 
 +  * Choke: 1 
 +  * Kick (including Raiden's double kicks combined):  4 
 +  * 2nd punch w/ weapon equipped: 2 
 +  * Roll: 3 
 +  * Throw: 5 
 +  * Rifle punch: 3 
 +  * Nikita punch10 
 +  * Non-lethal HF Blade: 6 
 +  * Close to stun grenade explosion during Guard Rush and Tengu fights: 3 (outside of these fights it is an instant KO) 
 + 
 +Stun mechanics: 
 +  * For a guard to get knocked out, they either need their stun stamina to be reduced to -1 or have it reduced to while getting knocked down or choked
 +  * On Very Easy and Easy, guards stay knocked out for 60s. 
 +  * On Normal and harder, guards stay knocked out for 30s. 
 +  * A punch to the head with a weapon or a punch to the crotch is an instant KO. 
 + 
 +Tranquilizer mechanics: 
 +  * Guards have 3000 tranq stamina on all difficulties. 
 +  * A tranq to the torso will deal 1000 tranq damage. 
 +  * A tranq to a limb will deal 500 tranq damage. 
 +  * On Very Easy, a single tranq will immediately put a guard to sleep. 
 +  * On Easy, every tranq to a limb and the torso will deal 3 and 6 tranq damage respectively each frame (=180/s and 360/s). 
 +  * On higher difficulties, they deal 2 and 4 tranq damage respectively every frame (=120/s and 240/s). 
 + 
 +Guard sleep/KO time reduction table: 
 +  * Attacking: 30s 
 +  * Drag and drop: 20s 
 +  * Coolant spray: 100 frames every other frame = 50s every second 
 + 
 +Note that time in MGS2 is based on frames, meaning 1s = 60 frames.
  
 ====Bosses==== ====Bosses====
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  • Last modified: 2024/03/15 12:32
  • by Lucky Rapidflower