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mgs2_difficulty_differences [2020/12/16 23:44] – [Ranks] PlatonicGuy | mgs2_difficulty_differences [2025/01/20 08:29] (current) – [Weapon & item capacity] Updated info about PSG1-T pickup amount Lucky Rapidflower | ||
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=====Difficulty Differences===== | =====Difficulty Differences===== | ||
====Enemy range of vision==== | ====Enemy range of vision==== | ||
- | Note that enemies have the same range of vision on Hard and regular Extreme. | ||
- | |||
- | |||
{{: | {{: | ||
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^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ | ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ | ||
^Health|200|120|100|75|50|30^ | ^Health|200|120|100|75|50|30^ | ||
- | ^Ration heal|200|60|50|37|25|-^ | ||
- | Note that E-Extreme has no rations at all. | ||
- | Damage dealt by attacks: | + | * On Very Easy, rations are a full heal |
+ | * On other difficulties, | ||
+ | * E-Extreme has no rations at all | ||
+ | |||
+ | General damage table: | ||
* Guard Shot: 10 | * Guard Shot: 10 | ||
* Guard Melee: 5 | * Guard Melee: 5 | ||
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* Chaff/Stun explodes in player' | * Chaff/Stun explodes in player' | ||
- | Damage dealt by bosses varies by difficulty. | + | Damage dealt by bosses |
====Weapon & item capacity==== | ====Weapon & item capacity==== | ||
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^Socom|121|73|61|61|37|+12^ | ^Socom|121|73|61|61|37|+12^ | ||
^M4/ | ^M4/ | ||
- | ^PSG1(-T)|101|81|61|41|41|+20(/ | + | ^PSG1(-T)|101|81|61|41|41|+20(+10/+5)^ |
^RGB6|60|42|30|24|18|+6^ | ^RGB6|60|42|30|24|18|+6^ | ||
^Stinger/ | ^Stinger/ | ||
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*Planted claymores picked from the ground give +1 | *Planted claymores picked from the ground give +1 | ||
- | ====Enemy strength==== | + | ====Guard strength==== |
^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ | ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ | ||
^Sleep time|9 min|9 min|5 min|3 min|3 min|40s^ | ^Sleep time|9 min|9 min|5 min|3 min|3 min|40s^ | ||
^KO Time|60s|60s|30s|30s|30s|30s^ | ^KO Time|60s|60s|30s|30s|30s|30s^ | ||
- | ^Tranquilizer, | + | ^Tranquilizer |
- | ^Tranquilizer, | + | ^Tranquilizer |
- | ^Punch|4|8|10|15|20|25^ | + | ^Punches to KO|4|8|10|15|20|25^ |
- | ^Roll|1|3|3|5|7|7^ | + | ^Rolls/flips to KO|1|3|3|5|7|7^ |
- | ^HF Blade (Stun)|1|2|2|3|3|3^ | + | ^HF Blade hits to KO|1|2|2|3|3|3^ |
- | ^Body shot|3|3|3|4|6|10^ | + | ^Body shots to kill|3|3|3|4|6|10^ |
- | ^HF Blade (Lethal)|1|1|2|2|3|3^ | + | ^HF Blade slashes to kill |1|1|2|2|3|3^ |
- | * Chokes = Punches - 1 (e.g. Normal guards take 9 chokes) | + | * Chokes |
* Pistol punch = 2 punches (only the second punch has increased damage) | * Pistol punch = 2 punches (only the second punch has increased damage) | ||
* Rifle punch = 3 punches | * Rifle punch = 3 punches | ||
- | * Roll = 3-4 punches | + | * Roll = 3-4 punches |
- | * Kick = 4 punches (Raiden' | + | * Kick = 4 punches (Raiden' |
* Nikita punch = 10 punches | * Nikita punch = 10 punches | ||
* Limb shot = 0.5 body shot | * Limb shot = 0.5 body shot | ||
* Explosion = 3 body shots | * Explosion = 3 body shots | ||
- | A rifle punch to the head immediately knocks an enemy out. | + | * A rifle punch to the head immediately knocks an enemy out. |
- | + | | |
- | Additional tranquilizers halve the time to go to sleep. | + | |
- | + | ||
- | Waking guards up: shooting > coolant spray > pick up & drop | + | |
====Bosses==== | ====Bosses==== | ||
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^Difficulty^Very Easy^Easy^Normal^Hard^(E-)Extreme^Snake Tales^ | ^Difficulty^Very Easy^Easy^Normal^Hard^(E-)Extreme^Snake Tales^ | ||
^Attack - USP|5|5|8|15|30|45^ | ^Attack - USP|5|5|8|15|30|45^ | ||
- | ^Head|32|32|32|32|32|24^ | + | ^Headshot|32|32|32|32|32|24^ |
- | ^Body|24|20|20|20|25|15^ | + | ^Body shot|24|20|20|20|25|15^ |
* Olga has 128 health on all difficulties | * Olga has 128 health on all difficulties | ||
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^Difficulty^Very Easy^Others^ | ^Difficulty^Very Easy^Others^ | ||
- | ^Head|60|40^ | + | ^Headshot|60|40^ |
- | ^Body|14|1^ | + | ^Body shot|14|1^ |
^Punch|14|2^ | ^Punch|14|2^ | ||
^Kick|21|3^ | ^Kick|21|3^ | ||
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^Missile Barrage|17|22|26|30|50^ | ^Missile Barrage|17|22|26|30|50^ | ||
- | * The Stinger deals at base 175 damage regardless of difficulty | + | * The Stinger deals at base 175 damage |
* On Extremes, the cluster bomb always leaves the player on 1 HP and on fire | * On Extremes, the cluster bomb always leaves the player on 1 HP and on fire | ||
* Also on Extremes, the vulcan cannon attack includes a missile | * Also on Extremes, the vulcan cannon attack includes a missile | ||
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^Knife throw|5|10|18|22|24^ | ^Knife throw|5|10|18|22|24^ | ||
^Melee knife|4|12|24|26|30^ | ^Melee knife|4|12|24|26|30^ | ||
- | ^Head Wound|48|40|32|24|16^ | + | ^Head wound shot|48|40|32|24|16^ |
- | ^Head|21|17|14|10|7^ | + | ^Headshot|21|17|14|10|7^ |
- | ^Limb|9|8|6|4|3^ | + | ^Limb shot|9|8|6|4|3^ |
^Explosive|24|20|14|12|8^ | ^Explosive|24|20|14|12|8^ | ||
^Explosive in water (Stamina)|16|8|4|2|2^ | ^Explosive in water (Stamina)|16|8|4|2|2^ | ||
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{{: | {{: | ||
Normal and below (The player goes to the south end of the room) | Normal and below (The player goes to the south end of the room) | ||
+ | ---- | ||
{{: | {{: | ||
Hard (The player goes to the space with the scuba gear by hanging) | Hard (The player goes to the space with the scuba gear by hanging) | ||
+ | ---- | ||
{{: | {{: | ||
- | Extreme | + | Extremes |
+ | ---- | ||
=== Added on Hard & Extreme === | === Added on Hard & Extreme === | ||
{{: | {{: | ||
Roof of strut A. The red dot. Sprayed through the fence | Roof of strut A. The red dot. Sprayed through the fence | ||
+ | ---- | ||
{{: | {{: | ||
Strut E. Attached to the northern part (Extreme) or eastern part (Hard) of a moving box. | Strut E. Attached to the northern part (Extreme) or eastern part (Hard) of a moving box. | ||
+ | ---- | ||
{{: | {{: | ||
Strut D. Under the hatch at the northern part of the room. | Strut D. Under the hatch at the northern part of the room. | ||
+ | ---- | ||
=== Extreme bombs === | === Extreme bombs === | ||
{{: | {{: | ||
Strut D. Eastern part of the room under the platform. NG and NG++ | Strut D. Eastern part of the room under the platform. NG and NG++ | ||
+ | ---- | ||
{{: | {{: | ||
Strut D. Northern part of the room under the platform. NG+ | Strut D. Northern part of the room under the platform. NG+ | ||
+ | ---- | ||
{{: | {{: | ||
On Hard and below, the strut F bomb is against the wall. | On Hard and below, the strut F bomb is against the wall. | ||
+ | ---- | ||
{{: | {{: | ||
- | |||
On Extreme, the bomb is attached to a box making it possible to spray it from the ground. | On Extreme, the bomb is attached to a box making it possible to spray it from the ground. | ||