Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
metal_gear_rising:mgrrr04 [2022/09/01 12:06] – hau5test | metal_gear_rising:mgrrr04 [2022/12/09 09:14] (current) – hau5test | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== MGRR - Any% - NG+ - R04 ====== | ||
+ | |||
{{youtube> | {{youtube> | ||
+ | |||
+ | ===== What's new in R-04? ===== | ||
+ | * Autoscroller | ||
+ | * Offices | ||
+ | * Garden skip setup -> skip | ||
+ | * Elevator fights | ||
+ | * Body Doubles fights | ||
+ | * Sundowner | ||
+ | |||
+ | Rather hard chapter of the run, due to how easy it is for the things to go south really quickly. Most of the zones here are an autoscrollers, | ||
+ | |||
+ | ====== R-04 Route ====== | ||
+ | * Right after you get control of Raiden, try to mash Dodge + Ripper Mode | ||
+ | * sometimes if you do it fast enough you’ll get a bit of a distance at the start | ||
+ | |||
+ | > Secondary Weapon: Pincer Blades - Polearm | ||
+ | > Grenades: EM Grenade - RP Grenade | ||
+ | |||
+ | * Slide, and hit the receptionist | ||
+ | * then hold Ninja Run forward, until Alert comes up | ||
+ | * You’ll start a short combat section that has 3 waves of enemies. | ||
+ | |||
+ | ==== Wave 1 ==== | ||
+ | * 4 Guards that spawn 2 + 2 on each side of Raiden | ||
+ | * Wait until all of them spawn, then use a couple of Polearm attacks to handle the first wave | ||
+ | |||
+ | ==== Wave 2==== | ||
+ | * 2 Guards near the start of the level | ||
+ | * One of them will be near the (dead) receptionist | ||
+ | * Wait until the farthest guard will get close, and then do exactly two Polearm Attacks | ||
+ | |||
+ | ==== Wave 3 ==== | ||
+ | * 2 Fenrirs | ||
+ | * but if the 2nd wave was done correctly, you’ll only have to kill 1 Fenrir | ||
+ | * because your 2nd Polearm attack will instantly hit one of the Fenrirs | ||
+ | * Use Doubleslide or Ninja Run to finish the job | ||
+ | |||
+ | |||
+ | * A couple of codec calls | ||
+ | * 1 minute wait, elevator | ||
+ | * another codec call | ||
+ | * and you’ll land into a pretty complicated Office section. | ||
+ | |||
+ | ===== Office Segment ===== | ||
+ | * This section is an autoscroller | ||
+ | * If you’ll go way too fast, the cycle breaks, and things get complicated quite quickly | ||
+ | * You have to cut three boxes in three sections of the map | ||
+ | * While killing all the enemies and doing it correctly | ||
+ | * (aligning your cuts is important) | ||
+ | * This is extremely crucial for the very last Raptor | ||
+ | * as there’s a strategy that involves getting a perfect Raptor cut in order to get a somewhat big timesave | ||
+ | |||
+ | * Start with some bunnyhops and cut the door | ||
+ | * Then move forward and cut the box at your left | ||
+ | * Cut the first two guards, then strafe to the door on your right | ||
+ | * You’ll find another guard there, and a box | ||
+ | * Cut these down, then get back | ||
+ | * You’ll see two more guards, and an entrance to a big room | ||
+ | * Cut the box and guards down, then wait until Raptor finds his way here | ||
+ | * Throw an RP Grenade, then setup a Sky High for a quick kill. | ||
+ | |||
+ | If you want to go for timesaves | ||
+ | * Throw another RP Grenade at the hall | ||
+ | * stick to the left wall | ||
+ | * then do a really long jump and activate the door | ||
+ | |||
+ | If you don’t want to risk a timeloss | ||
+ | * Just cut the guard | ||
+ | * wait until the score screen goes off | ||
+ | * then go forward. | ||
+ | |||
+ | * You’ll find yourself in a corridor full of explosions | ||
+ | * Get past it, cut the G.R.A.D, until the section where you’ll run upwards | ||
+ | * Jumping at that section spawns less rockets, so it is advised you mash Jump while running | ||
+ | * Codec call from Doktor | ||
+ | * Restart immediately | ||
+ | |||
+ | ====== Japanese Gardens ====== | ||
+ | * Activate RM | ||
+ | * Try cutting the first three guards with Polearm | ||
+ | * Then cut both RPG guys, starting from the left one | ||
+ | * Finish the last guard on the bridge | ||
+ | * The final guard will spawn at the top of the stairs | ||
+ | * Slide, and then BM | ||
+ | * Cut his legs, to prevent him from despawning too fast | ||
+ | |||
+ | * While the guard will be despawning, move to the wall, and perform a Polearm Jump | ||
+ | * Move outside, and parkour around the section, ending up with another Polearm Jump | ||
+ | * You can pick up another RP Grenade just before entering the next section, but that’s optional. | ||
+ | |||
+ | * Codec Calls | ||
+ | * door | ||
+ | * Cut three guards | ||
+ | * touch the console and start the elevator section | ||
+ | |||
+ | ====== Elevator Fights ====== | ||
+ | The section consists of five consecutive fights, one of which can be skipped. | ||
+ | |||
+ | ===== Fight #1 ===== | ||
+ | * 2x Guards + 1x Heavy, followed by 2x Cows. | ||
+ | * Cut everything in Ninja Run | ||
+ | * Cows will spawn only after the last Guard will despawn. | ||
+ | |||
+ | * Before this fight, climb onto the red box nearby | ||
+ | * right after Doctor says “more enemies on a freight elevator” | ||
+ | * start spamming Aerial Polearm attacks | ||
+ | * This will make the next wave spawn much faster. | ||
+ | |||
+ | ===== Fight #2 ===== | ||
+ | * 2x Guards, then 2x Fenrirs | ||
+ | * After a set amount of time, a Raptor will spawn | ||
+ | * Do a Polearm Combo | ||
+ | * Fenrirs will be spawned inside of the combo, and thus will be instantly destroyed | ||
+ | * Raptor spawns on a timer, so you have plenty of time to backup Fenrir kills if you’ve missed the attack | ||
+ | * Don’t forget to throw an RP Grenade a bit earlier, so Raptor will spawn inside the smoke. | ||
+ | |||
+ | ===== Fight #3 ===== | ||
+ | * 2x Guards | ||
+ | * Two Polearm attacks for safety | ||
+ | * then set up a Polearm Jump to skip F#4. | ||
+ | |||
+ | ===== Fight #4 ===== | ||
+ | * Gekkos, Guards, until you jump to the 2nd elevator. (skippable) | ||
+ | * Skip this one with a Polearm Jump | ||
+ | * You don’t have too much time to think or fail, maybe 3 attempts at best | ||
+ | * Jump has to be pretty good in order to succeed | ||
+ | |||
+ | > Secondary Weapon: Polearm - Pincer Blades | ||
+ | |||
+ | ===== Fight #5 ===== | ||
+ | * 1x Hammer, 4x Glider, 2x Mastiff | ||
+ | * RM, then setup a Quick Draw (hold Light Attack) in a way that Hammer and Sliders will die in one single release | ||
+ | * Then move at one of the corners, and start charging your Pincers | ||
+ | * When the first Mastiff will fall down, release CP1 | ||
+ | * Since the second Mastiff falls the same time as the first, you’ll essentially be given a double kill. | ||
+ | |||
+ | * After finishing the fights, get to the codec calls | ||
+ | * push two buttons | ||
+ | |||
+ | ====== Bossfight: Body Double Mistral ====== | ||
+ | * Start with some jumps towards Mistral | ||
+ | * and throw an RP Grenade | ||
+ | * Charge a CP2 | ||
+ | * then immediately do a CP3 | ||
+ | * If done correctly, CP3 will hit Mistral, killing her | ||
+ | * Before Monsoon spawns, change the grenades | ||
+ | * and start charging a CP2 near any wall. | ||
+ | |||
+ | > Grenades: RP Grenade - EM Grenade | ||
+ | |||
+ | ====== Bossfight: Body Double Monsoon ====== | ||
+ | * Release CP2 right after the 3rd combo hit | ||
+ | * Immediately cancel the recovery into an EM Grenade | ||
+ | * then cut Monsoon’s head down in BM | ||
+ | * Charge another CP2 | ||
+ | * then block the combo | ||
+ | * Attack Monsoon with a P1 | ||
+ | * then do a CP2 while Monsoon is rising back up | ||
+ | |||
+ | * Cutscenes, some movement and then another bossfight | ||
+ | * There’s a menu to do before Sundowner though. | ||
+ | |||
+ | **Grenades: RP Grenade // | ||
+ | |||
+ | ====== Bossfight: Sundowner ====== | ||
+ | * If you’re playing on a console, instead of doing Z-Dodge, jump over Sundowner during his charge | ||
+ | * The rest of the strat is the same | ||
+ | |||
+ | * Start the fight with a Z-Dodge, while cutscene is still ongoing | ||
+ | * Activate RM, then do a CP1, when Sundowner starts to charge at you | ||
+ | * CP2 immediately, | ||
+ | * CP1 -> CP2, no matter what’s going to happen | ||
+ | * Wait until the cutscene ends, autoscroller, | ||
+ | * QTE | ||
+ | * Codec | ||
+ | * R-04 done! | ||
+ | |||
+ | ====== R04 Key Points ====== | ||
+ | * R04 is mostly an autoscroller, | ||
+ | * If you’re not ready to perform the RP Grenade office strat, just drop it until you’re ready | ||
+ | * R04 is rather easy, as there’s virtually no random elements in the mission, and the Garden PJ’s are not tied to the perfect timings in order to proceed | ||
---- | ---- |