mgs2_difficulty_differences

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
mgs2_difficulty_differences [2020/12/16 23:22] PlatonicGuymgs2_difficulty_differences [2025/06/03 12:27] (current) – [Enemy range of vision] Lucky Rapidflower
Line 1: Line 1:
 =====Difficulty Differences===== =====Difficulty Differences=====
 ====Enemy range of vision==== ====Enemy range of vision====
-Note that enemies have the same range of vision on Hard and regular Extreme. 
- 
- 
 {{:mgs2:mgs2sightsusdif.jpeg?500|}} {{:mgs2:mgs2sightsusdif.jpeg?500|}}
  
Line 15: Line 12:
  
 From right to left: Very Easy, Easy, Normal, Hard/Extreme and E-Extreme. From right to left: Very Easy, Easy, Normal, Hard/Extreme and E-Extreme.
 +
 +Note that in some areas the enemy range of vision is the same on all difficulties.
 ====Health values==== ====Health values====
 ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^
 ^Health|200|120|100|75|50|30^ ^Health|200|120|100|75|50|30^
-^Ration heal|200|60|50|37|25|-^ 
-Note that E-Extreme has no rations at all. 
  
-Damage dealt by attacks:+  * On Very Easy, rations are a full heal 
 +  * On other difficulties, rations heal half of max health (37 points on Hard) 
 +  * E-Extreme has no rations at all 
 + 
 +General damage table:
   * Guard Shot: 10   * Guard Shot: 10
   * Guard Melee: 5   * Guard Melee: 5
Line 31: Line 32:
   * Chaff/Stun explodes in player's hand: 10   * Chaff/Stun explodes in player's hand: 10
  
-Damage dealt by bosses varies by difficulty.+Damage dealt by bosses often varies by difficulty.
  
 ====Weapon & item capacity==== ====Weapon & item capacity====
Line 39: Line 40:
 ^Socom|121|73|61|61|37|+12^ ^Socom|121|73|61|61|37|+12^
 ^M4/AK-74u|301|241|211|151|91|+30^ ^M4/AK-74u|301|241|211|151|91|+30^
-^PSG1(-T)|101|81|61|41|41|+20(/+5)^+^PSG1(-T)|101|81|61|41|41|+20(+10/+5)^
 ^RGB6|60|42|30|24|18|+6^ ^RGB6|60|42|30|24|18|+6^
 ^Stinger/Nikita|100|50|40|30|20|+10^ ^Stinger/Nikita|100|50|40|30|20|+10^
Line 51: Line 52:
 *Planted claymores picked from the ground give +1 *Planted claymores picked from the ground give +1
  
-====Enemy strength====+====Guard strength====
 ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^
 +^Health|3000|3000|3000|4000|6000|10000^
 +^Stun stamina|3|7|9|14|19|24^
 ^Sleep time|9 min|9 min|5 min|3 min|3 min|40s^ ^Sleep time|9 min|9 min|5 min|3 min|3 min|40s^
-^KO Time|60s|60s|30s|30s|30s|30s^ 
-^Tranquilizer, limb|0s|14s|22s|22s|22s|22s^ 
-^Tranquilizer, body|0s|6s|9s|9s|9s|9s^ 
-^Punch|4|8|10|15|20|25^ 
-^Roll|1|3|3|5|7|7^ 
-^HF Blade (Stun)|1|2|2|3|3|3^ 
-^Body shot|3|3|3|4|6|10^ 
-^HF Blade (Lethal)|1|1|2|2|3|3^ 
  
-  * Chokes = Punches - 1 (e.g. Normal guards take 9 chokes) +  * The tengus fought in Arsenal Gear have 3000 health on all difficulties.
-  * Pistol punch = 2 punches (only the second punch has increased damage) +
-  * Rifle punch = 3 punches +
-  * Roll = 3-4 punches (varies) +
-  * Kick = 4 punches (Raiden's double kick still equals 4) +
-  * Nikita punch = 10 punches +
-  * Limb shot = 0.5 body shot +
-  * Explosion = 3 body shots +
-A rifle punch to the head immediately knocks an enemy out.+
  
-Additional tranquilizers halve the time to go to sleep.+Lethal damage table: 
 +  * Torso shot on any guard / limb shot on attack team guard or tengu: 1000 
 +  * Limb shot on regular guard: 500 
 +  * Explosion: 3000 (6000 in VR/alt missions) 
 +  * Lethal HF Blade: 1500 (note that a single attack can hit several times)
  
-Waking guards upshooting > coolant spray > pick up & drop+Enemy armor mechanics: 
 +  * Regular attack team guards have body armor with 1280 health that protects from lethal bullet-based weapons. 
 +  * Each shot to this armor deals 256 damage. 
 +  * On Very Easy, the armor offers no protection. 
 + 
 +Stun stamina damage table: 
 +  * Punch: 1 
 +  * Choke: 1 
 +  * Kick (including Raiden's double kicks combined): 
 +  * 2nd punch w/ weapon equipped: 2 
 +  * Roll: 3 
 +  * Throw: 5 
 +  * Rifle punch: 3 
 +  * Nikita punch: 10 
 +  * Non-lethal HF Blade: 6 
 +  * Close to stun grenade explosion during Guard Rush and Tengu fights: 3 (outside of these fights it is an instant KO) 
 + 
 +Stun mechanics: 
 +  * For a guard to get knocked out, they either need their stun stamina to be reduced to -1 or have it reduced to 0 while getting knocked down or choked. 
 +  * On Very Easy and Easy, guards stay knocked out for 60s. 
 +  * On Normal and harder, guards stay knocked out for 30s. 
 +  * A punch to the head with a weapon or a punch to the crotch is an instant KO. 
 + 
 +Tranquilizer mechanics: 
 +  * Guards have 3000 tranq stamina on all difficulties. 
 +  * A tranq to the torso will deal 1000 tranq damage. 
 +  * A tranq to a limb will deal 500 tranq damage. 
 +  * On Very Easy, a single tranq will immediately put a guard to sleep. 
 +  * On Easy, every tranq to a limb and the torso will deal 3 and 6 tranq damage respectively each frame (=180/s and 360/s). 
 +  * On higher difficulties, they deal 2 and 4 tranq damage respectively every frame (=120/s and 240/s). 
 + 
 +Guard sleep/KO time reduction table: 
 +  * Attacking: 30s 
 +  * Drag and drop: 20s 
 +  * Coolant spray: 100 frames every other frame = 50s every second 
 + 
 +Note that time in MGS2 is based on frames, meaning 1s = 60 frames.
  
 ====Bosses==== ====Bosses====
Line 81: Line 108:
 ^Difficulty^Very Easy^Easy^Normal^Hard^(E-)Extreme^Snake Tales^ ^Difficulty^Very Easy^Easy^Normal^Hard^(E-)Extreme^Snake Tales^
 ^Attack - USP|5|5|8|15|30|45^ ^Attack - USP|5|5|8|15|30|45^
-^Head|32|32|32|32|32|24^ +^Headshot|32|32|32|32|32|24^ 
-^Body|24|20|20|20|25|15^+^Body shot|24|20|20|20|25|15^
  
   * Olga has 128 health on all difficulties   * Olga has 128 health on all difficulties
Line 106: Line 133:
  
 ^Difficulty^Very Easy^Others^ ^Difficulty^Very Easy^Others^
-^Head|60|40^ +^Headshot|60|40^ 
-^Body|14|1^+^Body shot|14|1^
 ^Punch|14|2^ ^Punch|14|2^
 ^Kick|21|3^ ^Kick|21|3^
Line 128: Line 155:
 ^Missile Barrage|17|22|26|30|50^ ^Missile Barrage|17|22|26|30|50^
  
-  * The Stinger deals at base 175 damage regardless of difficulty+  * The Stinger deals at base 175 damage to the Harrier regardless of difficulty
   * On Extremes, the cluster bomb always leaves the player on 1 HP and on fire   * On Extremes, the cluster bomb always leaves the player on 1 HP and on fire
   * Also on Extremes, the vulcan cannon attack includes a missile   * Also on Extremes, the vulcan cannon attack includes a missile
Line 138: Line 165:
 ^Knife throw|5|10|18|22|24^ ^Knife throw|5|10|18|22|24^
 ^Melee knife|4|12|24|26|30^ ^Melee knife|4|12|24|26|30^
-^Head Wound|48|40|32|24|16^ +^Head wound shot|48|40|32|24|16^ 
-^Head|21|17|14|10|7^ +^Headshot|21|17|14|10|7^ 
-^Limb|9|8|6|4|3^+^Limb shot|9|8|6|4|3^
 ^Explosive|24|20|14|12|8^ ^Explosive|24|20|14|12|8^
 ^Explosive in water (Stamina)|16|8|4|2|2^ ^Explosive in water (Stamina)|16|8|4|2|2^
Line 201: Line 228:
 {{:mgs2:normalstrutabomb.jpg?nolink&600|}} {{:mgs2:normalstrutabomb.jpg?nolink&600|}}
 Normal and below (The player goes to the south end of the room) Normal and below (The player goes to the south end of the room)
 +----
 {{:mgs2:mgs2strutabomb.png?nolink&600}} {{:mgs2:mgs2strutabomb.png?nolink&600}}
 Hard (The player goes to the space with the scuba gear by hanging) Hard (The player goes to the space with the scuba gear by hanging)
 +----
 {{:mgs2:strutaextr.jpg?nolink&600|}} {{:mgs2:strutaextr.jpg?nolink&600|}}
-Extreme (On the west wall) +Extremes (On the west wall) 
 +----
 === Added on Hard & Extreme === === Added on Hard & Extreme ===
 {{:mgs2:mgs2strutaaddbomb.png?nolink&600|}} {{:mgs2:mgs2strutaaddbomb.png?nolink&600|}}
 Roof of strut A. The red dot. Sprayed through the fence Roof of strut A. The red dot. Sprayed through the fence
 +----
 {{:mgs2:struteconvbomb.jpg?nolink&600|}} {{:mgs2:struteconvbomb.jpg?nolink&600|}}
 Strut E. Attached to the northern part (Extreme) or eastern part (Hard) of a moving box. Strut E. Attached to the northern part (Extreme) or eastern part (Hard) of a moving box.
 +----
 {{:mgs2:mgs2hardadditionalbomb.jpg?nolink&600|}} {{:mgs2:mgs2hardadditionalbomb.jpg?nolink&600|}}
 Strut D. Under the hatch at the northern part of the room. Strut D. Under the hatch at the northern part of the room.
 +----
 === Extreme bombs === === Extreme bombs ===
 {{:mgs2:mgs2strutdextraddbomb.jpg?nolink&600|}} {{:mgs2:mgs2strutdextraddbomb.jpg?nolink&600|}}
 Strut D. Eastern part of the room under the platform. NG and NG++ Strut D. Eastern part of the room under the platform. NG and NG++
 +----
 {{:mgs2:strutdextrbombng_.jpg?nolink&600|}} {{:mgs2:strutdextrbombng_.jpg?nolink&600|}}
 Strut D. Northern part of the room under the platform. NG+ Strut D. Northern part of the room under the platform. NG+
 +----
 {{:mgs2:strutfbomb.jpg?nolink&600|}} {{:mgs2:strutfbomb.jpg?nolink&600|}}
 On Hard and below, the strut F bomb is against the wall. On Hard and below, the strut F bomb is against the wall.
 +----
 {{:mgs2:strutfbombextrm.jpg?nolink&600|}} {{:mgs2:strutfbombextrm.jpg?nolink&600|}}
- 
 On Extreme, the bomb is attached to a box making it possible to spray it from the ground. On Extreme, the bomb is attached to a box making it possible to spray it from the ground.
  
Line 254: Line 287:
  
 ====Ranks==== ====Ranks====
-The following table shows the maximum stats you could have for the top ranks from the difficulties Easy to European Extreme on Tanker-Plant only. These were taken by bmn from the PC Port of Substance: +The following table shows the maximum stats you could have for the top ranks from the difficulties Easy to European Extreme on Tanker-Plant only (Very Easy does NOT have a Rank 1). These were taken by bmn from the PC Port of Substance:
- +
-  * Hyphens means the game does NOT consider it. \\+
  
 ^Difficulty^Easy^Normal^Hard^Extreme^E-Extreme^ ^Difficulty^Easy^Normal^Hard^Extreme^E-Extreme^
 ^Rank Name|Hound|Doberman|Fox|Big Boss|Big Boss^ ^Rank Name|Hound|Doberman|Fox|Big Boss|Big Boss^
-^Time |3:30:00|3:15:00|3:00:00|3:00:00|3:00:00^ +^Time |3:00:00|3:00:00|3:00:00|3:00:00|3:00:00^ 
-^Saves|-|-|16|8|8^+^Saves|8|8|8|8|8^
 ^Continue |0|0|0|0|0^ ^Continue |0|0|0|0|0^
-^Alerts|5|6|3|3|3^+^Alerts|3|3|3|3|3^
 ^Kills|0|0|0|0|0^ ^Kills|0|0|0|0|0^
-^Rations|-|-|3|0|0^+^Rations|0|0|0|0|0^
 ^Special Items|Unused|Unused|Unused|Unused|Unused^ ^Special Items|Unused|Unused|Unused|Unused|Unused^
 ^Max damage taken (DMGA MMOUNT)|1270 (~10.6 bars)|1050 (10.5 bars)|775 (~10.33 bars)|500 (10 bars)|280 (~9.33 bars)^ ^Max damage taken (DMGA MMOUNT)|1270 (~10.6 bars)|1050 (10.5 bars)|775 (~10.33 bars)|500 (10 bars)|280 (~9.33 bars)^
-^Shots Fired|-|-|-|700|700^ +^Shots Fired|700|700|700|700|700^ 
-^Radar|-|-|-|Off|Off^+^Radar|Off|Off|Off|Off|Off^
  
 [[metal_gear_solid_2:|Return to Metal Gear Solid 2]] [[metal_gear_solid_2:|Return to Metal Gear Solid 2]]
  • mgs2_difficulty_differences.1608160973.txt.gz
  • Last modified: 2020/12/16 23:22
  • by PlatonicGuy